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 Post subject: Re: Experimenting
PostPosted: Thu Jun 28, 2018 2:58 pm 
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Cooper wrote:
North wrote:
Nick Cage wrote:
I thought that the vanilla tournament had a fantastic turn out.
People like to be competitive, people like to trash talk and be better than each other.
More competition events would be premium. People show up when their rep is on the line.
:D

I'd disagree even though I ran it. Most people didn't show up and the servers were never set up, which I was at fault. It was a big mess.

If you don't like the current events happening then tell us what you'd like to see. We'll cater towards what the community wants.

The 5v5 was probably the best recent event we had, especially when compared to a lot of these lower quality events. People always won't show up, regardless if they sign up or not. I've hosted 3 or 4 of these personally in the past and had similar results. Really if you manage to pull together two teams and play a few games the events already much more successful than all these other events. I believe there were only two teams last time, but if you manage to get 4 teams then things start to get a lot more interesting.

It doesn't make much sense to write the event off as a failure when it did much better than other events, people actually showed up to it unlike most other events, that should say something about which direction the events team should be heading.

I didn't even think it did better in other events. There was a lot of arguing and the preparation for the event. And when you say people actually were showing up, most people that actually played were steam messaged that day and asked to play. We had a lot of trouble getting substitutes in cause people who signed up never showed up.


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 Post subject: Re: Experimenting
PostPosted: Thu Jun 28, 2018 4:07 pm 
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Cooper wrote:
Simply put, there are just wayyy too many events going on and specifically, there are too many events going on for stuff that people clearly aren't interested in.

I understand to an extent where you're coming from but at the same time I dont. As events team there is suppose to be at LEAST one event a week. And the events that are currently posted are for stuff thats only really beginning to gain popularity. That doesnt automatically mean no one is interested. The whole point of events is to a) populate our servers b) go outside of our usual niche c) to get people together. I did a board game online event because its something new that lots of people can play. Yah I play it and so do some of my friends but its games like bgo that tend to get a lot of population. Pictionary and cards against humanity being prime examples. The whole two weeks in advance thing is something we definitely need to work on and I am in fact guilty of not following for some of my events

Quote:
I also think Staff+ should also go through and remove people from groups (Events, News, Social Media, Dev) who clearly aren't doing anything and probably just thought "I'm gonna join this group so I can get a free promotion" or straight up stopped caring.

In regards to this there is a system. Everyone on my team has done an event in the past month and those who havent have been removed for one reason or another. Joining a group doesn't get you promoted unless you're really active.
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 Post subject: Re: Experimenting
PostPosted: Thu Jun 28, 2018 4:11 pm 
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talk about how it's being ran and if you want to reason with the leader / owner of the events team and what not.
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 Post subject: Re: Experimenting
PostPosted: Thu Jun 28, 2018 4:17 pm 
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FlowerBoy wrote:
I was always going to apply for the Events Team myself once I got promoted to Elite and share my two cents

Hurry up and become Elite please because I would love to have you on the team.

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I would like to see more bigger, exciting events with more forward planning, more notice and more incentives for both attendance and participation. I'd be more than happy to play a part in donating cash or Steam gift cards that we would give away in competition-based events if that's how both the events team and the community at large would like to go forward.

The rewards system is something we did when I initially joined and I would love to get back into doing it but I don't make enough money. My thing is though I dont want events just to be something people do because they want the prize. Events are meant to populate but also meant to get people together to have fun. And I feel like everyone is forgetting that. If you'd like to discuss anything you've posted further please feel free to add me. I encourage it!

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Perhaps graphics could play a part too? A header for the event, a trophy that people can wear in their signature if they win the event, or win in a sub-category of the event itself. If we were holding a scoutzknivez competition, most knife kills could be a category we award a prize for.

So this is a really good idea because it would combine groups to an extent and just be cool in general. Its a bragging right. ;)

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One community I used to hang around with had only one server and that was a 32 player Rotation server. Once a month they held an event called Fight Night where they played Rotation in a locked server for clan members only on a first come first serve basis. Perhaps an annual event like this could work, we could host it on the one but last Saturday of the month and it's something people may look forward to every month - I've seen myself that TTT days are great fun and the reason I rejoined is because good times like that are what being in EgN is all about.


Hmmm I think I'll talk to staff more about doing this as well. You have some very good ideas Flowerboy <3
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 Post subject: Re: Experimenting
PostPosted: Thu Jun 28, 2018 4:23 pm 
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BriBee wrote:
Cooper wrote:
Simply put, there are just wayyy too many events going on and specifically, there are too many events going on for stuff that people clearly aren't interested in.

I understand to an extent where you're coming from but at the same time I dont. As events team there is suppose to be at LEAST one event a week. And the events that are currently posted are for stuff thats only really beginning to gain popularity. That doesnt automatically mean no one is interested. The whole point of events is to a) populate our servers b) go outside of our usual niche c) to get people together. I did a board game online event because its something new that lots of people can play. Yah I play it and so do some of my friends but its games like bgo that tend to get a lot of population. Pictionary and cards against humanity being prime examples. The whole two weeks in advance thing is something we definitely need to work on and I am in fact guilty of not following for some of my events

Quote:
I also think Staff+ should also go through and remove people from groups (Events, News, Social Media, Dev) who clearly aren't doing anything and probably just thought "I'm gonna join this group so I can get a free promotion" or straight up stopped caring.

