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you liking the warning rule still?
is nice 42%  42%  [ 22 ]
is not so nice 58%  58%  [ 31 ]
Total votes : 53
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PostPosted: Sun Jun 10, 2018 6:50 am 
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Young Lean wrote:
ajescorcia025 wrote:
With that kind of attitude you can’t have a debate since not only are you dead set on the warning rule. But hey at least you warned North when you freekilled him deliberately!!

That aside, on your last point lean you answers it yourself, admins handle those situations when people are breaking rules or in this case clearly abusing the warning system.

wew nice north meme, you got me there

Link one ban report that was for abusing the warning system



Just using the same attitude that’s being displayed by you to those who support the warning rule. I apologize for making a point that why should we listen to your opinion if you yourself flagrantly break rules? It’s like a robber giving input on how to define robbery and how police handle them.

Don’t you recall the admin order of operations? It’s not an instant ban for abusing the warning system and I’ve talked to those who have in my presence that have done it, slayed if they kept doing it, and kicked. It has risen to level of a ban.
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PostPosted: Sun Jun 10, 2018 7:14 am 
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Needy wrote:
it's okay, don't think it's a rule that belongs on our server being that we already have a particular issue with T's rebelling more often than not, usually killing the entire CT team before the round gets half passed the rounds timer (pls don't say CT team just gotta git gud because that ain't gunna resolve it). It's more that the CT's don't particularly know how to play off the warning rule, take it to their own interpretation, then when they do admins normally have higher priority of how the warning rule is played which can and can sometimes not be wrong but everyone has their own interpretation of how the warning rule should take into affect in each scenario complicating the rule itself, BUT it's sorta how most of our rules go. Just needs to be broken down to simpler terms.


Yeah I agree with your point regarding "their own interpretation" of the warning rule, especially because admins also tend to have different interpretations/understandings of the rule. I think the rule has value in limiting deaths due to very minor mistakes like accidentally jumping once on a freeze order for example, but it definitely is a rule that tends to be abused/misused.


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PostPosted: Sun Jun 10, 2018 7:20 am 
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Neezon wrote:
Needy wrote:
it's okay, don't think it's a rule that belongs on our server being that we already have a particular issue with T's rebelling more often than not, usually killing the entire CT team before the round gets half passed the rounds timer (pls don't say CT team just gotta git gud because that ain't gunna resolve it). It's more that the CT's don't particularly know how to play off the warning rule, take it to their own interpretation, then when they do admins normally have higher priority of how the warning rule is played which can and can sometimes not be wrong but everyone has their own interpretation of how the warning rule should take into affect in each scenario complicating the rule itself, BUT it's sorta how most of our rules go. Just needs to be broken down to simpler terms.


Yeah I agree with your point regarding "their own interpretation" of the warning rule, especially because admins also tend to have different interpretations/understandings of the rule. I think the rule has value in limiting deaths due to very minor mistakes like accidentally jumping once on a freeze order for example, but it definitely is a rule that tends to be abused/misused.



I also agree. There really shouldn’t be killing when Ts are right in front of their cells for not being afk frozen unless it becomes apparent they do not want to do the order. Same when they are at the bottom of main cell stairs, or when they are crouched and walking to a spray.
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PostPosted: Sun Jun 10, 2018 7:22 am 
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PostPosted: Sun Jun 10, 2018 7:24 am 
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No one else realize it’s just an extension of “Don’t be an asshole” rule?
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PostPosted: Sun Jun 10, 2018 7:27 am 
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ajescorcia025 wrote:
No one else realize it’s just an extension of “Don’t be an asshole” rule?

Most of the rules we have are an extension of the “don’t be an asshole” rule lol
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PostPosted: Sun Jun 10, 2018 7:41 am 
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Mr.GoldGames wrote:
ajescorcia025 wrote:
No one else realize it’s just an extension of “Don’t be an asshole” rule?

Most of the rules we have are an extension of the “don’t be an asshole” rule lol


Lol good point! I think maybe it should the “natural evolution” of that rule??
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PostPosted: Sun Jun 10, 2018 8:26 am 
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ajescorcia025 wrote:
Neezon wrote:
Needy wrote:
it's okay, don't think it's a rule that belongs on our server being that we already have a particular issue with T's rebelling more often than not, usually killing the entire CT team before the round gets half passed the rounds timer (pls don't say CT team just gotta git gud because that ain't gunna resolve it). It's more that the CT's don't particularly know how to play off the warning rule, take it to their own interpretation, then when they do admins normally have higher priority of how the warning rule is played which can and can sometimes not be wrong but everyone has their own interpretation of how the warning rule should take into affect in each scenario complicating the rule itself, BUT it's sorta how most of our rules go. Just needs to be broken down to simpler terms.


Yeah I agree with your point regarding "their own interpretation" of the warning rule, especially because admins also tend to have different interpretations/understandings of the rule. I think the rule has value in limiting deaths due to very minor mistakes like accidentally jumping once on a freeze order for example, but it definitely is a rule that tends to be abused/misused.



I also agree. There really shouldn’t be killing when Ts are right in front of their cells for not being afk frozen unless it becomes apparent they do not want to do the order. Same when they are at the bottom of main cell stairs, or when they are crouched and walking to a spray.


There are problems both ways however. For example, people get slain fairly frequently for killing people blatantly abusing the warning rule by very clearly not following orders, while some people are too lenient with the warning rule. I think it's one of those rules that is hard to implement because even if you limit it to "don't kill people for small mistakes" a problem arises where people will define "small mistakes" very differently.


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PostPosted: Sun Jun 10, 2018 9:50 am 
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Well here is a question for everyone in this thread, say someone is bhopping around constantly on purpose instead of going directly to bottom of main cell stairs. Do they get a warning? Of course they shouldn't but if you don't then you instantly have the person you killed that was delaying and bhopping crying in admin chat and saying you didn't warn. Then some admins(Not all) Who do not either play as often or understand the rule that well will slay you or even swap. It is pretty dumb. I think we can change the rule a little to more help t's that aren't doing anything wrong except a small mistake(Knife while afk/looking around.)
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PostPosted: Sun Jun 10, 2018 10:17 am 
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Honestly i think listening to the warden carefully is half the game in jb, the rules are there to stop assholes and wordplay and admins to enforce them, so if they die then its just a part of the game. I dont like baby sitting T's very much
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