After reading through it all, it seems like we lack a more covering
definition of the rule.
CT's must warn T's when they are not following Warden orders, unless they are playing a deathgame or rebelling.With that said, to make a more covering definition we might have to take in examples that happend to help make the rule more clear.
This is only a proposal:
So if we all took the time out to find an example or 2 where we got confused ourself about the rule and take it up to the meeting and discuss a few of them (giving an understanding of how the rule works in certain situations). The definition and the clearance of the rule should be more obvious. And that might happend if we try this. :)
And by that, if we tend to not have the rule, maybe give some examples where it does not work, and people who like the rule, comes with some examples where the rule works. Again take it up at a meeting, find out if it's more positive than negative, and make a decision based on that.
On a diffrent note. Warnings is in my opinion just being polite and to make the game fun for everyone. (if we make it an unwritten rule(again a proposal)) it might give a bigger variety of what happens on the server.
This topic seems abit endless with a big variety of opinions so lets try and get an end to it