WalterWhite wrote:
Guard/CT's RP
How that works for JB would be guard's/CT's can't enter secrets until they know a t is rebelling or it is open. ct's shouldn't be entering secrets to look for t's until its absolutely clear one is hiding in it e.a it being open,t killing/attacking a ct from it or there is a missing t.
This is how you break the rule
cts entering a secret with out knowing a t is rebelling (so ct's shouldn't be jumping in to secrets looking for t's that might be rebelling. they must know a t is rebelling/ missing)
Killing a t for being in a area that's not a secret but can be reached with one (unless you seen the t take one)
guards can not camp a exit of a secret to kill a rebelling t they must enter it (from any way in)
How to admin the rule
Any guard that kill's a t and they claim he killed them for taking a secret with out know 100% that the t took one (watch them take it), (so ask why they killed them and if they knew the t had taken it or knew 100% a t was in it)
Any guard who is checking secrets for t's that might be rebelling
If a guard breaks this rule and has been found guilty of it should be slain
so, this is the "new clarification", right?
if i may, i would like to putt it in my own words so it will be more clear and easier for myself. please correct me if i got anything wrong or forgot anything.
so basically all ct's should stay with the T's at all times.
if they see there is a T missing they can go look for him on the map and in secrets. but shouldn't break vents unless they know the rebeler is in theire, correct?
now if they see an open vent they can go in and see if he is in there and if he sees him in theire and sees where he is going he can go open the vent on the other side to get him that way?
example: if we see a T take the vending machine on razor we can use the button on medic to open armoury and break the vent to kill him, if i understood it correctly. of course u would check kitchen aswell.
other example: a T rushes into the vent on carcerous... ct's can open armoury and go into the vent to get him?
if a T randomly stands on a place in the map at the start of the round (garage for example) ct's shouldn't kill him unless they see him tp in theire or get theire by using a secret.
and ct's shouldnt be assholes and camp exits/entrences of vents and just play theire role by actively chasing the rebeling T('s) by going into the secrets/vents.
think that covered the ct's role and stuff, now admin:
if a CT kills a T for standing in a random place at the start of the map without knowing (have him seen taking a secret)
that the T took a tp- ask what happened, why he killed him and if he freekilled him explain why and ask him to slay, if not slay him urself
and if a CT is just randomly checking secrets (not playing his role) without an active rebeler alive or without knowing/ able to know that there is a rebeler should be asked why he is in there, explained why he is wrong and ask to slay/ get slayed.
am i atleast a lil bit correct here?
basically all this is correct to how the entering secrets rule and play your role work