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PostPosted: Fri Jul 14, 2017 8:42 am 
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CharlieKelly wrote:
Mr.Geeza wrote:
CharlieKelly wrote:
and it's gonna cause a headache for everyone ("ADMIN ADMIN, HE KILLED ME BUT I WAS LOOKING" "NO HE WASN'T I SAW HIM LOOK 3 DEGREES TO THE RIGHT OF WHERE HE IS SUPPOSED TO!"). How can we administrate that?


Isn't this the situation us admins are trying to avoid? Like there's like you said people gonna be like I WAS FACING HIM, IDK WHY HE/SHE KILLED ME CAN YOU SLAY HIM/HER. How can we determine if a player is truly facing where the warden asks, like a person. It's basically like using nightvision when AFK frozen. Of course it's gonna be obvious if they're looking the complete opposite of where they are but overall I understand what you wrote.

Also that just sounds like it's a nazi move. [obviously the scenario is just put there to enlighten the situation]


Yea exactly, though we do have a rule to not let CT's force T's to stare in a direction for "extended periods of time", so I dunno.

I don't think we should restrict "vision" as a way to stop rebellers. Get them in a good spot where you can watch exits / secrets and do your thang there. Maybe make it so when you are frozen, you can always free look (just append that on to the frozen rule), so if you want to curb a rebellion by making them look a certain direction, you have to tell them to stay in an area (like in pool, big cage, showers, iso, etc,..). this makes it a bit more balanced, and then you can still tell them to force a certain direction while doing games (well not really, but we can add another rule...).

Maybe we should just stick with the verbiage lmao


Totally.

One flaw in that statement, doesn't it depend if the CTs are good :p
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PostPosted: Fri Jul 14, 2017 10:06 am 
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Mr.Geeza wrote:
CharlieKelly wrote:
Mr.Geeza wrote:
CharlieKelly wrote:
and it's gonna cause a headache for everyone ("ADMIN ADMIN, HE KILLED ME BUT I WAS LOOKING" "NO HE WASN'T I SAW HIM LOOK 3 DEGREES TO THE RIGHT OF WHERE HE IS SUPPOSED TO!"). How can we administrate that?


Isn't this the situation us admins are trying to avoid? Like there's like you said people gonna be like I WAS FACING HIM, IDK WHY HE/SHE KILLED ME CAN YOU SLAY HIM/HER. How can we determine if a player is truly facing where the warden asks, like a person. It's basically like using nightvision when AFK frozen. Of course it's gonna be obvious if they're looking the complete opposite of where they are but overall I understand what you wrote.

Also that just sounds like it's a nazi move. [obviously the scenario is just put there to enlighten the situation]


Yea exactly, though we do have a rule to not let CT's force T's to stare in a direction for "extended periods of time", so I dunno.

I don't think we should restrict "vision" as a way to stop rebellers. Get them in a good spot where you can watch exits / secrets and do your thang there. Maybe make it so when you are frozen, you can always free look (just append that on to the frozen rule), so if you want to curb a rebellion by making them look a certain direction, you have to tell them to stay in an area (like in pool, big cage, showers, iso, etc,..). this makes it a bit more balanced, and then you can still tell them to force a certain direction while doing games (well not really, but we can add another rule...).

Maybe we should just stick with the verbiage lmao


Totally.

One flaw in that statement, doesn't it depend if the CTs are good :p


Trick question. CT's are always horrible.
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PostPosted: Fri Jul 14, 2017 10:09 am 
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Minion wrote:
Mr.Geeza wrote:
CharlieKelly wrote:
Mr.Geeza wrote:
CharlieKelly wrote:
and it's gonna cause a headache for everyone ("ADMIN ADMIN, HE KILLED ME BUT I WAS LOOKING" "NO HE WASN'T I SAW HIM LOOK 3 DEGREES TO THE RIGHT OF WHERE HE IS SUPPOSED TO!"). How can we administrate that?


