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PostPosted: Thu Jul 05, 2018 12:00 pm 
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Central wrote:
jilly wrote:

With that said- what are the requirements of a valid legal player made game?
1. Is the only requirement skill?
2. Is the only requirement luck?
3. Is the only requirement skill and luck?


jiffy wrote:
1. Is the only requirement skill?
2. Is the only requirement luck?
3. Is the only requirement skill and luck?

Answer to Question 1: It's a skill based game, so mainly yes, skill. It also can come under luck, as the CTs can be lucky to kill you if you're heavily strafing good in the air, or you can be lucky not to be killed.
Answer to Question 2: Stated in the answer to Answer to Question 1
Answer to Question 3: Stated in the answer to Answer to Question 1
All of your questions answer how people get killed, and how people avoid being killed while playing Duck Hunt.







So it would actually be 3. then? Cause you are including both skill and luck.



I just need to know what the requirements are to create a player made game on your server.



1. Is the only requirement skill?
2. Is the only requirement luck?
3. Is the only requirement skill and luck?
4. All of the above answers are valid.


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PostPosted: Thu Jul 05, 2018 1:00 pm 
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jilly it is luck a skill based and your more then welcome to run some new game ideas but every game played what we want to see is that its gives t's a fair chance at playing it and having a winner(so not like having a simple math question to kill 10 t's or anything like that), that its not favouritism (so the t's should die at random, warden shouldn't be picking a winner or loser ), progresses the round (so the game should try to kill t's continuously. so no 5 mins in and only one t has died, try to have a winner with enough time to have a lr 1 min +) and for the last thing is some what fun. personally i have made games up so that were not playing the same games over and over and the t's like playing it because it something new for a very old mod


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PostPosted: Thu Jul 05, 2018 6:49 pm 
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WalterWhite wrote:
jilly it is luck a skill based and your more then welcome to run some new game ideas but every game played what we want to see is that its gives t's a fair chance at playing it and having a winner(so not like having a simple math question to kill 10 t's or anything like that), that its not favouritism (so the t's should die at random, warden shouldn't be picking a winner or loser ), progresses the round (so the game should try to kill t's continuously. so no 5 mins in and only one t has died, try to have a winner with enough time to have a lr 1 min +) and for the last thing is some what fun. personally i have made games up so that were not playing the same games over and over and the t's like playing it because it something new for a very old mod


I had a hard time understanding parts of what you said. Sorry.

I am trying to find out what the requirements are. I cant start to create a game if i do not know what the requirements for a legal game are.

WalterWhite wrote:
Walter: "a fair chance"


-this could be anything subjective to each person. This could also be skill or luck or both. Just too vague to understand what fair chance is.

WalterWhite wrote:
Walter: " and have a winner"


No. We already shown games dont need a winner or LR, only requirement is all Ts must do the game. Many people have screamed loudly we dont need a winner if thats what the end result happens to be. Example one: duckhunt.





WalterWhite wrote:
Walter: "jilly it is luck a skill based"


What are the requirements of a valid legal player made game?

1. Is the only requirement skill?
2. Is the only requirement luck?
3. Is the only requirement skill and luck?
4. All of the above.
5. 1 and 3 are both correct.


Then 3 is the correct answer Walter? Or is it 5?

Which one of these 5 choices is the correct answer.

Lets make it simple. Pick which number is correct.
Or
I can add another number with answer too.

Just need it in simple terms so I may understand what is a valid player created game.


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PostPosted: Thu Jul 05, 2018 7:03 pm 
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This has been going on for far too long.
There is no rule that defines what a game "must be." There are rules saying what prisoners can refuse.
22 Prisoners can refuse to play games that are opinionated (such as "Joke Day").

If the game isn't opinionated and wouldn't violate the "be an asshole/smartass" rule, then do it. Some general things that break other things:
1. Don't intentionally kill every T (being an asshole)
2. Every T must do the game (favoritism)
3. Don't take for fucking ever (delaying the round)

Clearly define the game as well. (23 Guards must oblige if a T asks for a game to be defined or for orders to be repeated twice.)

Just have fun with it.
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PostPosted: Thu Jul 05, 2018 7:20 pm 
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I think part of the problem is also coming from the misconception that equal = fair.

Duck hunt is a skill based game. Skill-based games aren't giving everyone an equal chance they are giving them a fair chance. It's not equal because everyone doesn't have the same exact chance of winning, but it is fair because people who are more skillful have a higher chance of surviving. If you want only games that everyone has an EQUAL chance of winning to be played, then pretty much every single game would have to be banned outside of luck based games.

