I really think looking at how the server population drops when it hits 32 says a lot about what people think about the warning rule. The 32 rule is definitely necessary because at that point it becomes too hard to manage warning each individual T, but its pretty clear people like having to be warned and not getting killed for a slight fuck up.
I also don't see the point in removing the rule and trying to enforce it under "Don't be an asshole" or another rule. Not sure how it's going to be easier to check if someone was being a dick when they killed someone rather than if they gave them a clear warning. The only real issue is "abusing" the rule, even though this has been clarified multiple times since the rule was implemented. If someone is blatantly disregarding the orders (running around, hiding in a cell, simply not doing anything the warden says) they are abusing the rule. If they are running to a secret or a gun, they are abusing the rule. It's not hard to tell and I don't think I have ever seen someone slayed for killing someone who was abusing the rule. It's always just going to be easier to simply check if someone gave a warning rather than having to break down the entire situation and see if they were killing them with proper intentions or just being an asshole.
If the rule is removed, then more gray areas will be created than if the rule were just to stay on the server. How do you define someone being an asshole? If they shoot someone who moved their mouse while afk frozen just barely is that being an asshole? The person was technically disobeying orders? How are you going to be able to easily distinguish if someone is being an asshole when they kill people or not? How do you justify killing someone for being an asshole when they were simply just following the orders and doing their job? Simply put, if there isn't a rule against it, people will start killing for the slightest things, whether you'd like to think it or not. And without the warning rule, it will be much more difficult to handle people being nazis when there isn't a rule explicitly addressing it like we have now.
Personally, I still think most people who are advocating against the rule are looking back at the "Good old days" with their rose tinted glasses and want to simply turn the server back into the idealized version they have in their mind. It's also hard to gauge because most of the people who play on the server don't use the forums and it seems like its is inflated by nostalgiacs who for the most part don't even come on anyways.
If the rule is removed, then more gray areas will be created than if the rule were just to stay on the server. How do you define someone being an asshole? If they shoot someone who moved their mouse while afk frozen just barely is that being an asshole? The person was technically disobeying orders?
They are disobeying the order? AFK frozen = AFK frozen, dont touch your mouse or keyboard. Its what made all this fun/fast instead of having to warn every single T for moving.
Cooper wrote:
Personally, I still think most people who are advocating against the rule are looking back at the "Good old days" with their rose tinted glasses and want to simply turn the server back into the idealized version they have in their mind. It's also hard to gauge because most of the people who play on the server don't use the forums and it seems like its is inflated by nostalgiacs who for the most part don't even come on anyways.
Im against the rule because it just adds to much chaos, you cant warn someone if the warden is talking and the T keeps doing the order wrong and out the 30s afk frozen total, the T is doing 10s afk frozen. Meanwhile he is looking at CTs and adding them on the map, which is a massive advantage for the Ts who are in far away cells and could run away. Considering most CTs are not paying attention when the order afk freeze is given.
If the rule is removed, then more gray areas will be created than if the rule were just to stay on the server. How do you define someone being an asshole? If they shoot someone who moved their mouse while afk frozen just barely is that being an asshole? The person was technically disobeying orders?
They are disobeying the order? AFK frozen = AFK frozen, dont touch your mouse or keyboard. Its what made all this fun/fast instead of having to warn every single T for moving.
That's my point, they are disobeying the order. What people are trying to argue is that if the warning rule is removed, you could prevent people from killing T's for a slight fuck up during AFK freeze by the "Don't be an asshole" rule. But how are they being an asshole when the person is disobeying?
So many random shitty arguments for it, I'll try to cover them all the best I can.
If you think it's good because it keeps shitty CT's from freekilling -Shitty CT's still freekill, it just makes it more complicated for admins to determine whether or not a warning was required
If you think it's good because it stops nazi wardens -Admins should be keeping an eye out for overly agressive / asshole wardens in the first place, they're easy to spot
If you think it's good because it protects newer T side players -It makes the whole experience inconsistent, half the time you have CT's properly following the rule, most of the time they give half the warnings they should, and sometimes there are no warnings at all -It also allows experienced T's abuse the rule in their favor
If you think it makes the server less toxic -All it does it create another thing for people to argue about, most of the time it's situational and can go either way depending on the admin present
"Well the good CT's can still manage with the rule, whats the problem?" -Good CT's can manage with most shitty rules, that doesn't make them not shitty. What about the other 80% of CT's who are just more confused because of it?
