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 Post subject: AFK checks
PostPosted: Fri Aug 17, 2018 6:13 pm 
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First off, I know AFK checks aren't really needed, like you aren't forced to give them. But in a way, would it be abusing the give warnings rule? I was on today and saw someone say afk check (INSERT NAME) 321. In about 0.5 seconds. And killed him. You wouldn't be able to do that with a "Warning (INSERT NAME). And kill them in half a second. So wouldn't doing afk checks be abusing the warning rule? No one ever does afk check (INSERT NAME) 3---2---1. I feel its total bullshit. You give them half a second, while you couldn't do that with a warning.
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 Post subject: Re: AFK checks
PostPosted: Fri Aug 17, 2018 6:15 pm 
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Honestly if they are sitting in their cell, not asking for a repeat and still in the cell spawn location, there is no need for a warning. Just give them an afk check. I usually do them when I make all the T's go to ramp and/or get them away from the cells.
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 Post subject: Re: AFK checks
PostPosted: Fri Aug 17, 2018 6:29 pm 
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AFK checks are a courtesy, not a requirement. I really don't think its a big deal how much time they give. If they are AFK they will die, either way, while warnings are intended to let people correct their mistakes before instantly blasting them. The checks aren't mandatory so I don't really see a point in changing any rules because of them, if you want to be nice and give them the benefit of the doubt then you can give an AFK check or you can just kill them right away. It's really your choice.


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 Post subject: Re: AFK checks
PostPosted: Fri Aug 17, 2018 6:34 pm 
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Cooper wrote:
AFK checks are a courtesy, not a requirement. I really don't think its a big deal how much time they give. If they are AFK they will die, either way, while warnings are intended to let people correct their mistakes before instantly blasting them. The checks aren't mandatory so I don't really see a point in changing any rules because of them, if you want to be nice and give them the benefit of the doubt then you can give an AFK check or you can just kill them right away. It's really your choice.
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 Post subject: Re: AFK checks
PostPosted: Fri Aug 17, 2018 6:35 pm 
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Tricky wrote:
Cooper wrote:
AFK checks are a courtesy, not a requirement. I really don't think its a big deal how much time they give. If they are AFK they will die, either way, while warnings are intended to let people correct their mistakes before instantly blasting them. The checks aren't mandatory so I don't really see a point in changing any rules because of them, if you want to be nice and give them the benefit of the doubt then you can give an AFK check or you can just kill them right away. It's really your choice.
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 Post subject: Re: AFK checks
PostPosted: Fri Aug 17, 2018 6:56 pm 
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If it really bothers you then use the warning rule to see if they are afk or not.
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 Post subject: Re: AFK checks
PostPosted: Fri Aug 17, 2018 7:23 pm 
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I use the warning rule and cooper, I even myself stated "I know AFK checks aren't really needed, like you aren't forced to give them." I just find it dumb. I do use warnings (most of the time) but whats the point of even giving them an AFK check for 3 seconds and giving them half a second. If thats the case is that not going against the give warning? Maybe, I'm wrong and you can say "Warning Bread, stay frozen" and then immediately kill them. But as far as I know. You aren't.
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 Post subject: Re: AFK checks
PostPosted: Fri Aug 17, 2018 8:57 pm 
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IN BREAD CATS wrote:
I use the warning rule and cooper, I even myself stated "I know AFK checks aren't really needed, like you aren't forced to give them." I just find it dumb. I do use warnings (most of the time) but whats the point of even giving them an AFK check for 3 seconds and giving them half a second. If thats the case is that not going against the give warning? Maybe, I'm wrong and you can say "Warning Bread, stay frozen" and then immediately kill them. But as far as I know. You aren't.

Well I think there are a few differences between warning someone for unfreezing and not warning someone who is afk.

They can be unfrozen and still somewhat be following the orders but if they are sitting in their cell not responding then they are showing blatant disregard for the orders which would normally make them a rebel, you could even argue they are delaying.

It also makes sense from a roleplay perspective. The warden is commanding the T’s to leave their cells and do a bunch of orders, if a guy is sitting in his cell irresponsive they probably are going to reprimand him for it, which in this case the consequences would be death.

From a gameplay perspective why would we keep a guy alive if he is just gonna sit there and do nothing the whole round?

I know you aren’t questioning whether afks should be killed or not, but these are just a few reasons why I think its justifiable to kill them without warning.

AFK checks may be a little “pointless” but thats why they aren’t forced. They don’t really hurt anyone, but they allow CT’s to be nice if they want to and give the T the opportunity to live on the slight chance they manage to come back in time. It’s a win win situation all around.


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 Post subject: Re: AFK checks
PostPosted: Sat Aug 18, 2018 1:45 am 
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Wait till the warden tells the rest of the t's that aren't afk to go to the spray or button. If the afk guy isn't back by then then kill him. but if he is actively delaying then warn him or shoot.
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 Post subject: Re: AFK checks
PostPosted: Sat Aug 18, 2018 3:31 am 
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