Needy wrote:
Technically, there's already a rule for this;
47 You must make sure the round progresses. Admin Guidelines
If there are 1 to 2 T's left alive, possibly on a war day or rebelling on a regular day, that's preventing the round from progressing them an admin is allowed to either beacon / tell them to progress the round
See, that's what I was hoping for. Because usually "progressing the round" applies to a CT, but the T was hiding in the cell vent on lego, right underneath the entrance, and the CT's were trying to find him while he just stayed there until time expired and the T's ended up auto-winning