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 Post subject: DarkRP Pre-Planning
PostPosted: Sat Apr 30, 2016 8:15 am 
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Steam ID: STEAM_0:0:12429561
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Okay hmm I feel like we need to make a couple meetings (of who ever is involved) to figure out some things such as:

What type of DarkRP: Serious - Semi-Serious (recommend semi)

Do we want realism: Real police models? Combine models?

Spoiler: Show


vs.

Spoiler: Show


What load-in screen do we want: I'm sure the higher ups want a kickass EgN logo on it. Music? Pictures?

What addons do we want to see: Purge? - Cars? (please no) - Adv. Meth? (please yes)

How many jobs: 20? - 40? - 60? (a little much)

There are a lot more than this but it's a start.

Also, sense we have more than 1 person working on this server I think we should have some sort of change log; it can clear confusion of who did what.

I don't know how you want to approach how we determine things also. I was thinking we could list the optional addons on a thread and have a bunch of polls on it. But this can be a problem because alot of people might not know what addons create cancer within DarkRP.


There are a ton of questions that need to be addressed before we start getting dirty.


**This post was moved due to the post traffic on previous thread.**
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 Post subject: Re: DarkRP Pre-Planning
PostPosted: Sat Apr 30, 2016 8:44 am 
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Semi-Serious
Real Police Models
I don't give a shit
I mean, cars would be cool, but if it's gonna break shit... enough so that it's unplayablehell no. Purge might be interesting. Don't know what Adv. Meth is, but...
I mean, I don't necessarily care how many jobs.
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 Post subject: Re: DarkRP Pre-Planning
PostPosted: Sat Apr 30, 2016 10:09 am 
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Woooooahhh settle down mate. Good to see you're hyped and shit, but wait till after you're in the community before making any decisions. Voting on recruits usually ends on Sunday-Monday so if you can, wait till then.

I'll probably post my preferences and shit after then as well, seeing as this is pre-meeting and I've no fucking clue what is going on with this server that we apparently will be getting.

Spoiler: Show


Last edited by Kapitan on Sat Apr 30, 2016 10:29 am, edited 2 times in total.

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 Post subject: Re: DarkRP Pre-Planning
PostPosted: Sat Apr 30, 2016 10:11 am 
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This is kind of a post the managers should make :c
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 Post subject: Re: DarkRP Pre-Planning
PostPosted: Sat Apr 30, 2016 12:34 pm 
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Lex wrote:
This is kind of a post the managers should make :c


:)
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 Post subject: Re: DarkRP Pre-Planning
PostPosted: Sat Apr 30, 2016 1:58 pm 
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Quote:
Okay hmm I feel like we need to make a couple meetings (of who ever is involved) to figure out some things such as:


This is by no means a decision making thread. This is a discussion thread. All I am said was we will have to make some sort of committee to address the questions above. I am a "recruit" but don't let that sway you into thinking I have no idea how things work. Those examples of the questions are purely so the members of EgN can see what kind of possess it is to start a decent DarkRP. Thank you for the schedule on the voting of recruits. I was wondering about that.

I am used to being higher up in communities so I am used to faster decision making. My bad, if anyone has any cool ideas though I would love to hear them just for fun.

P.S. Ryan that map in your spoiler is pretty cool but depending on the server slots idk it might be too big.
People also are hesitant to join any maps other than the downtowns it's sad. :(
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 Post subject: Re: DarkRP Pre-Planning
PostPosted: Sat Apr 30, 2016 2:11 pm 
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SemiAutoNoob wrote:
Lex wrote:
This is kind of a post the managers should make :c


:)



Semi were the fk are you bish
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 Post subject: Re: DarkRP Pre-Planning
PostPosted: Sat Apr 30, 2016 2:15 pm 
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Phillip wrote:
SemiAutoNoob wrote:
Lex wrote:
This is kind of a post the managers should make :c


:)



Semi were the fk are you bish


I'm at work. But I'm going to attend the meeting on my phone.

Ps. I like darkrp and I love ideas! On topic ftw!
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 Post subject: Re: DarkRP Pre-Planning
PostPosted: Wed May 04, 2016 8:56 pm 
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Joined: Sun Feb 07, 2016 12:48 pm
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If you need any help with darkrp, hit me up. I'm very experienced with it and have a lot of connections.


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 Post subject: Re: DarkRP Pre-Planning
PostPosted: Thu May 05, 2016 5:21 am 
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Joined: Sat Oct 15, 2011 2:07 pm
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Corvus wrote:
Semi-Serious
Real Police Models
I don't give a shit
I mean, cars would be cool, but if it's gonna break shit... enough so that it's unplayablehell no. Purge might be interesting. Don't know what Adv. Meth is, but...
I mean, I don't necessarily care how many jobs.


Pretty much this


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