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you liking the warning rule still?
is nice 42%  42%  [ 22 ]
is not so nice 58%  58%  [ 31 ]
Total votes : 53
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PostPosted: Wed Jun 13, 2018 12:49 pm 
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Terminator wrote:
Mr. Simplistic wrote:
North wrote:
Just an idea: How about warnings for small mistakes (i.e. Moving by accident during AFK freeze), and killing for bigger things (i.e. jumping during freeze after completing for the order, being frozen during AFK freeze). And if people start asking about, "do I kill for x, y, and z?" For real just use common sense. You know what they're doing on purpose and what they're doing by accident.

I was thinking the same thing, maybe reducing it to you must warn for moving mouse during afk freeze only.


the point of warning rule is to avoid having all the T's die before anything has bene played.
do this and we are back to killing everybody with 1 order

Like what? If the order is go to the spray and freeze and they die without asking for a releat that kinda on them.

The other option i was thinking about was give them a warning only if they are not moving wasd. That seems like it would work a lot better too (but i do rather just for afk freeze so tell me what you guys think)
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PostPosted: Wed Jun 13, 2018 1:38 pm 
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The warning rule makes T's kinda ignorant tbh. Like think about it, if they didn't die for their mistakes, they are bound to keep on doing them again later on. I guess if a T gets shot for his mistakes, he will actually think about it and not do it again the next round. I think if the warning rule was taken out it will make T's more focused. Besides, T's can just spam repeat before they die to get a CT to slay himself lmao.
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PostPosted: Wed Jun 13, 2018 4:15 pm 
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it's okay, don't think it's a rule that belongs on our server being that we already have a particular issue with T's rebelling more often than not, usually killing the entire CT team before the round gets half passed the rounds timer
Only on Razor but that's an anomoly in the grand scheme of things anyway because it's far more rebel friendly than any other map. It's perhaps why it's so popular tbh, because people probably got sick of following boring nazi orders with no wiggle room to rebel. On proper maps like mlcastle, the rebels aren't a problem. The server plays better on maps like that one and greybrick anyway, the death games are better than math trivia and it makes the warden's job so much easier because they're under less pressure to come up with creative games.

Its true. Although I CAN manage a round with a lot of t's and still give warnings and all that jazz, it slows down my orders, and a lot of times keeps me from trying to play creative games that people don't already know like the back of their hand.
Just run the game. Explain it once, explain it twice for those that missed it, and then get on with it. The warning rule shouldn't impede this as T's losing in a game expect to be killed. It ain't like you warn people who do something Simon didn't tell them to do.

that way we can try to find an acceptable middle ground that no one will be ecstatic about but wont be mad about either (it a compromise ya know). This doesn't just go for cooper but is a good idea for everyone.
Not sure how you go about this without taking the legs out of the rule entirely. You can't have it in effect for only a small time during the round, nor can it apply in certain scenarios but not others because that's confusing for both players and admins to keep track of.

Stops the rounds from progressing
Not in my experience. It's stuff like opinionated days that stops rounds from progressing because the warden thinks all the jokes are h i l a r i o u s so he doesn't shoot anybody. I can't name a single time we didn't get to LR because of the warning rule nor can I imagine how it's to blame for the warden not killing anybody in the games they choose to play. Minor delays, sure, but it hardly takes significant time out the round timer.

T's abusing the warning rule
Okay I'll grant you this one. I had to slay myself a few weeks ago because a T went 90 degrees in the opposite direction from where he was supposed to be going, rushed at me and I shot him before he could knife me. I was then told I was supposed to warn. Seemed a scenario where I was entitled to shoot him since he was making no attempt to follow the orders by coming towards me but I've seen a few players abuse it in similar ways. They rush at a CT and then not knife them... but they got shot because the CT is expecting to be stabbed.

So jumping multiple times during a freeze order for example, is cause for getting killed. Jumping once however is seen as a potential mistake, and thus needs to be given a warning for.
Well, you can jump during a freeze order, you can only not jump when told to afk freeze. I would argue that minor stuff like this isn't exactly the scourge of everybody's experience in the server so I wouldn't lose any sleep over this one myself. If it's stopping CT's from doing games, sure... but I don't believe it is. You could realistically just let them jump all they want and just start explaining the game without warning them, it ain't like your life is danger because they're jumping.

