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PostPosted: Sun May 07, 2017 12:57 pm 
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Marz wrote:
Daddy wrote:
http://elevatedgaming.net/forums/jbrules.php

On here it doesn't say knifing a vent makes you a rebel...

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Type !rules vent
ingame and if you see it in there then it's a rule if not then it is not


Not trying to be a smartass or anything, but rthere is a rule that may counter this: Rule 46: You must play your role as a guard. Are guards supposed to "know" secrets, and if they are knifing a vent, technically a guard doesnt know thats a vent if thats what this rule is implying. Idk I figured like u said if a guard kills a T for knifing a vent, and not telling them to stop isnt really rebelling until they break the vent/secret.


Devil's advocate:
Yes they do know, because they are the guards and have had a briefing about the layout and weaknesses of the building (so that would include vent systems :3 ).

(Don't go Doldol said x on JB though, just thought experimenting.)
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PostPosted: Sun May 07, 2017 1:07 pm 
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Link wrote:
The T shouldn't be in a vent in the first place or knifing it because they know where it leads. I'm not trying to argue but it gets old when everyone wants to be a smartass about it. Saying "Oh you never said no knifing vents". Just thinking about how that sounds on their part is really off putting to me. They know its a vent and that it is for escaping/rebelling lol. So for those bashing on it, how bout you have a conversation instead of trying to toss out little petty remarks that are gonna just get the thread locked.


Yea that's fair, and I can definitely see how knifing vents could fall under "Rping", but we don't really have any rules that say that, other than "play your role", and that is for CT's only.

But the way I see it, the only time this should be a problem is at the start of the round, while they are in cells. Otherwise, they should be following orders, so if they are sitting there knifing a vent they would be delaying. If you put them in an area that has a vent, then you should say "dont knife the vent", or don't put them there to begin with. Games with vents would also fall under the no delaying rule. That's why you can get away with teleporting out of cell and still not be a rebel, assuming you follow the "out of cell freeze" command. A rule saying vent is auto rebel would kind of ruin that.
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PostPosted: Sun May 07, 2017 1:09 pm 
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I think as long as anyone can spot it without having to know it previously it's totally within roleplay of no escaping. For example the tele from first bottom left cell to pool on Razor is totally not noticeable but if a T knifes it then hes not a rebel, because I can think of a lot of smart asses who would say "uh i was just knifing around."

On the other side of this there is the clear vent in big cage. You shouldn't be knitting that
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PostPosted: Sun May 07, 2017 1:41 pm 
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I'm of the firm belief that this falls under the same category as a terrorist having a pistol. Warden can give rule as overseeing order, but any guard could tell them to drop the gun. The warden should have to give the order to prevent them from knifing vents like the one in most big cages, but if someone is knifing it and the warden didn't give the rule, any guard should be able to command them to stop.


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PostPosted: Sun May 07, 2017 2:10 pm 
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I would keep in mind that this would include secrets such as if you were to take pool or garage tele as a T on razor because you'd deliberately be trying to say "escape", aside from that I would agree with sib that it'd fall under the same rule that a prisoner must be warned to drop a weapon/grenade, and if you were to say "oh well in actual prison and inmate shouldn't be trying to break out", well same should go for a prisoner carrying a weapon.
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PostPosted: Sun May 07, 2017 3:52 pm 
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Siberiac wrote:
I'm of the firm belief that this falls under the same category as a terrorist having a pistol. Warden can give rule as overseeing order, but any guard could tell them to drop the gun. The warden should have to give the order to prevent them from knifing vents like the one in most big cages, but if someone is knifing it and the warden didn't give the rule, any guard should be able to command them to stop.

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PostPosted: Sun May 07, 2017 7:27 pm 
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CharlieKelly wrote:
Link wrote:
The T shouldn't be in a vent in the first place or knifing it because they know where it leads. I'm not trying to argue but it gets old when everyone wants to be a smartass about it. Saying "Oh you never said no knifing vents". Just thinking about how that sounds on their part is really off putting to me. They know its a vent and that it is for escaping/rebelling lol. So for those bashing on it, how bout you have a conversation instead of trying to toss out little petty remarks that are gonna just get the thread locked.


Yea that's fair, and I can definitely see how knifing vents could fall under "Rping", but we don't really have any rules that say that, other than "play your role", and that is for CT's only.

But the way I see it, the only time this should be a problem is at the start of the round, while they are in cells. Otherwise, they should be following orders, so if they are sitting there knifing a vent they would be delaying. If you put them in an area that has a vent, then you should say "dont knife the vent", or don't put them there to begin with. Games with vents would also fall under the no delaying rule. That's why you can get away with teleporting out of cell and still not be a rebel, assuming you follow the "out of cell freeze" command. A rule saying vent is auto rebel would kind of ruin that.

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PostPosted: Sun May 07, 2017 10:40 pm 
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This used to be a rule "knifing vent/secret is a rebellious act" idk why it ever got taken away.
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PostPosted: Mon May 08, 2017 4:06 am 
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Siberiac wrote:
I'm of the firm belief that this falls under the same category as a terrorist having a pistol. Warden can give rule as overseeing order, but any guard could tell them to drop the gun. The warden should have to give the order to prevent them from knifing vents like the one in most big cages, but if someone is knifing it and the warden didn't give the rule, any guard should be able to command them to stop.

Go off this for now.

My personal opinion is that basically what Link originally said. Knifing a vent is an act of rebellion as they are trying to escape, simple. Otherwise, until the Staff can work out a resolution, go with what Siberiac said, because I don't think anyone should have a problem with that. And Charlie raises some good points as well.
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PostPosted: Mon May 08, 2017 5:17 am 
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mattlikespie wrote:
Siberiac wrote:
I'm of the firm belief that this falls under the same category as a terrorist having a pistol. Warden can give rule as overseeing order, but any guard could tell them to drop the gun. The warden should have to give the order to prevent them from knifing vents like the one in most big cages, but if someone is knifing it and the warden didn't give the rule, any guard should be able to command them to stop.

Go off this for now.

My personal opinion is that basically what Link originally said. Knifing a vent is an act of rebellion as they are trying to escape, simple. Otherwise, until the Staff can work out a resolution, go with what Siberiac said, because I don't think anyone should have a problem with that. And Charlie raises some good points as well.


What about the roleplay aspect?

Guards don't know there are vents until theyre broken, so knifing a vent that dosn't break after one knife isn't an act of rebellion. I will slay a CT if he kills a T that knifes a vent, so long as he isnt delaying or detouring to achieve the objective set out by the warden.
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