The game is fair and it isn't as simple as "Shoot and kill all T's" because of the variability due to the player's individual skill within the ruleset of the game. It's almost like the game is being portrayed as the CT's get to shooting all the T's if they want to and they can do nothing about it. It sucks to say "Get good" but if people really want to win in a FAIR game then they themselves need to get better and that's the reality.


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PostPosted: Thu Jul 05, 2018 10:37 pm 
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Yiggles we been over this alot...

[quote="Yiggles Moto"]1. Don't intentionally kill every T (being an asshole)[\quote]

step 1. have Ts fall off roof into any pool of water. They go single T player at a time, called down by warden by the Ts unique player name.
Step 2. allow 6 cts with opts to attempt to shoot each T as they fall.

The only Possible results of successful game played thru:
1.All Ts live.
2. Random amount of Ts die
3. All Ts die. [quote="Yiggles Moto"]1. Don't intentionally kill every T (being an asshole)[\quote]
4. One T lives.

Now Yiggles please pick which one of these 4 results was the CTs intention. And how you could prove it was the CTs intention to have that result.
Thank you in advance.

When I make T's play duckhunt my intention is 3 every single time. I WANT them all to die. Guess im being an asshole? But how could this be proven if the only order is duckhunt?




Ive posted a demo that you guys can download and watch.

-It is a decent example of why Im asking for the requirements on valid player created games. There is so much going wrong in this demo with so much gray area in the game they created and being played.


-I could easily turn this game into a slow mass freekilling under the cover of playing the game itself.
This demo i posted is a great example of someone else possibly doing so?




Also I still need to know what the minimum requirements are from that list. I can add extra answer or whatever just suggest it.
This is where I am getting hung up on. I dont want to play or create a game that will get Ts freekilled or myself banned.
In this demo I posted you can clearly see the made up game being played with pretty bad results and possible freekilling and/or abuse or room for abuse.

What are the requirements of a valid legal player made game?

1. Is the only requirement skill?
2. Is the only requirement luck?
3. Is the only requirement skill and luck?
4. All of the above.
5. 1 and 3 are both correct.


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PostPosted: Thu Jul 05, 2018 10:45 pm 
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jilly wrote:
Yiggles we been over this alot...

Yiggles Moto wrote:
1. Don't intentionally kill every T (being an asshole)[\quote]

step 1. have Ts fall off roof into any pool of water. They go single T player at a time, called down by warden by the Ts unique player name.
Step 2. allow 6 cts with opts to attempt to shoot each T as they fall.

The only Possible results of successful game played thru:
1.All Ts live.
2. Random amount of Ts die
3. All Ts die.
Yiggles Moto wrote:
1. Don't intentionally kill every T (being an asshole)[\quote]
4. One T lives.

Now Yiggles please pick which one of these 4 results was the CTs intention. And how you could prove it was the CTs intention to have that result.
Thank you in advance.

When I make T's play duckhunt my intention is 3 every single time. I WANT them all to die. Guess im being an asshole? But how could this be proven if the only order is duckhunt?




Ive posted a demo that you guys can download and watch.

-It is a decent example of why Im asking for the requirements on valid player created games. There is so much going wrong in this demo with so much gray area in the game they created and being played.


-I could easily turn this game into a slow mass freekilling under the cover of playing the game itself.
This demo i posted is a great example of someone else possibly doing so?




Also I still need to know what the minimum requirements are from that list. I can add extra answer or whatever just suggest it.
This is where I am getting hung up on. I dont want to play or create a game that will get Ts freekilled or myself banned.
In this demo I posted you can clearly see the made up game being played with pretty bad results and possible freekilling and/or abuse or room for abuse.

The game isn't freekilling... I don't know why you insist it is even after being told.

Wardens should want all T's to die until one is left for LR, as long as they aren't free killing or breaking any rules then they are doing their job.

Player created games are allowed if they don't break any rules, duck hunt falls in this category and that's why it's allowed. You aren't even really arguing against duck hunt at this point, just all games in general.


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PostPosted: Thu Jul 05, 2018 10:55 pm 
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Cooper what number on that list is correct.

If you feel none are then do this:

Add a number like this:

6. No intention to kill all Ts.


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PostPosted: Thu Jul 05, 2018 11:12 pm 
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jilly wrote:
Cooper what number on that list is correct.

If you feel none are then do this:

Add a number like this:

6. No intention to kill all Ts.

The point of the game isn't to kill all T's, it's to kill T's until one is left for LR just like every other game. If all T's die, all T's die. It's their fault cause they had their fair chance to win.

There isn't any need to create a list of super specific restrictions for games because we already have that, aka the rules. If a game is in compliance with the rules, it can be played, it's simple as that.


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PostPosted: Fri Jul 06, 2018 12:23 am 
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Cooper what do you think about the game in the demo I just posted?

Follow the rules? Yes or No?


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