In traditional jailbreak the CT's are 100% liable for progressing the round, but when you are giving the T's this much forced leniency, there is a sense of responsibility on their part too. Why can't we just start punishing T's who constantly make false claims? They're supposed to read the rules like everyone else.
Its true. Although I CAN manage a round with a lot of t's and still give warnings and all that jazz, it slows down my orders, and a lot of times keeps me from trying to play creative games that people don't already know like the back of their hand. What warden wants to invent a new game when they are going to have to repeat the rules 10 times and give a million warnings. Also just to add, it seems like server regulars are usually the ones that abuse the warning rule to their own rebellious benefit. That's my two cents.
As I said on my post, deathgames do not require warnings. In fact, in a sense you're not allowed to warn for deathgames (since it can be considered favoritism). Obviously I know you're exaggerating, but nothing has actually changed for deathgames. You had to repeat when people asked before this rule existed, and you can still kill people without warnings while you're actively playing a deathgame.
This is more for transporting or managing T's.
Although i cant say its correlated, i've seen the opposite. Wardens seem to be doing the same as always playing games that like simon says and new ones that just kill half the T's with them having to pick a number between 1-3 and dying if u guess wrong. (Boy i miss the rule where u could refuse non skill based games). But yea i think we should try to make positive incentives for wardens to play fun games rather than trying to make rule after rule to stop the asshole because they will always find another way to be an asshole so i dont like punishing the good wardens for that.
Huh, that's odd. It seems you and I have been facing different points of view on this one. Tbf, you and I usually play at opposite times (through neither of our faults, unless you're avoiding me ;p). I guess I can say that the people who are warden whenever I'm on usually do map games. Which is good.
But, as for those who do decide to do simon says or trivia, or other boring shit, I'm not so sure that removing the warning rule would make them any more likely to do deathgames. I fear it'd have the opposite effect, since usually the nazi wardens are the ones who do trivia or boring shit like that, because it's a quick and easy way to get to LR.
Steam ID: STEAM_0:0:150625838 Joined: Mon Oct 12, 2015 2:42 am Posts: 4024 Location: NorCal
Cooper wrote:
I really think looking at how the server population drops when it hits 32 says a lot about what people think about the warning rule. The 32 rule is definitely necessary because at that point it becomes too hard to manage warning each individual T, but its pretty clear people like having to be warned and not getting killed for a slight fuck up.
I also don't see the point in removing the rule and trying to enforce it under "Don't be an asshole" or another rule. Not sure how it's going to be easier to check if someone was being a dick when they killed someone rather than if they gave them a clear warning. The only real issue is "abusing" the rule, even though this has been clarified multiple times since the rule was implemented. If someone is blatantly disregarding the orders (running around, hiding in a cell, simply not doing anything the warden says) they are abusing the rule. If they are running to a secret or a gun, they are abusing the rule. It's not hard to tell and I don't think I have ever seen someone slayed for killing someone who was abusing the rule. It's always just going to be easier to simply check if someone gave a warning rather than having to break down the entire situation and see if they were killing them with proper intentions or just being an asshole.
If the rule is removed, then more gray areas will be created than if the rule were just to stay on the server. How do you define someone being an asshole? If they shoot someone who moved their mouse while afk frozen just barely is that being an asshole? The person was technically disobeying orders? How are you going to be able to easily distinguish if someone is being an asshole when they kill people or not? How do you justify killing someone for being an asshole when they were simply just following the orders and doing their job? Simply put, if there isn't a rule against it, people will start killing for the slightest things, whether you'd like to think it or not. And without the warning rule, it will be much more difficult to handle people being nazis when there isn't a rule explicitly addressing it like we have now.
Personally, I still think most people who are advocating against the rule are looking back at the "Good old days" with their rose tinted glasses and want to simply turn the server back into the idealized version they have in their mind. It's also hard to gauge because most of the people who play on the server don't use the forums and it seems like its is inflated by nostalgiacs who for the most part don't even come on anyways.
