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PostPosted: Thu Jan 24, 2013 3:23 pm 
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Joined: Wed Jan 25, 2012 12:45 am
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Votekick and Voteban automatically work with SM/SB now so that all admins are immune to it (at least that's how it worked last time I used it).

I prefer simple maps as "minigames" drag out the round way too long.

The skins are generally unpopular and give the CT's an unfair advantage on Wardays, etc. Nothing screams shoot me more than a guy in an orange jumpsuit. Just ask Dick Cheney.

Lastly, I would like to note that Doldol is the only one working on the LR mod. He has also been flooded with requests for other mods. He's pretty close to God, but he's not at that level just yet.


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PostPosted: Thu Jan 24, 2013 3:27 pm 
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An !lr mod!? finally i have been waiting for this...
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PostPosted: Thu Jan 24, 2013 6:56 pm 
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Here are the maps I want to suggest:


jb_vipinthemix_v1_2

ba_jail_sand_v3

ba_jail_electric_vip


These are all I can think of at the moment.
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PostPosted: Fri Jan 25, 2013 4:05 pm 
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Alright, I wanted to ask how the coding is going or not going on the !lr mod.
Me too! Lets see what Doldol has to say!


Thanks Savage.

Besides the fact that I'm flooded with all sorts of clan-related stuff, I actually went and got myself a very busy personal life.
I'll prioritize that lr mod over everything. Funny fact is that I've coded the mod itself but not the games, which are all little plugins, then I went ahead and posted the instructions on how to code some games for it, I know not everyone knows how to, but I do know that there are people in the clan who could at least attempt it, I'll be happy to correct mistakes, not having to start from scratch saves me a lot of time. I mean the day was bound to come that I wouldn't have as much time for the clan as I did, even if it's just temporary.

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I also think we should have a few more mini-game focused maps put into jailbreak, and swapped for some others.
Hey that's a great idea! If you can find some and put them in a map request post in the PrisonBreak section then that would be awesome! Hey I might even give out some admin to good submissions.

This would be nice because people always want to play razor and lego. I am so tired of them both, I just want some more variety of good maps, not stupid maps.


Tbh only razor and hiddens (lego, maybe and summer as close seconds) sustain a population of close to the 30s. All other maps depopulate. But I'm open to new high-quality maps too.

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Also I was thinking Doldol could make it where the T's are muted for the first 30-45 seconds, so no mic spamming over the orders. I know a few people who will agree with what I'm saying, I'm not being cocky or rude, just simply stating.
Generally I agree with you, the times I've been in there undercover its gotten excessive with spam. And with the % of players in our JB being EgN members its kinda setting a bad example. But I will have a vote in the meeting for it and we can see where that gets us.


It's technically impossible for me to implement this in a proper way, as ES doesn't have a good method of muting, people have been speculating on how to do it, but it's still very vague. I'd have to run console commands, that means if someone was muted for, ex micspam, he'll get unmuted with the others.

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Also it would be nice if we could have it to where all the T's vote on all the CT's for a warden, majority wins, also after three wardens in a row, the person is locked from warden for three rounds. (BootySmellGoodDoe came up with that) Please comment and let me know what you think.
Its a interesting idea but leaving it to popular vote doesn't always have good outcomes, just because someone is popular doesn't mean they are a good player. But I would like something that would actually make it clear who is the "Warden" or Dominant CT. Also let Booty-something know that he can come to us with his suggestions anytime.

Seriously, an admin should just solve a non-functioning CT team.

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When everything is done and this can be done, it would be nice to have some custom skins, like the T's have an orange suit, or something like that.
We actually use to have some custom skins but due to the lack of interest in them and the fact that we'd constantly have people either complaining that they wanted this or that skin added or removed it became a serious headache for Doldol who was putting them in the server and making the mod. That's not to say with the current amount of gamers in the server that I'm opposed to it but more that I have seen how these things go and it can kill a server population when 1/2 of the people think the other 1/2 are getting something they aren't. Even now we have people who only want admin for the ability to slay anyone they think freekilled them.


As Kharn said, I could easily put it back on, the skins are still on Fast DL! I actually found out how to do custom skins/customise them. But as I said, I don't have time to do that atm.

