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 Post subject: EgN Minecraft Changelog
PostPosted: Sun Mar 26, 2017 10:02 pm 
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Changes as they are made will be posted here
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PostPosted: Sun Mar 26, 2017 10:04 pm 
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Added chest locking plugin

Use a sign on a door, chest, furnace (anything that can store items) to lock it. You can use /lock to edit the sign. You can also add multiple users to a chest by editing the next line. Use [TownName] to let everyone in your town use the chest, with "TownName" being the name of your town
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PostPosted: Fri Mar 31, 2017 4:29 pm 
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Opened the Market. Located in spawn or /warp Market

Added an additional survival spawn that players go to after using the first portal - should remove confusion on what to do or where to go

Added a small welcome book and tools to be given to players upon joining.
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PostPosted: Sun Apr 02, 2017 3:19 pm 
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Began publicly advertising. Plan to get the server up on about 4 different Minecraft sites to attract new players from outside of the community. I hope by tomorrow to get voting up and working so players can vote for the server to get our rank up and gain rewards. First one can be found here: http://www.planetminecraft.com/server/egn-minecraft/ I'll make a new post when I finish setting these up.

Currently also looking into the block-breaking and replacing issue

Updated: Voting is all set up viewtopic.php?f=27&t=24672
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PostPosted: Mon Apr 24, 2017 1:28 pm 
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Added Skyblock

Added per world inventories and balances. This is to make it so you have one balance and inventory for one gamemode (Survival) and separate for another (Skyblock)
Also added per gamemode inventories - inventories are different between creative and survival gamemodes, really just an admin perk :)

Edited Voting rewards - it gives Cobblestone instead of a diamond for now. I can't figure out a way to give a certain reward depending on what world you are in. I can't find a reward that would be good/not overbalanced for both worlds, as currently it gives you the reward depending on the world you are in, so the reward could be gained in either world/gamemode.

Tweaked a few things for optimal gameplay.
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PostPosted: Tue Jan 22, 2019 2:38 am 
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New posts going forward are from the release on 1/21/19
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PostPosted: Tue Jan 22, 2019 2:39 am 
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Changed difficulty from easy to normal
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PostPosted: Tue Jan 22, 2019 6:05 pm 
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Fixed signs not working for market
Fixed virtualpack for donators not working
Fixed workbench
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PostPosted: Thu Jan 24, 2019 7:36 pm 
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Fixed some players not being able to break some blocks
Fixed silk spawners not working for donators

Unsure what the issue is with virtual anvil crashing the server. Looking into it.
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PostPosted: Fri Jan 25, 2019 2:55 pm 
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Fixed Sugarcane being able to be sold at $15
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