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 Post subject: Re: DarkRP Pre-Planning
PostPosted: Thu May 05, 2016 6:05 am 
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 Post subject: Re: DarkRP Pre-Planning
PostPosted: Thu May 05, 2016 1:56 pm 
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J-Dawg wrote:
Corvus wrote:
Semi-Serious
Real Police Models
I don't give a shit
I mean, cars would be cool, but if it's gonna break shit... enough so that it's unplayablehell no. Purge might be interesting. Don't know what Adv. Meth is, but...
I mean, I don't necessarily care how many jobs.


Pretty much this


Plus if you add cars, make the map large enough to actually use them.
Nothing is more annoying than to drive the car i spent 200 million on for three seconds, get out, buy a house, leave the house, and get back in it to drive for another five seconds to meet up with the gun dealer.
also, definitely add some sort of black market dealer to buy lockpicks n' other illegal shit like pickpocket tools that break after three fail tries n' shit
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 Post subject: Re: DarkRP Pre-Planning
PostPosted: Thu May 05, 2016 6:35 pm 
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Dave c.F Strider wrote:
J-Dawg wrote:
Corvus wrote:
Semi-Serious
Real Police Models
I don't give a shit
I mean, cars would be cool, but if it's gonna break shit... enough so that it's unplayablehell no. Purge might be interesting. Don't know what Adv. Meth is, but...
I mean, I don't necessarily care how many jobs.


Pretty much this


Plus if you add cars, make the map large enough to actually use them.
Nothing is more annoying than to drive the car i spent 200 million on for three seconds, get out, buy a house, leave the house, and get back in it to drive for another five seconds to meet up with the gun dealer.
also, definitely add some sort of black market dealer to buy lockpicks n' other illegal shit like pickpocket tools that break after three fail tries n' shit


Oh, and Nazis too


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 Post subject: Re: DarkRP Pre-Planning
PostPosted: Thu May 05, 2016 8:47 pm 
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Joined: Sat Jul 19, 2014 9:39 am
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J-Dawg wrote:
Dave c.F Strider wrote:
J-Dawg wrote:
Corvus wrote:
Semi-Serious
Real Police Models
I don't give a shit
I mean, cars would be cool, but if it's gonna break shit... enough so that it's unplayablehell no. Purge might be interesting. Don't know what Adv. Meth is, but...
I mean, I don't necessarily care how many jobs.


Pretty much this


Plus if you add cars, make the map large enough to actually use them.
Nothing is more annoying than to drive the car i spent 200 million on for three seconds, get out, buy a house, leave the house, and get back in it to drive for another five seconds to meet up with the gun dealer.
also, definitely add some sort of black market dealer to buy lockpicks n' other illegal shit like pickpocket tools that break after three fail tries n' shit


Oh, and Nazis too


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