Bourne wrote:
So my solution here is ct's needs to stop wasting so much time between orders and games and everything will start working out.
It is up to our admins to ensure the progression of the rounds.
Wouldn't work. With the most played map being one that is heavily T sided especially with our heavily T sided ruleset CT's have to spend extra time ensuring that all of the T's are accounted for and not rebelling. This often takes a little bit of extra time. As a guard in a prison you're not going to continue giving orders to the general population when you have 5 guys missing that could easily show up and kill you. Hell, the only way you can get a CT team to win half the time is to be a Nazi CT, which even that is now considered to be basically against the rules for whatever reason...
The only reason the round stops at 0:00 now is because people used to spend eternity on LRs and would waste around 10+ minutes on just LRs. The round timer was not implemented to shorten round length during actual gameplay, it was implemented as a counter to people with ridiculously long LRs. Funnily enough, when Doldol implemented it he ignored what was being said to him and instead of setting it at 9:00 minutes (Which is the highest it can actually be set to to my understanding), he set it to 6:00 minutes.
Another issue with it being 6:00 minutes is it reduces the ability of the CT's to actually give fun games/orders. One thing that's always complained about is that almost all of the rounds in our JB server are the same: "Take one step out of your cell and afk freezing facing the back of your cell. All T's shiftwalk to the bottom of cell stairs and freeze unstacked shoulder to shoulder. We're going to play simon says/trivia/spelling bee/any other generic game we always play." CT's don't have enough time to do anything fun or interesting because of the time limit. They also have issues doing anything fun because the primarily played map is horribly T sided and our ruleset restricts a lot of the freedom the CT's should have in creating games (If a T dies because he can't tell a funny joke he'll get butthurt, oh no!), but I guess those are discussions for a different thread.
Bourne wrote:
Also most t's die early in the round due to rebelling. So imagine that guy has to wait all that time to play again it would be annoying, which in turn would lead to more t's following orders(because they don't want to sit the round out basically) that leads to more t's playing games that needs to be killed for someone to get LR, which means the extended round time will have to be extended again.
Rebelling is just that: Rebelling. You're not following orders and you are likely also attempting to kill CT's. Your punishment for rebelling is being killed and having to wait until the next round. You're now trying to say "Oh, someone decided to rebel early in the round and they failed, they shouldn't have to wait forever to just do it again!" Why should the goal of the CT's be fucked over because someone who was trying to kill them is pissed off that he has to wait to respawn and try to kill them again? If you want a game where you can quickly respawn and keep killing people you should probably play something other than Jailbreak, because despite what most of the people who play on our JB server think, Jailbreak is not deathmatch.