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 Post subject: Re: No Metagming Rule
PostPosted: Fri Mar 16, 2018 8:54 am 
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Dyno wrote:
Seriously everyone here is complaining I see, also admins that attended the admin meeting this, we are all aware that this rule was implemented and voted on by the ADMINS, if you guys didn't want this rule, you should have voted no at the admin meeting, at the moment the rule won't be removed. If you want to change rules/have a say, then PLEASE ATTEND THE ADMIN MEETING.

Well they also voted on letting themsleves be reported if they are talking in the first 30 seconds of the round...

I am just curious if anyone actually supports this rule in its current state and clarification. It would seem a little silly to leave it as is until the next admin meeting when the common consensus appears to be against it. Even if it can’t be removed until the next admin meeting, the clarification could be changed for the mean time.


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 Post subject: Re: No Metagming Rule
PostPosted: Fri Mar 16, 2018 8:55 am 
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SpazzO wrote:
Terminator wrote:
Lunk wrote:
Cooper wrote:
Really though even before this rule you still weren’t supposed to “random check” or camp secrets for no reason. Having a rule saying “No metagaming” is pretty redundant and doesn’t make much sense when the rule doesn’t really ban metagaming, just very specific instances of it.

There wasn’t any outstanding problems with any of these instances before the addition of the rule and even if there was a problem with it admins wouldn’t/couldn’t do anything about it besides camping. All it really accomplishes is making the CT’s job harder than it already is, especially on maps like Razer where the success of the CT team almost completely relies on controlling secrets and rebels.

+1 i said the same thing but for some reason my post was deleted.


CT team will just die out because u can't control the T's at all anymore without a good CT team that knows what they do.

Get good.

Doesn't matter how good u are if a T is in armory and u have to pretend you don't you dont know he is there, same if u have to pretend a T did not take the van pistol into then awp secret and will scope you 3min into the game.

Also think its better to hash details out here so we are all already on the same page for the next admin meeting
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 Post subject: Re: No Metagming Rule
PostPosted: Fri Mar 16, 2018 8:56 am 
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Lunk wrote:
SpazzO wrote:
Terminator wrote:
Lunk wrote:
Cooper wrote:
Really though even before this rule you still weren’t supposed to “random check” or camp secrets for no reason. Having a rule saying “No metagaming” is pretty redundant and doesn’t make much sense when the rule doesn’t really ban metagaming, just very specific instances of it.

There wasn’t any outstanding problems with any of these instances before the addition of the rule and even if there was a problem with it admins wouldn’t/couldn’t do anything about it besides camping. All it really accomplishes is making the CT’s job harder than it already is, especially on maps like Razer where the success of the CT team almost completely relies on controlling secrets and rebels.

+1 i said the same thing but for some reason my post was deleted.


CT team will just die out because u can't control the T's at all anymore without a good CT team that knows what they do.

Get good.

Doesn't matter how good u are if a T is in armory and u have to pretend you don't you dont know he is there, same if u have to pretend a T did not take the van pistol into then awp secret and will scope you 3min into the game.

Also think its better to hash details out here so we are all already on the same page for the next admin meeting

Whole lot of complaining and not a lot of getting good at your role. IMO
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 Post subject: Re: No Metagming Rule
PostPosted: Sat Mar 17, 2018 3:08 pm 
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