Register
Login 




New Topic Locked  [ 16 posts ]  Go to page
 Previous << 
1, 2
  Print view
Previous topic | Next topic 
Author Message
Offline 
PostPosted: Fri Jul 13, 2018 7:14 am 
User avatar
Staff
Legend
Steam ID: STEAM_0:1:43792252
Joined: Wed Nov 11, 2015 4:07 pm
Posts: 2713
FlowerBoy wrote:
Sounds like the problem you've got here Sarge is how you worded it.

"No jumping" = if they jump, warn them that they will be killed if they jump again.
"Jump to die" or "If you jump, you're KOS" = you can kill them if they jump without giving a warning.


Except the 2nd order isn't "valid" really.

29 You may not give the order "If you are out of cell you're a rebel," or similar. ("if you have a gun you'll be KOS", "if you jump you are rebelling", etc.)
57 CT's must warn T's when they are not following Warden orders, unless they are playing a deathgame or rebelling.

Unless you are playing a deathgame there is no (and should be no) wordplay that would validate a kill without warning. (with exceptions like abusing the warning rules, being a smartass, whatever)

If y'all hate giving warnings so much - try getting it taken out during the admin meeting. Otherwise, it's something you'll have to play with on the servers.
-No Pity For A Coward-
http://cdn.funnyisms.com/ecc914b3-1ce2-4aa7-8b36-992cf563121f.jpg
"im srry, i din mean it massta, lil simple is gone be a good boy massta" -Mr. Simplistic
"Your taste in music is A2+ and I like how you moto." -Needy

Image


Top
 Profile  
 Social 
Offline 
PostPosted: Fri Jul 13, 2018 10:02 am 
User avatar
Co Leader
Legend
Steam ID: STEAM_0:1:80046838
Joined: Tue Jul 29, 2014 11:24 am
Posts: 2961
Location: Evangelion
Yiggles Moto wrote:
FlowerBoy wrote:
Sounds like the problem you've got here Sarge is how you worded it.

"No jumping" = if they jump, warn them that they will be killed if they jump again.
"Jump to die" or "If you jump, you're KOS" = you can kill them if they jump without giving a warning.


Except the 2nd order isn't "valid" really.

29 You may not give the order "If you are out of cell you're a rebel," or similar. ("if you have a gun you'll be KOS", "if you jump you are rebelling", etc.)
57 CT's must warn T's when they are not following Warden orders, unless they are playing a deathgame or rebelling.

Unless you are playing a deathgame there is no (and should be no) wordplay that would validate a kill without warning. (with exceptions like abusing the warning rules, being a smartass, whatever)

If y'all hate giving warnings so much - try getting it taken out during the admin meeting. Otherwise, it's something you'll have to play with on the servers.

They can’t, it’s a perma rule. So I’d just get used to it.
2018 Goals for EgN
******
***** *******
*** ********************






Image


Top
 Profile  
  
Offline 
PostPosted: Fri Jul 13, 2018 2:56 pm 
User avatar
EgN Member
Elder
Steam ID: STEAM_0:1:195157239
Joined: Sun Dec 11, 2016 10:53 pm
Posts: 766
Tricky wrote:
Yiggles Moto wrote:
FlowerBoy wrote:
Sounds like the problem you've got here Sarge is how you worded it.

"No jumping" = if they jump, warn them that they will be killed if they jump again.
"Jump to die" or "If you jump, you're KOS" = you can kill them if they jump without giving a warning.


Except the 2nd order isn't "valid" really.

29 You may not give the order "If you are out of cell you're a rebel," or similar. ("if you have a gun you'll be KOS", "if you jump you are rebelling", etc.)
57 CT's must warn T's when they are not following Warden orders, unless they are playing a deathgame or rebelling.

Unless you are playing a deathgame there is no (and should be no) wordplay that would validate a kill without warning. (with exceptions like abusing the warning rules, being a smartass, whatever)

If y'all hate giving warnings so much - try getting it taken out during the admin meeting. Otherwise, it's something you'll have to play with on the servers.

They can’t, it’s a perma rule. So I’d just get used to it.


Just saying, they could at least reword the warning rule or add a whole new entire rule.
"Time always flows equal and doesn’t undergo any changes, independent of existence or absence of things, independent of their motion or rest."
Image

Image

Image

Image


Top
 Profile  
  
Offline 
PostPosted: Sat Jul 14, 2018 5:58 am 
User avatar
Staff
Legend
Steam ID: STEAM_0:1:177980773
Joined: Fri Jul 08, 2016 4:44 am
Posts: 2643
We've had so many clarification threads about the warning rules, which you's haven't still learnt how the warning rule works.

Kharn (as I remember) had added this rule to stop bullshit kills, to make games to be played more, and actually have games to kill off the Ts instead of shit quick things like jumping when told not to, etc.

Every T must be warned for each individual and seperate order, and should only need one warning; two if you're feeling generous. For example: Run to the bottom main cell stairs, unstack, shoulder to shoulder freeze without jumping. Sarge jumps on route to the order, and then Sarge would require a warning. Since 'no jumping' implies to one order specifically, then any other order that has the 'no-jumping' added on must need another new warning as the warden had only specified that there would be no jumping for that order.

If the warden was to say 'jumping is restricted for the remainder of the round, or until I say that you can', then only one warning would need to be given to each individual T throughout that round for only that specific order. Breaking other orders will need another warning.

However, having an unholstered primary is still KOS, and a secondary pointing at a CT or shooting at a CT, is again, KOS.
Image

*DEAD* EgN|s BEST ADMIN TITTYSPRINKLES: i thought today was rulebreaking day my bad :-(
*DEAD* EgN| Terminator #Fishy Guy: yup, ma dick to long :)


Top
 Profile  
  
Offline 
PostPosted: Sat Jul 14, 2018 7:09 am 
EgN Member
Steam ID: STEAM_0:1:9180382
Joined: Wed Nov 08, 2017 9:00 pm
Posts: 1128
just saying, this rule is not going to be removed nor edited, and Kharn will make sure of that.


Top
 Profile  
  
Offline 
PostPosted: Sat Jul 14, 2018 9:09 am 
User avatar
Co Leader
Legend
Steam ID: STEAM_0:1:80046838
Joined: Tue Jul 29, 2014 11:24 am
Posts: 2961
Location: Evangelion
Locked, admin meeting today show up or be square.
2018 Goals for EgN
******
***** *******
*** ********************






Image


Top
 Profile  
  
Display posts from previous:  Sort by  
New Topic Locked  [ 16 posts ]  Go to page
 Previous << 
1, 2


Who is online

Users browsing this forum: No registered users and 23 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum
Jump to:  

cron
Powered by phpBB3 ©
Website mods by Doldol, banner by 3n19ma, synthic, Mootiny.