So my solution here is ct's needs to stop wasting so much time between orders and games and everything will start working out. It is up to our admins to ensure the progression of the rounds.
Wouldn't work. With the most played map being one that is heavily T sided especially with our heavily T sided ruleset CT's have to spend extra time ensuring that all of the T's are accounted for and not rebelling. This often takes a little bit of extra time. As a guard in a prison you're not going to continue giving orders to the general population when you have 5 guys missing that could easily show up and kill you. Hell, the only way you can get a CT team to win half the time is to be a Nazi CT, which even that is now considered to be basically against the rules for whatever reason...
The only reason the round stops at 0:00 now is because people used to spend eternity on LRs and would waste around 10+ minutes on just LRs. The round timer was not implemented to shorten round length during actual gameplay, it was implemented as a counter to people with ridiculously long LRs. Funnily enough, when Doldol implemented it he ignored what was being said to him and instead of setting it at 9:00 minutes (Which is the highest it can actually be set to to my understanding), he set it to 6:00 minutes.
Another issue with it being 6:00 minutes is it reduces the ability of the CT's to actually give fun games/orders. One thing that's always complained about is that almost all of the rounds in our JB server are the same: "Take one step out of your cell and afk freezing facing the back of your cell. All T's shiftwalk to the bottom of cell stairs and freeze unstacked shoulder to shoulder. We're going to play simon says/trivia/spelling bee/any other generic game we always play." CT's don't have enough time to do anything fun or interesting because of the time limit. They also have issues doing anything fun because the primarily played map is horribly T sided and our ruleset restricts a lot of the freedom the CT's should have in creating games (If a T dies because he can't tell a funny joke he'll get butthurt, oh no!), but I guess those are discussions for a different thread.
Bourne wrote:
Also most t's die early in the round due to rebelling. So imagine that guy has to wait all that time to play again it would be annoying, which in turn would lead to more t's following orders(because they don't want to sit the round out basically) that leads to more t's playing games that needs to be killed for someone to get LR, which means the extended round time will have to be extended again.
Rebelling is just that: Rebelling. You're not following orders and you are likely also attempting to kill CT's. Your punishment for rebelling is being killed and having to wait until the next round. You're now trying to say "Oh, someone decided to rebel early in the round and they failed, they shouldn't have to wait forever to just do it again!" Why should the goal of the CT's be fucked over because someone who was trying to kill them is pissed off that he has to wait to respawn and try to kill them again? If you want a game where you can quickly respawn and keep killing people you should probably play something other than Jailbreak, because despite what most of the people who play on our JB server think, Jailbreak is not deathmatch.
In response to both Bourne and Wartheft, I have thought of a possible solution. So like lots of other guys here, I remember when there was no round limit, and as Bourne said, it was our job as admins to ensure the progression of the round. Well what if we flipped the coin on that one. What if (if this is even possible) we implement some sort of ability where admins can extend the round time for a round? Say perhaps it's been a real good fun round, things have going real good, half the team of terrorists are still alive and BOOM rounds up. Well maybe the admin could either (this would be up to higher staff how it would go down) just extend the round time, or take a vote on doing it, with majority winning (cause obviously dead players will vote no, and a majority instead of 100% or 75 or something would make this possible.) I believe this is a compromise between those that want to extend it and those that don't. In reality however, I don't forsee the round being extended much with this ability anyway as I would imagine there would be plenty of reasonable restrictions, but that wouldn't upset those that want it to stay the same and those that want it extended will get a inch more of their way. So everyone's happy! Thanks let me know what you think.
I see where you are coming from. But it's really difficult to implement something like that and it will have to be coded by Shen,Yiggles and Siberiac... Like I said 6 min should be fine imo. I've spend time in jb the last couple of days and ct's would literally waste up to 2 min not giving orders... that's 1/3 of the time gone, spend on nothing. Also the ct's leave t's afk frozen for so long, sometimes. All this is time wasted that could have been spend to eliminate t's so someone can get an LR(with enough time to actually do it). Also maybe instead of using math trivia or a similar game to just kill one t, make it so more t's will die. ex. "math triva o kill 5 t's" and get them closer to cell stairs quicker. Don't have them staring at the back of their cells for 30 sec. Use stuff like this to thin out the number of t's which in turn will lead to more games played and time for lr.
