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 Post subject: Re: Exploiting in CS:S
PostPosted: Sun Feb 04, 2018 5:32 am 
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I would do it too if i actually played jailbreak >.>
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 Post subject: Re: Exploiting in CS:S
PostPosted: Sun Feb 04, 2018 10:53 am 
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exept for what needy said, im pretty sure u got a warning not to jump into the ceiling before u got slayed
in that case it would also be ignoring admins. wich is also punishable and u can get banned for it.....

like, why do u have to argue about it?
it's not that big of a difference with wall hacking, in wich case if somebody used that u would ask for a ban on him, no?
u see trough the walls and that way see the players and have an advantage over them.

my advice: dont do things that u dont want to happen to u, as example: exploiting, cheating, hacking
its all the same thing :/
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we all have different lifes, different problems and different paths to take.....
but what we all wonder is: would they be proud of who i am today?

Princess Strawberry: "HEY, i know everything about Denmark , OK?
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 Post subject: Re: Exploiting in CS:S
PostPosted: Mon Feb 05, 2018 2:05 am 
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I just want to clarify that I wasn't suggesting that Dyno, or anyone, slaying for breaking that rule is petty, but that the rule itself is petty; CONSIDERING that there are many other unintended glitches that give one side an advantage on various maps. and none of those ever have rules enforced upon them.


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 Post subject: Re: Exploiting in CS:S
PostPosted: Mon Feb 05, 2018 6:28 am 
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koolaidman wrote:
I just want to clarify that I wasn't suggesting that Dyno, or anyone, slaying for breaking that rule is petty, but that the rule itself is petty; CONSIDERING that there are many other unintended glitches that give one side an advantage on various maps. and none of those ever have rules enforced upon them.

If I may ask, how is slaying people for exploiting the map petty? By doing so you’re learning the exact location of the opposite side without actually trying to find them with your own eye without the exploit. This rule as Dyno, and Needy have already answered, it falls under the rule of No scripts or hacks/etc which puts you, and any others who use that exploit at an unfair advantage; and the CTs at an unfair disadvantage because you know their location by using an exploit. So I ask again, how is it petty for us admins to slay people for exploiting?
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 Post subject: Re: Exploiting in CS:S
PostPosted: Mon Feb 05, 2018 9:26 am 
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How about I disable jumping in that vent, mhuhahahaha
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 Post subject: Re: Exploiting in CS:S
PostPosted: Mon Feb 05, 2018 9:33 am 
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Doldol wrote:
How about I disable jumping in that vent, mhuhahahaha


Why not disable jumping ( ͡° ͜ ʖ ͡ ° )
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 Post subject: Re: Exploiting in CS:S
PostPosted: Mon Feb 05, 2018 9:57 am 
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Fsjal wrote:
Doldol wrote:
How about I disable jumping in that vent, mhuhahahaha


Why not disable jumping ( ͡° ͜ ʖ ͡ ° )

If you press the following keys you are perma banned: W, A, S, D, Spacebar, Q, Mouse Wheel, basically your entire keyboard, your PCs Power Button, and Mouse 1-5.


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 Post subject: Re: Exploiting in CS:S
PostPosted: Mon Feb 05, 2018 10:33 am 
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koolaidman wrote:
My 2c
If you cannot use clipping edges to look at poorly designed maps, then you should not be able to shoot through walls not intended to be wall banged (i.e lego jail pit) either. In a game mode where T's literally have to find "secrets" to gain advantages against the CTs, it seems like it fits right in when these things exist, just like missing textures making you invisible and other glitchy hiding spots that aren't banned. Making something like this illegal seems pretty petty.

Just for the record, even in competition games I remember shooting through the roof on cs_italy being allowed.

The difference between those secrets and the exploits mentioned is that those exploits are not intentional. The secrets you refer to were intended by the map creator, while these exploits were accidental. Exploits aren't allowed because they were not intended by the map creator, and thus are viewed as unfair advantages, while the secrets are perfectly fair because they were intended to be that way.
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 Post subject: Re: Exploiting in CS:S
PostPosted: Mon Feb 05, 2018 11:57 am 
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Central wrote:
koolaidman wrote:
I just want to clarify that [size=150]I wasn't suggesting that Dyno, or anyone, slaying for breaking that rule is petty, but that the rule itself is petty[/size]; CONSIDERING that there are many other unintended glitches that give one side an advantage on various maps. and none of those ever have rules enforced upon them.

