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 Post subject: Re-doing Electric Razor
PostPosted: Sat Jul 06, 2013 12:45 am 
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Right now, I'm currently editing the Electric Razor v6 map.
I still have few things to fix, but that'll be done later.

Here are a few images:

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I'll be adding more rooms soon for other games and such.
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PostPosted: Sat Jul 06, 2013 3:41 am 
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Dat lefty setup D:
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PostPosted: Sat Jul 06, 2013 5:02 am 
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Maybe add more spawn point than in the original razers?
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PostPosted: Sat Jul 06, 2013 5:07 am 
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Location: l: 179° 56′ 39.4″, b: +0° 2′ 46.2″, d: 7,940 ± 420 parsecs, from Via Lactea galactic center.
The EgN logo is always nice, too. (I could give you that.)
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PostPosted: Sat Jul 06, 2013 6:18 am 
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Looks fantastic. Well done.
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PostPosted: Sat Jul 06, 2013 6:50 am 
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Thanks for the feedbacks, and yes I'll add more spawn points :)

*Update*
- Adding larger medic.
- Added vent from 1st cell, leading to garage.
- Removed Cat Walk entrance to pool.
- Removed AWP Window

* Mainly To-Do*
- Add EgN Logo
- Add NEW big cage.
- Add new teleport to pool.
- Add more Spawn Points
- Add little secretes
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PostPosted: Sat Jul 06, 2013 7:03 am 
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Location: l: 179° 56′ 39.4″, b: +0° 2′ 46.2″, d: 7,940 ± 420 parsecs, from Via Lactea galactic center.
Rezrus wrote:
Thanks for the feedbacks, and yes I'll add more spawn points :)

*Update*
- Adding larger medic.
- Added vent from 1st cell, leading to garage.
- Removed Cat Walk entrance to pool.
- Removed AWP Window

* Mainly To-Do*
- Add EgN Logo
- Add NEW big cage.
- Add new teleport to pool.
- Add more Spawn Points
- Add little secretes


Nice going =]
Been there, done that. No regrets, never give up on what's important. Prioritize. Happiness is all that matters.
I really like meowers but can't own any for the time being. Image

Software Developer with a fondness for Python & UE4.
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Interested in Star Citizen? - Use STAR-PZ6J-4C62 and get us both some cool extras :3


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PostPosted: Sat Jul 06, 2013 8:17 am 
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Nice work dude :)
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PostPosted: Sat Jul 06, 2013 9:10 am 
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Very nice!
All I can say is more secrets, more ways to rebel and perhaps other textures? More colorful ones anyways. Right now, the map looks pretty bland and alittle bleak. Other than that, it looks great! Can't wait to play :D
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PostPosted: Sat Jul 06, 2013 10:30 am 
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pretzL wrote:
Very nice!
All I can say is more secrets, more ways to rebel and perhaps other textures? More colorful ones anyways. Right now, the map looks pretty bland and alittle bleak. Other than that, it looks great! Can't wait to play :D

1. It's a prison, it's supposed to be bleak.
2. The more secrets there are, the more nazi the orders get. That's the reason razor is picked so much, it's easy to rebel. The older maps where you actually had to try to rebel were much more fun because the orders were able to be given to go place without worrying about t's getting in vents. I believe all secrets should take 3-4 hits to break instead of being instant, then it's actually a challenge to rebel.

~ Sent from my Galaxy S4 using Tapatalk


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