Spooky wrote:
Dyno wrote:
Can easily be abused and don't really see a point if a t is rebelling a glowing t is easier to see then a non glowing t..
Make it not useable on a T that has shot a gun in the round then, Would help, when a warden for example tells a T to drop a gun he would make that T a color so other CT's know not to shoot then. Would help for example if a person were to win a math trivia to knife (#) Of T's to die. Interesting idea. Of course a admin would have to be on a lot of the time which there usually is a admin on. to make sure it isn't being abused. Could just be a little warden menu on the left side of the screen. I like it!
Still don't get the point of why we need this? They can easily set all the T's to a certain color (blue, red, yellow, etc) beginning of the round while they're still in their cells. And your example, just given, in matter of fact mainly why we have "Warden kills only during deathgame, etc except if they are actively rebelling" so other CT's should know the rules and not kill T's and give warnings instead unless they are rebelling in the first place and no need to highlight a T who won a trivia, of which the CT should know that they cannot kill the T who won and not kill the other T's who were chosen by the winner to die since it falls into that certain rule.