BriBee wrote:
AJtheGreyBeard025 wrote:
Guards run the map, should be on the CTs to expand the warday at that point technically both sides aren’t progressing the round. I’m with cooper that the rule needs to take out that part and make CTs expand at least. Or by contrast force both sides to expand to be at a certain part of the map by a certain time.
Wardays are one of the only days CT's have to kill T's without any repercussions. Why should they be forced to expand when theirs only one of them left and 4 T's. The rule makes it so that its a fairer playing field.....
So you are saying it should be the T’s responsibility to progress the round? If your argument is that it makes it “fair” is it really that much more “fair” for the T’s to have to run in and die to CT’s holding angles with AWPs? The CT’s called the warday under their own terms so they should have some sort of credibility in progressing the round when the time comes, you are saying they shouldn’t have to leave because it’s the only time they can kill T’s without repercussions, so why would it be any more fair for the T’s to have to push a location that the CTs themselves chose and get second picks on guns? Numbers shouldn’t even play a factor because a good CT team holding strong angles with AWPs can easily level the playing field in terms of numbers if not completely put it in their favor. This isn’t even really fairness, fairness would be them having to push because they didn’t perform well, not punishing the T’s cause they did better. We might as well give out participation trophies instead of LR just so it’s “fair”.
Is it “fair” to the person who died at the start of the round to have to wait 5 minutes because of this rule? This rule strongly discourages round progression and even if admins try to do something it’s always going to slow things down regardless