Isn't this the situation us admins are trying to avoid? Like there's like you said people gonna be like I WAS FACING HIM, IDK WHY HE/SHE KILLED ME CAN YOU SLAY HIM/HER. How can we determine if a player is truly facing where the warden asks, like a person. It's basically like using nightvision when AFK frozen. Of course it's gonna be obvious if they're looking the complete opposite of where they are but overall I understand what you wrote.

Also that just sounds like it's a nazi move. [obviously the scenario is just put there to enlighten the situation]


Yea exactly, though we do have a rule to not let CT's force T's to stare in a direction for "extended periods of time", so I dunno.

I don't think we should restrict "vision" as a way to stop rebellers. Get them in a good spot where you can watch exits / secrets and do your thang there. Maybe make it so when you are frozen, you can always free look (just append that on to the frozen rule), so if you want to curb a rebellion by making them look a certain direction, you have to tell them to stay in an area (like in pool, big cage, showers, iso, etc,..). this makes it a bit more balanced, and then you can still tell them to force a certain direction while doing games (well not really, but we can add another rule...).

Maybe we should just stick with the verbiage lmao


Totally.

One flaw in that statement, doesn't it depend if the CTs are good :p


Trick question. CT's are always horrible.

There you go :)
BRITNEY SPEARS killed <>< with knife.

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EgN| Mr Geeza™ : Why do I always get you and sinister mixed up lol sorry xD
EgN-S| Phillip: Cause you a racist

Jafari asks the wall: What is the meaning of life?
The wall responds with: Kill yourself. DUN DUN DUUUUUUUUUUN
EgN-S| Mr.GoldGames: I asked for a demotion, where's my demotion at?
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EgN-S| Mr.GoldGames: I ask for a demotion but I got a promotion instead? Life sucks sometimes.


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PostPosted: Fri Jul 14, 2017 5:07 pm 
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Mr.Geeza wrote:
Minion wrote:
Mr.Geeza wrote:
CharlieKelly wrote:
Mr.Geeza wrote:
CharlieKelly wrote:
and it's gonna cause a headache for everyone ("ADMIN ADMIN, HE KILLED ME BUT I WAS LOOKING" "NO HE WASN'T I SAW HIM LOOK 3 DEGREES TO THE RIGHT OF WHERE HE IS SUPPOSED TO!"). How can we administrate that?


Isn't this the situation us admins are trying to avoid? Like there's like you said people gonna be like I WAS FACING HIM, IDK WHY HE/SHE KILLED ME CAN YOU SLAY HIM/HER. How can we determine if a player is truly facing where the warden asks, like a person. It's basically like using nightvision when AFK frozen. Of course it's gonna be obvious if they're looking the complete opposite of where they are but overall I understand what you wrote.

Also that just sounds like it's a nazi move. [obviously the scenario is just put there to enlighten the situation]


Yea exactly, though we do have a rule to not let CT's force T's to stare in a direction for "extended periods of time", so I dunno.

I don't think we should restrict "vision" as a way to stop rebellers. Get them in a good spot where you can watch exits / secrets and do your thang there. Maybe make it so when you are frozen, you can always free look (just append that on to the frozen rule), so if you want to curb a rebellion by making them look a certain direction, you have to tell them to stay in an area (like in pool, big cage, showers, iso, etc,..). this makes it a bit more balanced, and then you can still tell them to force a certain direction while doing games (well not really, but we can add another rule...).

Maybe we should just stick with the verbiage lmao


Totally.

One flaw in that statement, doesn't it depend if the CTs are good :p


Trick question. CT's are always horrible.

There you go :)

Fank you all
<3 peace be with y'all EgN beauties and remember Why So Serious about life? Live while you can. :)
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PostPosted: Fri Jul 14, 2017 5:25 pm 
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Mr.Geeza wrote:
To make this a bit easier to understand just refer to this if you want to, your choice entirely.

Warden: All Terrorists take a step outside your cell, face the back of your cell and freeze.

-This gives you the ability of anything that does not include WASD movements and jumping. You are allowed to knife, crouch, use your flashlight and your knife, and also look around freely.

Not sure if this helps you guys or not.


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