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Should we have a Jihad bomb mod?
Yes 55%  55%  [ 18 ]
No 45%  45%  [ 15 ]
Total votes : 33
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 Post subject: Re: jihad mod on JB
PostPosted: Tue Jun 03, 2014 2:58 pm 
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Although the Ct's struggle usually depending on Warden (If I'm wardening you can expect rebelling every round), this is a great idea! I like the fact that you can stop baiting, the only problem would be if the T is hiding in Cell area and the Ct has to get in range to kill him. This would be an unfair advantage to the T's for example the Electric Map, where you have to climb a ladder to get to the cells.

The Pro's would be less baiting and Ct's would have to be more aware of surroundings definitely a +1 from me.
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 Post subject: Re: jihad mod on JB
PostPosted: Wed Jun 04, 2014 2:31 pm 
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Only if you get the mod where smoke grenades are tear gas and take 1 damage for each second you're in it to balance it for the CTs.


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 Post subject: Re: jihad mod on JB
PostPosted: Wed Jun 04, 2014 11:37 pm 
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hopefully with this mod cts will play better and not be two feet in front of the t's all the time


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 Post subject: Re: jihad mod on JB
PostPosted: Wed Jun 04, 2014 11:52 pm 
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WalterWhite wrote:
hopefully with this mod cts will play better and not be two feet in front of the t's all the time


In theory you would think so. But most cts are idiots who don't realise it's not a good idea to stand knifing distance within a T. I don't expect that to change with this mod. They will hug the t's each round and continual wonder why they are dying to bombs. But that's just me rambling on. In a perfect world we would have an IQ test for Cts.


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 Post subject: Re: jihad mod on JB
PostPosted: Thu Jun 05, 2014 1:50 pm 
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 Post subject: Re: jihad mod on JB
PostPosted: Thu Jul 31, 2014 4:27 am 
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 Post subject: Re: jihad mod on JB
PostPosted: Thu Jul 31, 2014 6:28 am 
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