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PostPosted: Sun Aug 26, 2018 3:56 pm 
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PostPosted: Sun Aug 26, 2018 9:16 pm 
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Whenever I've called a "hide and seek day", and from what I've been told, the CTs are the ones that hide... and the Ts go find the CTs.
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PostPosted: Sun Aug 26, 2018 10:24 pm 
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I'm going to add my 2 cents to this.

Hide-and-seek days are controversial because they are so close to just being a warday with a twist. But our rules we have in place for wardays directly contradict using it as a base for hide-and-seek.

70 A warday may only be called in 2 or less adjacent locations
66 War days will expand at 3:30 every time.
28 You may not camp the armoury or secrets (CTs should be out of armory by 6:30) [this one can be avoided by having the CTs wait somewhere else]

HnS is a warday that expands immediately basically, and takes on the whole of the map.

These are just the observations I've made because every one of these days I've seen, just turns into a large-scale immediately expanded warday.
With it also being more based on a warday completely debunks the "freeday" point-of-view:

18 A war is NOT refusable, and an LR is not permitted on a warday.

Ts can choose not to try and kill CTs on a warday, but they still get killed because you can't refuse it.

Wasn't sure if anyone made these points yet, but just what I think on the whole. Again - this Point-of-View is based solely on the fact that HnS is interpreted as a warday.
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PostPosted: Mon Aug 27, 2018 6:30 am 
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But if we take it in the way uchies said it usually the T's aren't allowed to attack so that wouldnt make it a warday


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PostPosted: Mon Aug 27, 2018 6:40 am 
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Sugoni wrote:
But if we take it in the way uchies said it usually the T's aren't allowed to attack so that wouldnt make it a warday

Look at what Yiggles said, he said it probably he best yet.

You're saying the Ts are not allowed to attack? But if the Ts are found, they die anyways? T's can attack whenever they feel like it or whenever they want, that's what makes them a Terrorist. They can rebel at any given moment in time, but within hide and seek, if the CTs are seeking, Ts die despite attacking the CTs or not.

And the reason why hide and seek days are not allowed, is because quite frankly, it replicates a warday - again, refer to Yiggles' post in regards to why it's replicated as a warday.

Yiggles Moto wrote:
18 A war is NOT refusable, and an LR is not permitted on a warday.

Ts can choose not to try and kill CTs on a warday, but they still get killed because you can't refuse it.
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PostPosted: Mon Aug 27, 2018 7:12 am 
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Sugoni wrote:
But if we take it in the way uchies said it usually the T's aren't allowed to attack so that wouldnt make it a warday


Uchies wrote:
Whenever I've called a "hide and seek day", and from what I've been told, the CTs are the ones that hide... and the Ts go find the CTs.


Central wrote:
You're saying the Ts are not allowed to attack? But if the Ts are found, they die anyways?


Typo. Meant Ct's. Could've figured that out tbh.
Because i couldn't have possibly been saying that because if it's the T's seeking then the t's don't get found.


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PostPosted: Mon Aug 27, 2018 7:53 am 
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Sugoni wrote:
Sugoni wrote:
But if we take it in the way uchies said it usually the T's aren't allowed to attack so that wouldnt make it a warday


Uchies wrote:
Whenever I've called a "hide and seek day", and from what I've been told, the CTs are the ones that hide... and the Ts go find the CTs.


Central wrote:
You're saying the Ts are not allowed to attack? But if the Ts are found, they die anyways?


Typo. Meant Ct's. Could've figured that out tbh.
Because i couldn't have possibly been saying that because if it's the T's seeking then the t's don't get found.

Well there are two ways a Hide and Seek day can actually be played. CTs hide and Ts seek / Ts hide and CTs seek. However it's not allowed in server anyways so it's not up for discussion until the next admin meeting where an admin who would like a hide and seek day to be done to bring that up and hope for the best it changes to be allowed.
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PostPosted: Mon Aug 27, 2018 9:21 am 
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Yiggles Moto wrote:

Wasn't sure if anyone made these points yet, but just what I think on the whole. Again - this Point-of-View is based solely on the fact that HnS is interpreted as a warday.


While I agree with most of what you said, I wanted to also point out one difference that to me is an important one. In a HnS game, there's a prize at the end for not dying (lr), which makes it a game due to the fact there's a clear objective and reward. In Warday, the only reward to not seeking out the CTs is staying alive a little longer. As long as lr being a prize at the end of HnS is a thing, it's meaningfully different to wardays in my opinion, even if comparable still in a lot of regards.


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PostPosted: Mon Aug 27, 2018 9:33 am 
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I agree this shoiuld be brough up at a meeting.. more or less i think a plugin should be added to handle it because not being offence but alot of people are not the hest at controling ts and some cts are just jerks so it will just be a back and fourth issue so i agree it shouldnt be allowed until futher actions to prevent mfk or just a basic wardat happening
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PostPosted: Mon Aug 27, 2018 10:06 am 
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Neezon wrote:
Yiggles Moto wrote:

Wasn't sure if anyone made these points yet, but just what I think on the whole. Again - this Point-of-View is based solely on the fact that HnS is interpreted as a warday.


While I agree with most of what you said, I wanted to also point out one difference that to me is an important one. In a HnS game, there's a prize at the end for not dying (lr), which makes it a game due to the fact there's a clear objective and reward. In Warday, the only reward to not seeking out the CTs is staying alive a little longer. As long as lr being a prize at the end of HnS is a thing, it's meaningfully different to wardays in my opinion, even if comparable still in a lot of regards.


This is exactly why I made a post like this. I've not (myself) seen a goal for whoever "hides" the best in HnS. Which is my points are based solely on it being based on a warday. Different points of view and ways of interpreting/deploying a HnS day is the only way it might get added. Separate it from a Freeday and separate it from a Warday.
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