I was thinking the same thing, maybe reducing it to you must warn for moving mouse during afk freeze only.
Warning them for using wasd during an afk freeze order isn't difficult though. If they're wasd'ing towards a vent, another cell, a different room or the armory, then they're rebelling and you can shoot them. This seems like another scenario that we want just to give the CT's a chance for an easy kill.

I think if the warning rule was taken out it will make T's more focused.
I'm glad we don't encourage this because I play Jail Break to fuck around and have a laugh, not to concentrate intently on every word being spoken, sweatin' bullets because getting LR is hard work! I'm all for it being laid back and a bit crazy but that's personal opinion of course. :)

Just an idea: How about warnings for small mistakes (i.e. Moving by accident during AFK freeze), and killing for bigger things (i.e. jumping during freeze after completing for the order, being frozen during AFK freeze). And if people start asking about, "do I kill for x, y, and z?" For real just use common sense. You know what they're doing on purpose and what they're doing by accident.
Common sense isn't all that common though and players will still try and get admins to slay CT's for not warning them. Not that I would amend the rule or change anything in the wording but maybe EgN members and admins can start showing players when the warning rule is applicable and when it isn't. The rest of the regulars in the server will soon pick up. As long as we don't have nazi wardens killing me without warning for accidentally moving during AFK freeze orders then I'm fine with the wardens being a little tougher.

But the server is really fun right now when I play T so I lowkey don't want it changed at all. :/


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PostPosted: Wed Jun 13, 2018 8:08 pm 
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Quote:
I think if the warning rule was taken out it will make T's more focused.
I'm glad we don't encourage this because I play Jail Break to fuck around and have a laugh, not to concentrate intently on every word being spoken, sweatin' bullets because getting LR is hard work! I'm all for it being laid back and a bit crazy but that's personal opinion of course. :)


I more so meant for people that are actually stupid and aren't fucking around.
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PostPosted: Thu Jun 14, 2018 4:16 am 
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Quote:
was thinking the same thing, maybe reducing it to you must warn for moving mouse during afk freeze only.
Quote:
Warning them for using wasd during an afk freeze order isn't difficult though. If they're wasd'ing towards a vent, another cell, a different room or the armory, then they're rebelling and you can shoot them. This seems like another scenario that we want just to give the CT's a chance for an easy kill.

Warning them for wasd moving is definitely a grey area most of the time depending on where, when, how far, and how many T's are moving (some may be confused some may be taking advantage of the confusion) and thats where most if not all abuse/confusion/disagreement around the rule comes from.

If we make it so we only have to warn T's that are standing still then it will make sure anyone confused just stops and asks for a repeat while anyone trying to abuse the rule or take advantage of 20 T's in stack all moving around when they are supposed to be frozen.

I'd like to hear what you guys think about this possible change
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PostPosted: Thu Jun 21, 2018 5:24 am 
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After reading through it all, it seems like we lack a more covering definition of the rule.


CT's must warn T's when they are not following Warden orders, unless they are playing a deathgame or rebelling.


With that said, to make a more covering definition we might have to take in examples that happend to help make the rule more clear.
This is only a proposal:
So if we all took the time out to find an example or 2 where we got confused ourself about the rule and take it up to the meeting and discuss a few of them (giving an understanding of how the rule works in certain situations). The definition and the clearance of the rule should be more obvious. And that might happend if we try this. :)

And by that, if we tend to not have the rule, maybe give some examples where it does not work, and people who like the rule, comes with some examples where the rule works. Again take it up at a meeting, find out if it's more positive than negative, and make a decision based on that.

On a diffrent note. Warnings is in my opinion just being polite and to make the game fun for everyone. (if we make it an unwritten rule(again a proposal)) it might give a bigger variety of what happens on the server.

This topic seems abit endless with a big variety of opinions so lets try and get an end to it 8-)
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