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PostPosted: Sat Jan 06, 2018 2:44 pm 
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I think it would be a good idea for CT's to be able to glow T's a certain color on jailbreak because it could be used for things like team minigames for example soccer (If there were 8 T's left and the CT's wanted to play soccer, they could glow 4 T's blue and the other 4 red to make it easier for the CT's to keep track of them.) It could also be used for other things but the main use for it would be to make it easier for the CT's to keep track of the T's. :idea: :mrgreen:


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PostPosted: Sat Jan 06, 2018 2:49 pm 
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Interesting idea.
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PostPosted: Sat Jan 06, 2018 2:50 pm 
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Interesting idea. Not sure I've seen it implemented anywhere else. Some maps do have the things that change the T's color already
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PostPosted: Sat Jan 06, 2018 2:51 pm 
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Definitely a really great idea. If we could do this i think this would definitely be really good and would help the CT's out a fair bit.
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PostPosted: Sat Jan 06, 2018 3:42 pm 
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That's actually a pretty good idea. Of course, only the warden would be able to do this, maybe through a command, but still it would help out a lot to mark different t's for different situations, and would make the CT's jobs a lot easier.
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PostPosted: Sat Jan 06, 2018 4:19 pm 
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I think this is a good idea, but I don't think that it should be done considering the CT can just decide to change continuously and abuse such tool, but since when was it hard to spot a CT from a T? I don't think it's very hard, in reality it's easy as hell, but hey, if this gets implemented, make it only be able to be used once per round and only by the warden.
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PostPosted: Sat Jan 06, 2018 4:43 pm 
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Central wrote:
but since when was it hard to spot a CT from a T?

I believe he is saying distinguishing T from T. As he said, when playing soccer you can highlight one team one color and another team another color. Not CT from T as yea, that's easy to tell.
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PostPosted: Sat Jan 06, 2018 6:46 pm 
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This is actually a great idea!


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PostPosted: Sat Jan 06, 2018 9:09 pm 
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Can easily be abused and don't really see a point if a t is rebelling a glowing t is easier to see then a non glowing t..


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PostPosted: Sat Jan 06, 2018 9:14 pm 
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Dyno wrote:
Can easily be abused and don't really see a point if a t is rebelling a glowing t is easier to see then a non glowing t..

Make it not useable on a T that has shot a gun in the round then, Would help, when a warden for example tells a T to drop a gun he would make that T a color so other CT's know not to shoot then. Would help for example if a person were to win a math trivia to knife (#) Of T's to die. Interesting idea. Of course a admin would have to be on a lot of the time which there usually is a admin on. to make sure it isn't being abused. Could just be a little warden menu on the left side of the screen. I like it!
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