ArturoLevi wrote:
Clarify about the 10 second rule when going into secrets. (I still can't believe this but some admins make up different reasons for this 10 second rule. Like some admins slay CT's being in a secret for too long even though he is hunting down a rebeller and knows where he is. Some admins let is slide and think that it is completely fine.)
Pretty sure this rule means this:
CTs can enter secrets at any given point, provided that they are actively playing their role, i.e looking for a rebeller, not straying to the other side of the map, etc. This is where the 10 seconds come in. Say, for example, you are playing razor and only 9 out of 10 terrorists are present, and you decide to go look for the last terrorist. Well, obviously, you don't know where he is. So you decided to check awp window. You may enter this secret, but
only for 10 seconds, because you have no idea if there is actually a terrorist in there. If there isn't a terrorist in there, more than 10 seconds is considered camping. The 10 seconds is just a definition of how long it is until you are to be considered camping the secret. Now on the other hand, say you saw the terrorist kill a CT with an awp from awp window, so you go there to hunt them down. There is
not a 10 second limit for you to enter this secret because there is a terrorist in there, and you are actively trying to kill them, because there an active engagement is not camping. However, once the terrorist is dead, you are, of course, expected to leave. So, not going to call out any names, but when a terrorist who's an admin goes into a secret and camps there waiting for a CT to come in, they
cannot slay a CT for "being in there for more than 10 seconds," when they come to pursue, even when its blatantly obvious the terrorist is there.
Another example, there's another vent in the corner of the map under armory window on razor that leads straight to armory. It is physically impossible for someone to get to armory in less than 10 seconds using that vent. What does that mean? Well then CTs should not ever use that secret, unless they just saw a terrorist use it, and they are pursuing. Using a
different secret to get to the same location as another secret that the rebelling terrorist used
is allowed,
provided that you are indeed pursuing the terrorist, and you don't use that secret for more than 10 seconds, or camp it.
The most important part to remember, is that
CTs must always play their role. This is really what it comes down to, and admins should always ask this question first before slaying some CT for entering a secret.