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Vote kick and mute would also be nice to add, if there are no admins on.
Dear god those days were bleak....admins could be vote-kicked/banned/muted and with the fact that we've got 47 admins in JB they would have to be added in manually to the exempt list unless they've updated the mods we used. And of course it suffers from the popular vote problem where one loud annoying person could get the entire CT team muted just by telling the other T's to vote for it.


I think with the current amount of admins it just isn't needed anymore.

But major pb thing: What's up with the f'd up physics, is it still a problem? If it is any clue on what map is causing it?

Now i'll be setting up admin for everyone, no need to bug me about it anymore. Realize that it means that I have to hand in my task for French to late.
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PostPosted: Fri Jan 25, 2013 4:12 pm 
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Quote:
It's technically impossible for me to implement this in a proper way, as ES doesn't have a good method of muting, people have been speculating on how to do it, but it's still very vague. I'd have to run console commands, that means if someone was muted for, ex micspam, he'll get unmuted with the others.

Could you implement something that keeps someone muted at a higher "immunity" level so the mod doesn't unmute them when it unmutes the rest of the team?


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PostPosted: Fri Jan 25, 2013 4:21 pm 
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Siberiac wrote:
Quote:
It's technically impossible for me to implement this in a proper way, as ES doesn't have a good method of muting, people have been speculating on how to do it, but it's still very vague. I'd have to run console commands, that means if someone was muted for, ex micspam, he'll get unmuted with the others.

Could you implement something that keeps someone muted at a higher "immunity" level so the mod doesn't unmute them when it unmutes the rest of the team?


No, because immunity is not stored with the mute, immunity works only like this:
Admin runs command -> get target -> is immune? -> perform action or not.
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PostPosted: Fri Jan 25, 2013 4:47 pm 
Doldol wrote:
But major pb thing: What's up with the f'd up physics, is it still a problem? If it is any clue on what map is causing it?


Yes, it is still an issue, but I don't think anyone knows what map causes it, or if it is even a map. I think that something or someone could be causing it, not very specific but yeah, don't think it's a map.


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PostPosted: Fri Jan 25, 2013 6:59 pm 
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Doldol wrote:
But major pb thing: What's up with the f'd up physics, is it still a problem? If it is any clue on what map is causing it?

Now i'll be setting up admin for everyone, no need to bug me about it anymore. Realize that it means that I have to hand in my task for French to late.


1st Paragraph- Its the Lego jail map. I have noticed it in the pattern. Its because there is so many minigames on that map that fuck with the physics and then it fucks up serverside and it effects the whole server .

2nd Paragraph- Honestly, people who bought their admin and are waiting on it right now are gonna bitch whine and complain when I say this but school is more important. We have like 5 admins in the jailbreak at pretty much any given point . There is no need for MORE on the jump.
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PostPosted: Fri Jan 25, 2013 8:01 pm 
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I agree with alex on that one, and @ the mute mod, there has to be a way to do it, we used to have it back in 420, it muted the t's for the first 10 seconds then unmuted them. Also, can you not run a "is target muted" test, if so don't unmute?


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PostPosted: Fri Jan 25, 2013 8:36 pm 
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xUndercoverx wrote:
Doldol wrote:
But major pb thing: What's up with the f'd up physics, is it still a problem? If it is any clue on what map is causing it?

Now i'll be setting up admin for everyone, no need to bug me about it anymore. Realize that it means that I have to hand in my task for French to late.


1st Paragraph- Its the Lego jail map. I have noticed it in the pattern. Its because there is so many minigames on that map that fuck with the physics and then it fucks up serverside and it effects the whole server .

2nd Paragraph- Honestly, people who bought their admin and are waiting on it right now are gonna bitch whine and complain when I say this but school is more important. We have like 5 admins in the jailbreak at pretty much any given point . There is no need for MORE on the jump.


Oh I was just giving that as an example, no it's mainly other stuff, not homework.

Siberiac wrote:
I agree with alex on that one, and @ the mute mod, there has to be a way to do it, we used to have it back in 420, it muted the t's for the first 10 seconds then unmuted them. Also, can you not run a "is target muted" test, if so don't unmute?


We really never had that for an extended period of time.
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