In regards to this there is a system. Everyone on my team has done an event in the past month and those who havent have been removed for one reason or another. Joining a group doesn't get you promoted unless you're really active.


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As events team there is suppose to be at LEAST one event a week.

This mentality is pretty much what I was saying was causing most problems with events. Too many events means they are less meaningful and less special and I think a lot of times people feel they are a little spammy. It's obvious that the current "system' isn't working and a lot of people who responded to the thread wanted some sort of change, less but more meaningful events is one of them.

Quote:
And the events that are currently posted are for stuff thats only really beginning to gain popularity. That doesnt automatically mean no one is interested. The whole point of events is to a) populate our servers b) go outside of our usual niche c) to get people together. I did a board game online event because its something new that lots of people can play. Yah I play it and so do some of my friends but its games like bgo that tend to get a lot of population. Pictionary and cards against humanity being prime examples.

The original question of this thread was along the lines of "Why is nobody coming to our events?", many people who posted said they weren't interested in the types of events being hosted or they felt like they weren't the intended audience. It's not like people are "automatically" disinterested, but the general lack of success and concerns show that they are.

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In regards to this there is a system. Everyone on my team has done an event in the past month and those who havent have been removed for one reason or another.

This isn't specifically directed towards the events team, but it does include it keep in mind. For pretty much every team I see people with the tag that haven't really seemed to do much, there is also a point where staff+ need to step in and say "This needs to be changed for the general success of the team" and change some things or kick people out.

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Joining a group doesn't get you promoted unless you're really active.

I never said it did, I was implying that it's the mentality a lot of people seem to have when applying for a team, hence why someone should check to see if they are doing work or not.

Anyways, based on the responses you guys got here I think you have some clear answers to your question.


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 Post subject: Re: Experimenting
PostPosted: Thu Jun 28, 2018 4:27 pm 
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Quote:
As events team there is suppose to be at LEAST one event a week.
This mentality is pretty much what I was saying was causing most problems with events. Too many events means they are less meaningful and less special and I think a lot of times people feel they are a little spammy. It's obvious that the current "system' isn't working and a lot of people who responded to the thread wanted some sort of change, less but more meaningful events is one of them


Its not a mentality though. This is something staff discussed and said was expected. I'm looking at whats being said and I will take it all in and implement certain things. However, some of the people commenting have never shown up to an event in the almost year I've been here. And events team has only really had a huge problem the last couple of months. Im not intentionally trying to fuck up or make people feel alienated.
And in terms of less events we barely do any as it is. We've had maybe three a month the past couple of months and thats it.....
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 Post subject: Re: Experimenting
PostPosted: Thu Jun 28, 2018 4:59 pm 
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BriBee wrote:
Quote:
As events team there is suppose to be at LEAST one event a week.
This mentality is pretty much what I was saying was causing most problems with events. Too many events means they are less meaningful and less special and I think a lot of times people feel they are a little spammy. It's obvious that the current "system' isn't working and a lot of people who responded to the thread wanted some sort of change, less but more meaningful events is one of them


Its not a mentality though. This is something staff discussed and said was expected. I'm looking at whats being said and I will take it all in and implement certain things. However, some of the people commenting have never shown up to an event in the almost year I've been here. And events team has only really had a huge problem the last couple of months. Im not intentionally trying to fuck up or make people feel alienated.
And in terms of less events we barely do any as it is. We've had maybe three a month the past couple of months and thats it.....

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Its not a mentality though. This is something staff discussed and said was expected.

Expectations based on the mentality that more = better...

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However, some of the people commenting have never shown up to an event in the almost year I've been here

"Why aren't people comings to events?" >>> People who don't go to events answer... I don't really know what you expected.
Quote:
And in terms of less events we barely do any as it is. We've had maybe three a month the past couple of months and thats it.....

They clearly aren't what people are looking for in events though, whether that be too many, poor quality or not what they are interested in.

The question was asked and you got a response, if you aren't happy with how people responded then you should probably change something. It's good that you are considering implementing "certain things", but it's quite unclear what you mean with that.


