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 Post subject: Random number generator
PostPosted: Mon Jun 11, 2018 2:38 pm 
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How hard would it be to implement a random number generator to help CT's do custom games and use map props for such a purpose?

/rng 10

Random number between 1 and 10, only works for current warden


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PostPosted: Mon Jun 11, 2018 3:21 pm 
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the answer is: not

who can use it? warden? any CT? everyone? admins? only kharn?

Does it have any other use-case that would make it worth going through and actually doing it?
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PostPosted: Mon Jun 11, 2018 3:22 pm 
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This would be good on the dam map where in the cell blocks CTs pick a random number that dies. Like the idea, though should be restricted to be used by warden only.
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PostPosted: Mon Jun 11, 2018 3:40 pm 
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If you guys care to read more than 2 sentences

koolaid wrote:
only works for current warden


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