Pro Hop wrote:
Well here is a question for everyone in this thread, say someone is bhopping around constantly on purpose instead of going directly to bottom of main cell stairs. Do they get a warning? Of course they shouldn't but if you don't then you instantly have the person you killed that was delaying and bhopping crying in admin chat and saying you didn't warn. Then some admins(Not all) Who do not either play as often or understand the rule that well will slay you or even swap. It is pretty dumb. I think we can change the rule a little to more help t's that aren't doing anything wrong except a small mistake(Knife while afk/looking around.)
I've never seen any admins do that yet, since it's pretty well understood that running away or detouring is rebelling, and results in death. If an admin doesn't get the rules and falsely punishes, you can always report them, since it's the only way they're going to learn the proper way to do things.
With that being said, I think there is some confusion in the way it's interpreted, because a lot of the CT's don't know how to properly use it. So, I'll give you my interpretation, which hasn't gotten me slayed or punished thus far. (Which I would say makes it accurate enough to be useful for any CT's wanting to work under the new system).
Here's the rule, for reference: "CT's must warn T's when they are not following Warden orders, unless they are playing a deathgame or rebelling."
- Death games do not follow warnings.
-What this means is that when somebody doesn't listen to your orders when you're actually playing the game and trying to get the numbers down, you don't have to warn them for anything. If they jump when the order is to freeze during a deathgame (such as in 9 Corners on mlcastle), you can immediately shoot them with no warnings. Thus, T's cannot abuse the warning system when playing deathgames.
- Rebellers do not get warnings.
-This means that if they run away, detour to grab a gun, knife a vent, run towards a secret, or run at a CT, they're rebelling. You can keep T's under control, because they essentially have to do these things to properly rebel. Even if they have a gun or something, by pointing a gun at a CT you can immediately kill them. For primaries, all they have to do is take it out. So, as long as you're watching the T's to kill them if they try something like this, you can kill them and keep the team under control.
- Shifts focus less on killing T's through orders, and more towards killing T's through deathgames.
-What this means is that if you want to kill T's, you're not really going to be able to do it through normal orders anymore. Instead, it's going to be through deathgames. This warning rule is more for transporting them to the deathgames without killing them for stupid things, like accidentally letting go of your crouch bind and getting killed because the order was to crouch to a place. T's can no longer be killed for wordplay outside of games, and T's can no longer be killed over nazi orders. Not without warnings, anyways.
Considering the game is meant to be fun for both CT's and T's, with the new rule, being a T is actually enjoyable outside of rebelling now. And, tbh, CT for me is still as fun as it was in the past.