If I may ask, how is slaying people for exploiting the map petty? By doing so you’re learning the exact location of the opposite side without actually trying to find them with your own eye without the exploit. This rule as Dyno, and Needy have already answered, it falls under the rule of No scripts or hacks/etc which puts you, and any others who use that exploit at an unfair advantage; and the CTs at an unfair disadvantage because you know their location by using an exploit. So I ask again, how is it petty for us admins to slay people for exploiting?


Looks like you didn't even read what I said. I said the exact opposite of what you are asking. Read it again. Admins are just doing their jobs. I just think the rule is extreme. 90% of the time it doesn't work because the enemy has to be doing certain actions while you are looking at them at the right angle, and by the time you make a move they are in a different spot. I've used that box on Spy a ton of times and it never actually helped, it was just something to pass the time until 3:30.


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 Post subject: Re: Exploiting in CS:S
PostPosted: Mon Feb 05, 2018 12:52 pm 
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koolaidman wrote:
Central wrote:
koolaidman wrote:
I just want to clarify that [size=150]I wasn't suggesting that Dyno, or anyone, slaying for breaking that rule is petty, but that the rule itself is petty[/size]; CONSIDERING that there are many other unintended glitches that give one side an advantage on various maps. and none of those ever have rules enforced upon them.

If I may ask, how is slaying people for exploiting the map petty? By doing so you’re learning the exact location of the opposite side without actually trying to find them with your own eye without the exploit. This rule as Dyno, and Needy have already answered, it falls under the rule of No scripts or hacks/etc which puts you, and any others who use that exploit at an unfair advantage; and the CTs at an unfair disadvantage because you know their location by using an exploit. So I ask again, how is it petty for us admins to slay people for exploiting?


Looks like you didn't even read what I said. I said the exact opposite of what you are asking. Read it again. Admins are just doing their jobs. I just think the rule is extreme. 90% of the time it doesn't work because the enemy has to be doing certain actions while you are looking at them at the right angle, and by the time you make a move they are in a different spot. I've used that box on Spy a ton of times and it never actually helped, it was just something to pass the time until 3:30.


some may see the rule as extreme and others don't, but untill it gets changed it will remain a rule that gets enforced. just wanted to say that, u did well to bring it up here so it gets attention and can be discussed.

yet i wonder why we can't agree on this....
like, the definition of cheating?
no object Act dishonestly or unfairly in order to gain an advantage.
‘she always cheats at cards’

1.1with object Gain an advantage over or deprive of something by using unfair or deceitful methods; defraud.
‘he had cheated her out of everything she had’


this has been stated alot now
and yes, it should be that t's need advantages over ct's, but those are already given plenty in my opinion.
as long as u know what u do and know where to go to, u can kill every ct every round without having to use exploits.

and for what the definition says, i think we can agree that using an unintended glitch that didnt get fixed/repaired because i dont know why is kind of a little bit unfair....no?
and yes ct's move around alot, but i have never seen anybody use the glitch, then wait a min for them to move and then go in. everybody that uses it jumps in, sees where they are and what they r doing or where they r moving too and goes in for the kill, knowing exactly where to aim, what to do and where to go to if the make it.

and for what doldol said, yes why not? that way we don't have to deal with things like this anymore and the glitch will be rendered useless. good idea <3
SELF-CROWNED JUKE KING OF 2017
SELF-CROWNED JUKE KING OF 2018

SELF-CROWNED KNIFE KING OF 2017
SELF-CROWNED KNIFE KING OF 2018

SELF-CROWNED REBEL GOD OF 2017
SELF-CROWNED REBEL GOD OF 2018



rebeler since february 2016

we all have different lifes, different problems and different paths to take.....
but what we all wonder is: would they be proud of who i am today?

Princess Strawberry: "HEY, i know everything about Denmark , OK?
Princess Strawberry: "what kind of waffles do they eat in Denmark?"
Princess Strawberry: "OH WAIT SHIT THAT'S BELGIUM"

<16:59:31> "Eclipzx_" was banned for 10 minutes from the server by "GoopSauce" (pussy much?)

*warden*: There's 1 rebeler in garage please get him
*INBREADCATS*: It's only 1 rebeler,what can he do......oh shit it's terminator i'm coming

reboobalar: "term this is your warning because i know you're just gonna rebel"
reboobalar: "fuck this, im not going to be Ct with Term on their team"


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