With that being said, the Jailbreak server is mostly on razor and maps without games, then when they finally get on a map with games they don't play the games on the map. Ridiculous tbh.
Vivre la vie!
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MrGoldGames « Wed May 25, 2016 3:47 am » Im fucking done with people not taking this clan seriously. Honestly do what you were fuckign told to do, or dont leave. Its as simple as that. If you dont wanna fucking play by the rules and be a fucking douche canoe, then fucking go away. This clan is important to alot of people and they want to enjoy themselves on here. Good servers arent found easily on CSS anymore because its dying. So people look up to our clan and say, "Hey these guys are cool and help me keep playing CSS." So if you want to fuck with this clan, be fucking cancer to it, or just straight out bash the clan, GET THE FUCK OUT! No one gives a shit about you if you do that. No one fucking wants to see your dumbass on here again. Take your shit seriously, or fuck off you uncultured swines. Holy shit...
So my solution here is ct's needs to stop wasting so much time between orders and games and everything will start working out. It is up to our admins to ensure the progression of the rounds.
Wouldn't work. With the most played map being one that is heavily T sided especially with our heavily T sided ruleset CT's have to spend extra time ensuring that all of the T's are accounted for and not rebelling. This often takes a little bit of extra time. As a guard in a prison you're not going to continue giving orders to the general population when you have 5 guys missing that could easily show up and kill you. Hell, the only way you can get a CT team to win half the time is to be a Nazi CT, which even that is now considered to be basically against the rules for whatever reason...
The only reason the round stops at 0:00 now is because people used to spend eternity on LRs and would waste around 10+ minutes on just LRs. The round timer was not implemented to shorten round length during actual gameplay, it was implemented as a counter to people with ridiculously long LRs. Funnily enough, when Doldol implemented it he ignored what was being said to him and instead of setting it at 9:00 minutes (Which is the highest it can actually be set to to my understanding), he set it to 6:00 minutes.
Another issue with it being 6:00 minutes is it reduces the ability of the CT's to actually give fun games/orders. One thing that's always complained about is that almost all of the rounds in our JB server are the same: "Take one step out of your cell and afk freezing facing the back of your cell. All T's shiftwalk to the bottom of cell stairs and freeze unstacked shoulder to shoulder. We're going to play simon says/trivia/spelling bee/any other generic game we always play." CT's don't have enough time to do anything fun or interesting because of the time limit. They also have issues doing anything fun because the primarily played map is horribly T sided and our ruleset restricts a lot of the freedom the CT's should have in creating games (If a T dies because he can't tell a funny joke he'll get butthurt, oh no!), but I guess those are discussions for a different thread.
Bourne wrote:
Also most t's die early in the round due to rebelling. So imagine that guy has to wait all that time to play again it would be annoying, which in turn would lead to more t's following orders(because they don't want to sit the round out basically) that leads to more t's playing games that needs to be killed for someone to get LR, which means the extended round time will have to be extended again.
Rebelling is just that: Rebelling. You're not following orders and you are likely also attempting to kill CT's. Your punishment for rebelling is being killed and having to wait until the next round. You're now trying to say "Oh, someone decided to rebel early in the round and they failed, they shouldn't have to wait forever to just do it again!" Why should the goal of the CT's be fucked over because someone who was trying to kill them is pissed off that he has to wait to respawn and try to kill them again? If you want a game where you can quickly respawn and keep killing people you should probably play something other than Jailbreak, because despite what most of the people who play on our JB server think, Jailbreak is not deathmatch.