Would agree though you can't determine that because the warning rule is no longer in act at 32+ players that that's what drops the population count. Would say it's more that the more players who join, the more likely there are trolls while there are less admins cause the server to become more disordered, with less to do, is what gets players to leave. Normally I leave the server once it hits 30 players not because warden / CT team are being nazi's, no longer warning, but because with so little admins the server gets nowhere. Though I can agree with the rest said i.e don't act like an asshole can't replace entirely of what the warning rule covers.
tl;dr more players > more rebellers / trolls > fewer CT's due to 2-1 ratio > with already few admins > server = chaotic
Unfortunately nothing's going to stop the server from losing players at that high. The server, especially being a jailbreak server, just can't support a large population like that.
To all the the ladies, peace, and humptiness.
ask me about film, novels, fashion, cinematography, and/or music & you'll have my ear for hours
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Steam ID: STEAM_0:0:150625838 Joined: Mon Oct 12, 2015 2:42 am Posts: 4024 Location: NorCal
Surprised by the amount of members not liking the rule. Thought it was more liked. Should find some sort of medium for the rule.
To all the the ladies, peace, and humptiness.
ask me about film, novels, fashion, cinematography, and/or music & you'll have my ear for hours
Doldol 🐾: I'm a Hyper Nova Doldol 🐾: Kharn can be a Doldol 🐾: Super Massive Black Hole EgN-S| Needy: lmao Doldol 🐾: xD EgN-S| Needy: dude idk why, but i thought you were going to say super massive black cocc Doldol 🐾: You can be a Doldol 🐾: LOL Doldol 🐾: nono thatd then be micro astroid Doldol 🐾: or so ive heard EgN-S| Needy: Like he's just one big degenerate penus Doldol 🐾: ROFL Doldol 🐾: IK Doldol 🐾: xd
her favourite colour was yellow
Smiley: yes, I have a job now so I can be the breadwinner of the household and you can just relax to Rex all day :)
life goals [ ] become legend before mootinie [ ] get 10,000 post before mutiny [ ] marry smiley
Tricky: i don't think any of the staff+ are here to slap their e-penis on you
I really think looking at how the server population drops when it hits 32 says a lot about what people think about the warning rule. The 32 rule is definitely necessary because at that point it becomes too hard to manage warning each individual T, but its pretty clear people like having to be warned and not getting killed for a slight fuck up.
I also don't see the point in removing the rule and trying to enforce it under "Don't be an asshole" or another rule. Not sure how it's going to be easier to check if someone was being a dick when they killed someone rather than if they gave them a clear warning. The only real issue is "abusing" the rule, even though this has been clarified multiple times since the rule was implemented. If someone is blatantly disregarding the orders (running around, hiding in a cell, simply not doing anything the warden says) they are abusing the rule. If they are running to a secret or a gun, they are abusing the rule. It's not hard to tell and I don't think I have ever seen someone slayed for killing someone who was abusing the rule. It's always just going to be easier to simply check if someone gave a warning rather than having to break down the entire situation and see if they were killing them with proper intentions or just being an asshole.
If the rule is removed, then more gray areas will be created than if the rule were just to stay on the server. How do you define someone being an asshole? If they shoot someone who moved their mouse while afk frozen just barely is that being an asshole? The person was technically disobeying orders? How are you going to be able to easily distinguish if someone is being an asshole when they kill people or not? How do you justify killing someone for being an asshole when they were simply just following the orders and doing their job? Simply put, if there isn't a rule against it, people will start killing for the slightest things, whether you'd like to think it or not. And without the warning rule, it will be much more difficult to handle people being nazis when there isn't a rule explicitly addressing it like we have now.
Personally, I still think most people who are advocating against the rule are looking back at the "Good old days" with their rose tinted glasses and want to simply turn the server back into the idealized version they have in their mind. It's also hard to gauge because most of the people who play on the server don't use the forums and it seems like its is inflated by nostalgiacs who for the most part don't even come on anyways.
This is too accurate, especially the last part. Completely agree with this.
Steam ID: STEAM_0:0:12238457 Joined: Thu Sep 29, 2011 9:53 am Posts: 6676 Location: England
Cooper wrote:
I really think looking at how the server population drops when it hits 32 says a lot about what people think about the warning rule. The 32 rule is definitely necessary because at that point it becomes too hard to manage warning each individual T, but its pretty clear people like having to be warned and not getting killed for a slight fuck up.
