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 Post subject: Re: Remove Rule #64
PostPosted: Thu May 26, 2016 12:22 am 
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SemiAutoNoob wrote:
Jimmah wrote:
Remember the idea is act like a prison guard...
Guards don't shoot prisoners "a little" as "warnings" in real life, they give verbal orders.



Prison guards also have "a show of force, pepper spray, cuffs, Battons, shields, hand to hand, tear gas.... oh and most importantly most of the prisoners are locked down at all times and when they want them out they cuff up before opening the cell or they get fucked up...."
There's a point to trying to be to realistic and I think that's what the op is trying to point out. This is a game.

This is what i tell the ppl who dont play jb, honestly

TELL EM SEMI
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 Post subject: Re: Remove Rule #64
PostPosted: Thu May 26, 2016 12:33 am 
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Ambitny wrote:
I think all weapons should be holstered at all times.

Why unholster a weapon if you don't plan on using it?

I know we want to make the rounds balanced ie. make it easier to rebel as a prisoner, but enforcing this rule is just too hard. Not killing a prisoner for drawing their weapon will always give them the advantage eg. prisoner pulls out pistol and aims directly at the ground, guards not allowed to kill, prisoner then flicks crosshair up to ct and kills them instantly. Now in this scenario I dont believe that a guard would be able to react fast enough and will almost always get killed. Therefore, I believe that all weapons should be holstered at all times, but if a gun is passed to you then you should be given a warning to holster it right away or be killed.

edit: Lol were you guys even talking about this rule?


I always have my weapon unholstered and I don't use it, so what are you getting at here.


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 Post subject: Re: Remove Rule #64
PostPosted: Thu May 26, 2016 1:36 am 
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Ambitny wrote:
I think all weapons should be holstered at all times.

Why unholster a weapon if you don't plan on using it?

I know we want to make the rounds balanced ie. make it easier to rebel as a prisoner, but enforcing this rule is just too hard. Not killing a prisoner for drawing their weapon will always give them the advantage eg. prisoner pulls out pistol and aims directly at the ground, guards not allowed to kill, prisoner then flicks crosshair up to ct and kills them instantly. Now in this scenario I dont believe that a guard would be able to react fast enough and will almost always get killed. Therefore, I believe that all weapons should be holstered at all times, but if a gun is passed to you then you should be given a warning to holster it right away or be killed.

edit: Lol were you guys even talking about this rule?


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 Post subject: Re: Remove Rule #64
PostPosted: Thu May 26, 2016 4:03 am 
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The Gongler wrote:
"#64: CT's must shoot to kill, wounding is not allowed."
Spoiler: Show


Needy wrote:
Well it mainly falls under the favoritism rule, personally I think it's an appropriate rule to have.


I agree with Needy/Focus.


This is simple... If a prisoner doesn't follow orders he gets killed, not shot in the foot... that's not being nazi, that's simply playing jailbreak.
For Example:
Being Nazi is when you asked the t's to line up shoulder to shoulder and there's one t with a gap barely big enough to see and you kill him for it. That is being a Nazi.
Vivre la vie!

ACT OF VALOR
In valor there is hope

Rudeness is a weak man's imitation of strength
- Eric Hoffer

We buy things we don't need, with money we don't have, to impress people we don't like.

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 Post subject: Re: Remove Rule #64
PostPosted: Thu May 26, 2016 4:35 am 
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Bourne wrote:
The Gongler wrote:
"#64: CT's must shoot to kill, wounding is not allowed."
Spoiler: Show


Needy wrote:
Well it mainly falls under the favoritism rule, personally I think it's an appropriate rule to have.


I agree with Needy/Focus.


This is simple... If a prisoner doesn't follow orders he gets killed, not shot in the foot... that's not being nazi, that's simply playing jailbreak.
For Example:
Being Nazi is when you asked the t's to line up shoulder to shoulder and there's one t with a gap barely big enough to see and you kill him for it. That is being a Nazi.


well, on specific maps, being a nazi is the only way to keep the prisoners in check.

such maps are obvious as fuck
razor(all variants)
and carcarious

These two maps are heavily stacked against the guards.
"Well before your time sport."
"Addoroth will rise again!"
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 Post subject: Re: Remove Rule #64
PostPosted: Thu May 26, 2016 7:27 am 
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Nickolas Magnus wrote:
Bourne wrote:
The Gongler wrote:
"#64: CT's must shoot to kill, wounding is not allowed."
Spoiler: Show


Needy wrote:
Well it mainly falls under the favoritism rule, personally I think it's an appropriate rule to have.


I agree with Needy/Focus.


This is simple... If a prisoner doesn't follow orders he gets killed, not shot in the foot... that's not being nazi, that's simply playing jailbreak.
For Example:
Being Nazi is when you asked the t's to line up shoulder to shoulder and there's one t with a gap barely big enough to see and you kill him for it. That is being a Nazi.


well, on specific maps, being a nazi is the only way to keep the prisoners in check.

such maps are obvious as fuck
razor(all variants)
and carcarious

These two maps are heavily stacked against the guards.

Lol, silly nick. U only have to be nazi on razor if you suck at being CT (or if sway z is on T...)
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 Post subject: Re: Remove Rule #64
PostPosted: Thu May 26, 2016 8:37 am 
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Bourne wrote:
The Gongler wrote:
"#64: CT's must shoot to kill, wounding is not allowed."
Spoiler: Show


Needy wrote:
Well it mainly falls under the favoritism rule, personally I think it's an appropriate rule to have.


I agree with Needy/Focus.


This is simple... If a prisoner doesn't follow orders he gets killed, not shot in the foot... that's not being nazi, that's simply playing jailbreak.
For Example:
Being Nazi is when you asked the t's to line up shoulder to shoulder and there's one t with a gap barely big enough to see and you kill him for it. That is being a Nazi.


Maybe not as much as being a nazi, but more of a dick.


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 Post subject: Re: Remove Rule #64
PostPosted: Thu May 26, 2016 8:59 am 
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The Gongler wrote:
Bourne wrote:
The Gongler wrote:
"#64: CT's must shoot to kill, wounding is not allowed."
Spoiler: Show


Needy wrote:
Well it mainly falls under the favoritism rule, personally I think it's an appropriate rule to have.


I agree with Needy/Focus.


This is simple... If a prisoner doesn't follow orders he gets killed, not shot in the foot... that's not being nazi, that's simply playing jailbreak.
For Example:
Being Nazi is when you asked the t's to line up shoulder to shoulder and there's one t with a gap barely big enough to see and you kill him for it. That is being a Nazi.


Maybe not as much as being a nazi, but more of a dick.



Yes
"Well before your time sport."
"Addoroth will rise again!"
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 Post subject: Re: Remove Rule #64
PostPosted: Thu May 26, 2016 4:02 pm 
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I'll explain this at the meeting so you all understand our logic for this, please just remind me.
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 Post subject: Re: Remove Rule #64
PostPosted: Thu May 26, 2016 5:21 pm 
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I remember back in the March during the monthly meeting when this rule was in talks of being implemented.

Paraphrasing what Kharn had said during the meeting: "Shoot to kill. It cuts down on the bullshit of people whining to go to medic and it's a lot easier to deal with a freekilll than it is with a freshot. So just shoot to kill and sort it out yourselves."
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