In response to both Bourne and Wartheft, I have thought of a possible solution. So like lots of other guys here, I remember when there was no round limit, and as Bourne said, it was our job as admins to ensure the progression of the round. Well what if we flipped the coin on that one. What if (if this is even possible) we implement some sort of ability where admins can extend the round time for a round? Say perhaps it's been a real good fun round, things have going real good, half the team of terrorists are still alive and BOOM rounds up. Well maybe the admin could either (this would be up to higher staff how it would go down) just extend the round time, or take a vote on doing it, with majority winning (cause obviously dead players will vote no, and a majority instead of 100% or 75 or something would make this possible.) I believe this is a compromise between those that want to extend it and those that don't. In reality however, I don't forsee the round being extended much with this ability anyway as I would imagine there would be plenty of reasonable restrictions, but that wouldn't upset those that want it to stay the same and those that want it extended will get a inch more of their way. So everyone's happy! Thanks let me know what you think.
I see where you are coming from. But it's really difficult to implement something like that and it will have to be coded by Shen,Yiggles and Siberiac... Like I said 6 min should be fine imo. I've spend time in jb the last couple of days and ct's would literally waste up to 2 min not giving orders... that's 1/3 of the time gone, spend on nothing. Also the ct's leave t's afk frozen for so long, sometimes. All this is time wasted that could have been spend to eliminate t's so someone can get an LR(with enough time to actually do it). Also maybe instead of using math trivia or a similar game to just kill one t, make it so more t's will die. ex. "math triva o kill 5 t's" and get them closer to cell stairs quicker. Don't have them staring at the back of their cells for 30 sec. Use stuff like this to thin out the number of t's which in turn will lead to more games played and time for lr.
With that being said, the Jailbreak server is mostly on razor and maps without games, then when they finally get on a map with games they don't play the games on the map. Ridiculous tbh.
Yeah thats great i strongly agree. I myself do my best to include all the games in a map, yes there is an odd amount of terrorists that rebel and people might use that excuse saying well i have to find the rebeller this and that but they can ask one or two to go instead of wasting gun power of incase more rebel, and to try to at least include every game. Most admins just sit there and look for simple rule breakers instead of actually advising or tell the warden about the games to have more fun than sitting on razor where there are like nothing appealing about that map and the fact that it is the most overplayed map in css.
Maybe admins can ask everyone or cast a vote on choosing a different map.
Literally bourne has answered all yoir questions haha
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There is a lot of good points here. I agree that the time limit is fine but I understand why it should Be extended. I think there's a clear majority that think it should remain the same, but everyone agrees the server is broke. I have no ideas but instead of arguing over the lost manner, what can we do to fix the problem that occurs each round? Like Greeza said maybe admins can have the authority to ensure rounds are actually fun. I understand it's our job To make sure the round progresses, but in most cases it DOES progress but through, like Bourne said, math trivia for ONE t to die at a time.
So my solution here is ct's needs to stop wasting so much time between orders and games and everything will start working out. It is up to our admins to ensure the progression of the rounds.
Wouldn't work. With the most played map being one that is heavily T sided especially with our heavily T sided ruleset CT's have to spend extra time ensuring that all of the T's are accounted for and not rebelling. This often takes a little bit of extra time. As a guard in a prison you're not going to continue giving orders to the general population when you have 5 guys missing that could easily show up and kill you. Hell, the only way you can get a CT team to win half the time is to be a Nazi CT, which even that is now considered to be basically against the rules for whatever reason...
The only reason the round stops at 0:00 now is because people used to spend eternity on LRs and would waste around 10+ minutes on just LRs. The round timer was not implemented to shorten round length during actual gameplay, it was implemented as a counter to people with ridiculously long LRs. Funnily enough, when Doldol implemented it he ignored what was being said to him and instead of setting it at 9:00 minutes (Which is the highest it can actually be set to to my understanding), he set it to 6:00 minutes.
Another issue with it being 6:00 minutes is it reduces the ability of the CT's to actually give fun games/orders. One thing that's always complained about is that almost all of the rounds in our JB server are the same: "Take one step out of your cell and afk freezing facing the back of your cell. All T's shiftwalk to the bottom of cell stairs and freeze unstacked shoulder to shoulder. We're going to play simon says/trivia/spelling bee/any other generic game we always play." CT's don't have enough time to do anything fun or interesting because of the time limit. They also have issues doing anything fun because the primarily played map is horribly T sided and our ruleset restricts a lot of the freedom the CT's should have in creating games (If a T dies because he can't tell a funny joke he'll get butthurt, oh no!), but I guess those are discussions for a different thread.
