Dave c.F Strider wrote:
SemiAutoNoob wrote:
Added
-Different Money printers
-Updated atm
-Precision tool
-Added a lab for the medic (only available for the medic)
He can now create and sell Pharmaceutical drugs for his customers.
Though I love the feedback, I honestly don't foresee a change in maps for quite some time if ever.
The money printers are a bust, they have no return for what we pay for them.
Also, can we get more melee weapons?
Yea yea I have to start small on how I give you guys money. I don't want to have to go and edit your bank accounts because someone made a million dollars with a money printer. Remember we are trying to keep the economy stable. So it's a slow process.
But yes I will increase their value. So that they at least double their worth within an hour.
Wartheft wrote:
--Fix gun costs
--Get rid of or drastically reduce the time of the NLR dome thing (It's really annoying when I accidentally kill myself with a prop in my house then have to wait two minutes before I can go back into my house to continue decorating it). I understand the point of it, but it seems like one of those things that's great in theory but horrible in application.
--Hitmen shouldn't lose the job of hitman if they die. It's rather irritating when you lose the job when killed in a way entirely unrelated to the job. If they're just a bad hitman they should be able to be demoted by vote, not forced off from a single death.
On he NLR dome how about we try if it's a Suicide or prop kill it's disabled would that be ok?
Ill agree with he hitman job if Phillip wants to change it.
I figure sometime this evening we can talk about gun prices. And see if we can make it better.