I feel, if anything, RTD should be disabled on Multigame maps. I personally like RTD. It adds a fun, surprising feel to the server. Now if it's removed, I don't see the population falling.
Bringing it back to the topic, I think the settings should match primary surf servers, and also include some surf maps on the roster. Maybe change the name to Minigames/Surf could bring in some players.
Steam ID: STEAM_0:0:150625838 Joined: Mon Oct 12, 2015 2:42 am Posts: 4024 Location: NorCal
Central wrote:
I don't understand why people want RTD removed, personally I don't mind it. RTD is there for whoever wants to use it, not exactly forcing you to use it; sure, others may use it and may bring a disadvantage to you on a specific game, but even if the server was to get rid of RTD, it'll still be in it's current state, whether or not it has RTD on it.
Personally, yes, I would like RTD removed due to ruining game play imho but that's also not what this is about. It's more about finding a middle ground.
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Steam ID: STEAM_0:0:150625838 Joined: Mon Oct 12, 2015 2:42 am Posts: 4024 Location: NorCal
koolaid wrote:
Bringing it back to the topic, I think the settings should match primary surf servers, and also include some surf maps on the roster. Maybe change the name to Minigames/Surf could bring in some players.
I think we actually talked about having a conjoined surf / bhop / minigames server awhile back as none of them got a steady population though don't think it was followed through. Honestly, not too bad of an idea though.
To all the the ladies, peace, and humptiness.
ask me about film, novels, fashion, cinematography, and/or music & you'll have my ear for hours
Doldol 🐾: I'm a Hyper Nova Doldol 🐾: Kharn can be a Doldol 🐾: Super Massive Black Hole EgN-S| Needy: lmao Doldol 🐾: xD EgN-S| Needy: dude idk why, but i thought you were going to say super massive black cocc Doldol 🐾: You can be a Doldol 🐾: LOL Doldol 🐾: nono thatd then be micro astroid Doldol 🐾: or so ive heard EgN-S| Needy: Like he's just one big degenerate penus Doldol 🐾: ROFL Doldol 🐾: IK Doldol 🐾: xd
her favourite colour was yellow
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life goals [ ] become legend before mootinie [ ] get 10,000 post before mutiny [ ] marry smiley
Tricky: i don't think any of the staff+ are here to slap their e-penis on you
Despite that, a lot of people seem to be talking about RTD, so here's my 2c. RTD is fun because it allows some interesting stuff to an otherwise boring map, but ultimately fucks with a lot of other maps or gamemodes. That's why I think that RTD shouldn't have anything that alters gameplay too terribly much except for the individual in question. In other words, there should be absolutely no case of anybody getting something through RTD (and thus luck) that allows them to hurt other players. In other words, full gear and weapons should be removed.
However, the reason I say that doesn't have to do with spawnkilling. Spawnkilling is actually against the rules, and so if it happens, an admin is supposed to slay the person who spawnkilled (and potentially respawn the victim if they're able). Instead, the reason I don't think they should be able to harm other players is because the times where it becomes useful are the times where it's ridiculously unfair, such as for gamemodes in which nobody is supposed to have weapons. One RTD essentially dictates who wins those rounds, and that's not what I feel the purpose of RTD is supposed to be.
Instead, I feel that it should affect the player's speed, gravity, player model (disguise), health, or vision. However, they should be limited so that people don't get ridiculous values. For example, people shouldn't have their gravity highered or lowered too much, such as below 70% or above 150%. These things would only affect the game if it's a specific type of gamemode like bhop, and those are fairly rare. Even then, it's not as impossible to beat as a weapon is.
With that out of the way, I feel an auto bhop script would be nice to have. However, if it's possible (and I don't know how possible this would be without a new plugin designed for it), I don't actually think bhopping should be possible except in course maps, where it could be useful. Otherwise, that could possibly hinder some gameplay mechanics of other maps when there are people flying around the map at 100 mph. So, some sort of limitation would need to be in place, such as having custom cvar settings for different maps. Personally, I could think of a few ways to make this in a manageable way, that isn't hard for the dev team to setup for newer maps. However, for now I'd just leave the suggestion that if bhopping is allowed, it should probably be limited to certain maps, likely just course maps.
I like the idea of merging bhop/surf/mg, but I fear for what that'd do to the nominations menu. I wish there were some sort of way to categorize the nomination menu, but idk that there really is. At the same time, I feel that'd be an issue for people playing, when some people would want to play surf, while others would want to play bhop, and others would be wanting to play course maps or minigames. Thus, my opinion on the matter is that it's probably best to keep them separate if they're to exist, until some sort of practical solution to those issues could be made.
