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PostPosted: Wed Mar 29, 2017 3:35 pm 
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Young Lean wrote:
Noticed you guys didn't really have a long list of server defining rules, thought I'd suggest a few :^)

1. Any player directly harming you may be killed without warning, otherwise a 10 second warning must be presented.
2. You may only protect players you have an RP relation with
-Job (cops may protect anyone, criminals only other criminals etc..)
-Based together
-Customer
3. You may not raid/mug with unrelated jobs/classes
4. Must wait 10 minutes between Mugs/hits/raids on the same person
5. $10,000 ransom limit, and $1,000 mug limit
6. Once a raid is complete, you must leave immediately
7. You may not raid bases with clearly no raidables(hobo houses etc..)
8. You may only demote for RP reasons unless no staff members are present
9. Do not self supply



Rule suggestions go to lunk rule additions and removals will be discussed by us then changed on the server later. if you are looking for current rules again go to f4>info>rules. I will update f1 menu at a different time.

Umm xan I'm pretty sure I forgot what I was adding for you I'll check in with you later.

Agreed with lunk admin is only used to admin. No no clipping into people's bases just to decide if you want to raid them.
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PostPosted: Wed Mar 29, 2017 3:43 pm 
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Lunk wrote:
Young Lean wrote:
Noticed you guys didn't really have a long list of server defining rules, thought I'd suggest a few :^)

1. Any player directly harming you may be killed without warning, otherwise a 10 second warning must be presented.

I'll think this one over

2. You may only protect players you have an RP relation with
-Job (cops may protect anyone, criminals only other criminals etc..)
-Based together
-Customer

Already added a similar rule

3. You may not raid/mug with unrelated jobs/classes

Already added to the rules

4. Must wait 10 minutes between Mugs/hits/raids on the same person

Mugs and raids already on the rules, i'll think about the hits

5. $10,000 ransom limit, and $1,000 mug limit

Will add this, good idea

6. Once a raid is complete, you must leave immediately

This one seems pretty obvious, if anyone still thinks it should be added come talk to me and explain why.

7. You may not raid bases with clearly no raidables(hobo houses etc..)

Already a rule

8. You may only demote for RP reasons unless no staff members are present

This should already be covered in the newly added "dont be an asshole rule, if you dont think thats enough come chat with me and i'll see

9. Do not self supply


Lol, if i find any admin/staff/owner trying to give themselves cash or weapons just to get ahead in the server i'm gonna do my best toget them stripped. This doesn't need a rule.


By self supply I mean switching to the gun dealer job and buying shipments just to pocket them for a later time, instead of finding a dealer around the city


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PostPosted: Wed Mar 29, 2017 3:58 pm 
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Hmm, i agree it would be a good rule but i dont think we could enforce it
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PostPosted: Wed Mar 29, 2017 4:04 pm 
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There's plenty of log addons that can show who buys/pockets entities :P


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PostPosted: Wed Mar 29, 2017 5:48 pm 
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Well i guess we could, we already have the logs to show who gets what. I'll talk to the others about this one as well.
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PostPosted: Wed Mar 29, 2017 7:09 pm 
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PostPosted: Wed Mar 29, 2017 8:43 pm 
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Lunk wrote:
Young Lean wrote:
3. You may not raid/mug with unrelated jobs/classes

Already added to the rules

4. Must wait 10 minutes between Mugs/hits/raids on the same person

Mugs and raids already on the rules, i'll think about the hits



These two "rules"
these should only apply for the cops and two warring factions ( east and west gangsters)
the base gangster group should be able to act how ever it feels like they should to one another.
especially since the mob boss doesn't have to care for 3/4th of the gangsters if only two of his friends are playing that job.
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PostPosted: Wed Mar 29, 2017 8:53 pm 
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Dave wrote:
Lunk wrote:
Young Lean wrote:
3. You may not raid/mug with unrelated jobs/classes

Already added to the rules

4. Must wait 10 minutes between Mugs/hits/raids on the same person

Mugs and raids already on the rules, i'll think about the hits



These two "rules"
these should only apply for the cops and two warring factions ( east and west gangsters)
the base gangster group should be able to act how ever it feels like they should to one another.
especially since the mob boss doesn't have to care for 3/4th of the gangsters if only two of his friends are playing that job.

Thats already in the rules too, guys make sure you read tbe rules before making suggestions lol
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PostPosted: Wed Mar 29, 2017 11:10 pm 
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On the self supply rule, that's a terrible idea. By having that rule you then prevent gun dealers from buying guns for even just that life. Considering that we have such a small server atm, that's an absolutely horrid idea.
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PostPosted: Wed Mar 29, 2017 11:13 pm 
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Also, just remember that the rules shouldn't exist to enforce specific ways that things should go down. So the idea that you have to say exact words to mug, or to raid, or that you have to do exact specific things under a job title, and only those things, ruins a lot of the chances for any actual interesting encounters to go down.

Read this: https://docs.google.com/document/d/10pv ... m30A/edit#

If you're not letting players be creative with their methods to solve things and letting players be creative with the encounters going on, then you're doing it wrong.
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