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 Post subject: Re: Experimenting
PostPosted: Thu Jun 28, 2018 6:07 pm 
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EagleBby wrote:
Gr1m0ire wrote:

I understand you put all this together and pretty much took your time writing it clearly, holy. Yet I don't see people here even trying to help out with the events team, wutchu could do is talk about how it's being ran and if you want to reason with the leader / owner of the events team and what not. I honestly can't see applications to join that team (I don't think atleast) but I'm pretty sure applications are running low. If there's no working as a "team" than how would you like events to come through. Oh and hey, perhaps a price here'n there. Cuz you know I've got buckets filled with money waiting :'). That's good, that's good. But do you really need a prize. That's kinda greedy. "For EgN to get my time, I need to atleast have a chance of being rewarded with something that costs some money. Ha, that'll show'm." You know, perhaps you could reason with EgN :') you remember those monthly donations that would likely be required :D Perhaps you could also look at those for a brief moment ^-^

If you want to put something to consideration, bring everything to light you know :D not just factors that could assist people in pointing out faults or failures.
I don't know how far y'all think a team can go when nobody joins, leaves no comment (hey try this) and all of a sudden boom. ^-^
I like this, let's see how many fish will bite in this ocean :D this gonna be fun ;)

I'm not interested in joining the events team because I just don't think I'd enjoy it. There'd be too much pressure on me to host my own events, individually, which I have no interest in doing. This thread was asking for opinions on why people weren't coming, so I gave my opinions as to why. As for prizes, you're right, it is a bit greedy. But, there should be an actual reason for people to come, and honestly that's the easiest one. I mean, there are other prizes you could give but ultimately, for competitions (which were my main focus on these events in particular), there's gotta be something to make winning worthwhile, or people won't really care so much about it. Same is true for events in general. Spending time with EgN is something that people already do anyways, or can do any damn day of the week. Same goes for playing BGO, or quake champions, or whatever. But an event is something supposed to be more grand than that.

BriBee wrote:
Cooper wrote:
Simply put, there are just wayyy too many events going on and specifically, there are too many events going on for stuff that people clearly aren't interested in.
I understand to an extent where you're coming from but at the same time I dont. As events team there is suppose to be at LEAST one event a week.
That explains everything, at least to me. An event once a week is too often. There's no real time to put forth any effort or planning into it, and so half-assed events are the result. Since clearly that's what people don't want to see in the events team, it's time to get together and discuss some solutions to this. Perhaps it'd be in pulling that back a bit. Truth be told, there should only really be an event once every half a month or once every month. That way, there's time to plan it, work on the decorations and graphics, work on the server (or whatever medium it's on), test it, whatever.

Personally, I like what mootinie said. All that has to happen is there has to be some more effort in these events. Something as simple as getting someone to work on graphics or something for the event. Maybe a nice motd for the server, if it's on source. Or, maybe a cool banner for the event for the forum post. Hell, if you can get someone to do it, maybe a trailer for the event would work great. Idk who can do that, but I can think of some people you might be able to approach for the graphics at least. Mootinie is actually one of them. He makes some nice graphics, and all you have to do is ask. Anyone on the dev team can help you setup a server for the events if you approach and ask, and any staff+ would probably be willing to work with you on a custom channel for the event (maybe with a nice description and banner for the event). See, small things like that when combined turn it from being just another social get together, into an actual event. Again, just my $0.02.
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 Post subject: Re: Experimenting
PostPosted: Thu Jun 28, 2018 9:33 pm 
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BriBee wrote:
Cooper wrote:
Simply put, there are just wayyy too many events going on and specifically, there are too many events going on for stuff that people clearly aren't interested in.
I understand to an extent where you're coming from but at the same time I dont. As events team there is suppose to be at LEAST one event a week.
That explains everything, at least to me. An event once a week is too often. There's no real time to put forth any effort or planning into it, and so half-assed events are the result. [/quote]

yea but think about it if there is an event once a week every week it is more likely for people to join those instead of the ones once a month because what if people are busy that day (work/school/ family/ friends/ etc) if they miss the one event they can just wait one week for an event rather than one month
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 Post subject: Re: Experimenting
PostPosted: Fri Jun 29, 2018 12:07 pm 
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Shya wrote:
Gr1m0ire wrote:
BriBee wrote:
Cooper wrote:
[Simply put, there are just wayyy too many events going on and specifically, there are too many events going on for stuff that people clearly aren't interested in.
I understand to an extent where you're coming from but at the same time I dont. As events team there is suppose to be at LEAST one event a week.
That explains everything, at least to me. An event once a week is too often. There's no real time to put forth any effort or planning into it, and so half-assed events are the result.


yea but think about it if there is an event once a week every week it is more likely for people to join those instead of the ones once a month because what if people are busy that day (work/school/ family/ friends/ etc) if they miss the one event they can just wait one week for an event rather than one month

Well, that is an issue with having events once a month, but at the same time, there's time for people to voice their issues with the date if it's a month out. "Hey, I'm working on that day, but the day after I'd be available." Actually, that's what'd be good about the RSVP feature. If people are saying no on there with a reason why, we can shift it around as need be. Besides, people can take time off, whatever, if they want to attend that event. That's another reason for having it half a month to a month out, so people can shift their schedules around as needed.

Whereas having events once a week, I actually don't think that'd be such a bad thing if we had some interesting events coming out of it. At the moment, the events going on once a week don't seem to be what people (outside of the clique attending the current events) are interested in (for reasons mentioned by others and myself in this thread, among other issues people might be having with them), so having them once a week doesn't really make much sense to me. I think it'd be better to fine tune the types of events people like having once a month, where there's time to gauge the feedback in whatever event is planned and adjust accordingly. Then, once the events start becoming more refined, moving it back to having one a week might be a possibility.
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