Steam ID: STEAM_0:1:154425208 Joined: Thu May 04, 2017 4:20 am Posts: 86
Reboobalar wrote:
Sup fam,
Basically I am bringing this up because there are quite a few maps on mini games that include surf, bhop, and some course maps where it is almost impossible to complete because the air acceleration is to low. So I am proposing that we up the air acceleration so that these maps can be played to their fullest. please comment your opinion
maybe your right.
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Rtd sucks dick. Gives a unfair advantage for players who use it. Sometimes it lets a person kill a whole round of people instantly off spawn or when the minigame starts when it wasn't meant to be a killing minigame ex. Bhop. And those who don't like to use rtd then get killed by players who do. I don't like it. Never have, never will. Dyno has said it often even when i was going to work on mg to not remove it. Not sure why we don't at this point everyone who votes on it to stay doesn't touch minigames.
Its a good idea it might make server more popular and more fun for certain maps, we could make the plugin disable on non course maps if someone wants to make that. So that people don't have auto bhop on multi games maps
I'm here to vouch for RTD. Most of the people complaining about it literally never play MiniGames. I am on there 3 times a day and I rarely see people complain about it. Most important to, for course levels, RTD allows people that have no idea how to bhop etc to still participate to a degree instead of just getting bored and bailing. It's really hard to get and keep that server populated. Alot of times I'll go into other mg servers and I can draw a population from there to us just by telling them we have RTD. It will be a huge hit that server to remove it and then it will just be like any other abandoned empty MiniGames server on CSS.
Just my .02
The plugin will be staying as long as im manager, or it breaks.
Skuli wrote:
Doldol wrote:
Well there was a democratic vote an an option won fairly, I don't think that a recount would make any sense.
There were 32 votes and I'm pretty sure only like 10 of them play on the server
That's one from goldgames saying it'll never be removed, and if you do a quick search for RTD you'll notice it's been a topic for debate ALOT
Hm, could have sworn there was a post of when Gold said he was going to remove it. Must have been when 1969 Dodge Charger was manager then. Besides, yes, if you do a quick research for RTD you'll notice that plenty of members have had a problem with RTD from day one.
From the beginning of 2012 there were two topics brought up about how some of those wanted it removed or certain values of it removed e.a weapons / unfair boosters
My point about the RTD is: You can spawn on a map, you have no knife, you get shot in the head because somebody was lucky enough to get a gun. Then you sit out the rest of the round. I understand the chances are even but they just ruin the gameplay.
It added fun for the person that got the good stuff and stomped on the rest. For those that get shitty ones (which is is like the rest) and keep getting them, makes the person/people not want to play and leave, which happened a lot.
The guns in Roll The Dice completely ruin the game and always did. The plugin should be removed, if you get something like Froggy Legs you have automatically won Bhop courses. It's just cheap and rewards luck over skill.
Which we matter-of-factly have a rule against in JB.
RTD's Fate on the MG server viewtopic.php?f=46&t=11427&hilit=rtd&start=10 idek how it got the winning vote and majority of the posts on this thread were about how RTD ruins gameplay
Wartheft wrote:
The main problem I have with RTD is the fact that it ruins the entire point of several minigames.
It's hard to play a minigame that isn't supposed to have weapons when every round someone is getting a gun and shooting everyone.
It's hard to play a race/bhop/long jump fairly when someone gets speedboost/lowgrav.
It's hard to play mg_ka_trains_detach when someone has a gun and is shooting everyone, or has lowgrav and is jumping around so no one can hit them, or has a health boost so that despite your best efforts, you're not going to be able to kill them.
A minigame map is meant to be played as a minigame, not played with a whole bunch of added crap that the minigame isn't supposed to have. A lot of the people that used to play MG enjoyed it because it was actually minigames, not "I hope I get a gun in RTD so I can ruin everyone else's fun!!!"
I personally think (And no, there is no evidence to this, just speculation) that if we were to remove RTD the population on our MG server would increase because we wouldn't be losing randoms that just joined to some lucky person who got a gun and shot the new person first.
[spoiler]Not the first time we've had a vote for this. I still strongly believe the plugin should be removed because it infringes on the purpose of a minigames server. Minigames maps are created by their authors in the way they're meant to be played, and just in that way. A minigames map author does not create their maps with the intention of a game-altering mod/plugin to be implemented into the map. RTD is constantly causing issues on maps because it gives unfair advantages to players and alters the intended gameplay of these maps.