I also don't see the point in removing the rule and trying to enforce it under "Don't be an asshole" or another rule. Not sure how it's going to be easier to check if someone was being a dick when they killed someone rather than if they gave them a clear warning. The only real issue is "abusing" the rule, even though this has been clarified multiple times since the rule was implemented. If someone is blatantly disregarding the orders (running around, hiding in a cell, simply not doing anything the warden says) they are abusing the rule. If they are running to a secret or a gun, they are abusing the rule. It's not hard to tell and I don't think I have ever seen someone slayed for killing someone who was abusing the rule. It's always just going to be easier to simply check if someone gave a warning rather than having to break down the entire situation and see if they were killing them with proper intentions or just being an asshole.
If the rule is removed, then more gray areas will be created than if the rule were just to stay on the server. How do you define someone being an asshole? If they shoot someone who moved their mouse while afk frozen just barely is that being an asshole? The person was technically disobeying orders? How are you going to be able to easily distinguish if someone is being an asshole when they kill people or not? How do you justify killing someone for being an asshole when they were simply just following the orders and doing their job? Simply put, if there isn't a rule against it, people will start killing for the slightest things, whether you'd like to think it or not. And without the warning rule, it will be much more difficult to handle people being nazis when there isn't a rule explicitly addressing it like we have now.
Personally, I still think most people who are advocating against the rule are looking back at the "Good old days" with their rose tinted glasses and want to simply turn the server back into the idealized version they have in their mind. It's also hard to gauge because most of the people who play on the server don't use the forums and it seems like its is inflated by nostalgiacs who for the most part don't even come on anyways.
Yep, and I couldn't have worded it better if I tried.
Steam ID: STEAM_0:0:45881423 Joined: Sun Mar 08, 2015 12:07 pm Posts: 2316 Location: Canada ON
FlowerBoy wrote:
Cooper wrote:
I really think looking at how the server population drops when it hits 32 says a lot about what people think about the warning rule. The 32 rule is definitely necessary because at that point it becomes too hard to manage warning each individual T, but its pretty clear people like having to be warned and not getting killed for a slight fuck up.
I also don't see the point in removing the rule and trying to enforce it under "Don't be an asshole" or another rule. Not sure how it's going to be easier to check if someone was being a dick when they killed someone rather than if they gave them a clear warning. The only real issue is "abusing" the rule, even though this has been clarified multiple times since the rule was implemented. If someone is blatantly disregarding the orders (running around, hiding in a cell, simply not doing anything the warden says) they are abusing the rule. If they are running to a secret or a gun, they are abusing the rule. It's not hard to tell and I don't think I have ever seen someone slayed for killing someone who was abusing the rule. It's always just going to be easier to simply check if someone gave a warning rather than having to break down the entire situation and see if they were killing them with proper intentions or just being an asshole.
If the rule is removed, then more gray areas will be created than if the rule were just to stay on the server. How do you define someone being an asshole? If they shoot someone who moved their mouse while afk frozen just barely is that being an asshole? The person was technically disobeying orders? How are you going to be able to easily distinguish if someone is being an asshole when they kill people or not? How do you justify killing someone for being an asshole when they were simply just following the orders and doing their job? Simply put, if there isn't a rule against it, people will start killing for the slightest things, whether you'd like to think it or not. And without the warning rule, it will be much more difficult to handle people being nazis when there isn't a rule explicitly addressing it like we have now.
Personally, I still think most people who are advocating against the rule are looking back at the "Good old days" with their rose tinted glasses and want to simply turn the server back into the idealized version they have in their mind. It's also hard to gauge because most of the people who play on the server don't use the forums and it seems like its is inflated by nostalgiacs who for the most part don't even come on anyways.
Yep, and I couldn't have worded it better if I tried.
When the server has 32 players its cancer, warning rule has nothing to do with that. I've been playing jb for years and still playing alot and i can say i like it better without the warning rule. Thats not to say the warning rule doesn't have its benefits but it also has its drawbacks. Thats why im here trying to tweak it instead of just destroying it. That said u could also just say anyone who disagrees with you looking thru rose coloured glasses, doesn't play jb, or is just nostalgic but those are not really arguments and just dismiss the problems a lot of ppl have with the rule.
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