Bourne wrote:
Also most t's die early in the round due to rebelling. So imagine that guy has to wait all that time to play again it would be annoying, which in turn would lead to more t's following orders(because they don't want to sit the round out basically) that leads to more t's playing games that needs to be killed for someone to get LR, which means the extended round time will have to be extended again.
Rebelling is just that: Rebelling. You're not following orders and you are likely also attempting to kill CT's. Your punishment for rebelling is being killed and having to wait until the next round. You're now trying to say "Oh, someone decided to rebel early in the round and they failed, they shouldn't have to wait forever to just do it again!" Why should the goal of the CT's be fucked over because someone who was trying to kill them is pissed off that he has to wait to respawn and try to kill them again? If you want a game where you can quickly respawn and keep killing people you should probably play something other than Jailbreak, because despite what most of the people who play on our JB server think, Jailbreak is not deathmatch.
In response to both Bourne and Wartheft, I have thought of a possible solution. So like lots of other guys here, I remember when there was no round limit, and as Bourne said, it was our job as admins to ensure the progression of the round. Well what if we flipped the coin on that one. What if (if this is even possible) we implement some sort of ability where admins can extend the round time for a round? Say perhaps it's been a real good fun round, things have going real good, half the team of terrorists are still alive and BOOM rounds up. Well maybe the admin could either (this would be up to higher staff how it would go down) just extend the round time, or take a vote on doing it, with majority winning (cause obviously dead players will vote no, and a majority instead of 100% or 75 or something would make this possible.) I believe this is a compromise between those that want to extend it and those that don't. In reality however, I don't forsee the round being extended much with this ability anyway as I would imagine there would be plenty of reasonable restrictions, but that wouldn't upset those that want it to stay the same and those that want it extended will get a inch more of their way. So everyone's happy! Thanks let me know what you think.
I see where you are coming from. But it's really difficult to implement something like that and it will have to be coded by Shen,Yiggles and Siberiac... Like I said 6 min should be fine imo. I've spend time in jb the last couple of days and ct's would literally waste up to 2 min not giving orders... that's 1/3 of the time gone, spend on nothing. Also the ct's leave t's afk frozen for so long, sometimes. All this is time wasted that could have been spend to eliminate t's so someone can get an LR(with enough time to actually do it). Also maybe instead of using math trivia or a similar game to just kill one t, make it so more t's will die. ex. "math triva o kill 5 t's" and get them closer to cell stairs quicker. Don't have them staring at the back of their cells for 30 sec. Use stuff like this to thin out the number of t's which in turn will lead to more games played and time for lr.
With that being said, the Jailbreak server is mostly on razor and maps without games, then when they finally get on a map with games they don't play the games on the map. Ridiculous tbh.
To be honest, during the production of the LR plugin, I was kicking around the idea that if the command for !lr was successfully passed (meaning it IS the last T alive) that the round would extend 90 seconds to ensure they get a last request.
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It would be cool to be able to extend round for someone to do an LR, but I also think 6 minutes is fine. If you actually move the T's and not stand around talking then you usually have plenty of time. It's more on the warden to keep the round moving, killing delayers, making sure T's die on games (and at a good pace, don't do 1 T dies each math trivia if there are 20 ts, etc...). Just need to keep an eye on the clock.
I find you can kinda split up around to: 6:00 to 5:00, give orders to step out and freeze. 5:~4:15: guncheck and get em to move to bottom of cell stairs 4:15 - 4: kill the dumbass rebellers 4-3: move the T's to the game (or start playing). 3-1: most games should be done in 2 minutes realistily (don't do what I said above, and take forever). 1 - 0: LR
Obviously this doesnt happen all the time, but even on big maps like carceris I can get people to hot potatoe or volleyball and still have ~3 or 4 minutes, if you move quick and kill all rebellers (big if, but that's another story).
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As a mostly rebbeling T (and failing at it) i like the round time. As a CT i hate the round time cause all games have to fast and smooth. Maybe another minute would be nice..
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