For example: Say you're playing a map such as Lego Smash. For anyone who doesn't know or doesn't play minigames, this map spawns both teams with no weapons. You're standing on platforms and a "cannon" in the middle of the map that launches blocks randomly into the air, coming down and knocking over the platforms. Your goal is to survive the destruction of the map until the timer runs down, where you are teleported to a competitive minigame to kill any surviving enemies. This map is intended to be played without weapons. Rolling an RTD can give you a weapon, be it a gun or knife, and can entirely ruin the map. You can very easily run around and kill every enemy simply because you have weapon and they don't. This map isn't meant to be played in that manner, and thus it breaks the minigame.
Another example would be multigames/course maps. Simply rolling something such as low gravity or speed can give you the unfair advantage to quickly sprint/float through the map ahead of everyone else. The intent of the map or course was a fair race, but because you got that RTD, the maps intention has been broken and you've unfairly won the round. It's aggravating, and boils minigames away from being a fair and fun experience based around players skill and moves it towards a game of randomness or luck. Thinking about it, I'm pretty sure we have a rule on our JB server that prohibits CTs from playing games based on randomness or luck, so why let that extend here?
Another large issue is RTDs such as "full gear," giving whomever rolled it a HE grenade, two flashbangs, a smoke grenade, a knife, and full armor. The issue with the knife has already been mentioned, and the HE grenade can be included into that, especially on a map that alters player's health by lowering it. The flashbangs and smokes will often ruin a round of a game because it annoyingly impairs everyone in the game. I'm about 100% sure that the person who made that jump rope on multigames didn't intend their players to be playing jump rope with a blindfold.
Minigames should be more about playing the minigame map itself and using one's skill to do well at said map. The server should not be based around your luck at randomly receiving a RTD that guarantees you a win at whatever you happen to be playing.
Also RTD ruins the point of multimap minigames because people just get guns and kill everyone. Highly recommend editing RTD or just getting a better version overall.
Probably the post I was referring to
1969 Dodge Charger wrote:
Hello everybody. I've taken a long break but within the next month or so, updates will be made. RTD is going to be gone permanently, too many complaints. I've yet to see even one person vouch for it besides myself.
Jixy wrote:
Roaxes wrote:
cnnalin wrote:
i don't think you should take RTD away i mean its pretty funny to get different stuff . Just restrict it for like some maps that don't require it or is annoying! :)
We already did and it's still not working out well. Nothings more annoying when you're having a fair knife fight then the person rtds to get a m429 when he's about to lose.
Sorry but not one post that gives an actual / good reason to keep RTD & for anyone who says that the threads with the polls that have majority of Yesfuk off because doesn't provide a reason except a "i like it"
Anyways, proposal that's most suitable.
- Remove guns from RTD (not sure why it was added back) - Remove RTD from a few more maps, all courses, few others I could mention - Be good
Only 2 or 3 of the members listed above still play on the minigames server, while others have moved on. 2 of them agreeing we should keep it. Additionally there aren't as many recurring complaints about the rtd plugin, unlike back in the day.
On a more on-topic note, this topic was opened up to discuss air acceleration on the minigames server, in other words if anyone wants to discuss another topic like the rtd plugin, then kindly make your own topic post. Thank you.
You don't get any recurring complaints because no one plays on MG. Pretty simple imo and the people that do play on MG don't care enough to complain about the rtd plugin.
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Only 2 or 3 of the members listed above still play on the minigames server, while others have moved on. 2 of them agreeing we should keep it. Additionally there aren't as many recurring complaints about the rtd plugin, unlike back in the day.
On a more on-topic note, this topic was opened up to discuss air acceleration on the minigames server, in other words if anyone wants to discuss another topic like the rtd plugin, then kindly make your own topic post. Thank you.
You don't get any recurring complaints because no one plays on MG. Pretty simple imo and the people that do play on MG don't care enough to complain about the rtd plugin.
Ain't that the truth.
Honestly though, the only complaint I have is that the plugins on jb aren't on mg, like the clan tag one or the servers plugin. Things that should be there (since it's an EgN server) but aren't.
Auto bunnyhop script? Why would you use that? Bhopping is a skill. People have put countless hours, like I have, into bunnyhopping. Get gud my man. :^)
Steam ID: STEAM_0:0:21855300 Joined: Wed Dec 06, 2017 12:55 am Posts: 1085 Location: Earth
North wrote:
Auto bunnyhop script? Why would you use that? Bhopping is a skill. People have put countless hours, like I have, into bunnyhopping. Get gud my man. :^)
lmao... i suck at bhopping and im way better than u. topkek fam
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