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 Post subject: Game developers?
PostPosted: Wed Dec 20, 2017 8:20 pm 
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Steam ID: STEAM_0:1:32625138
Joined: Sun Nov 26, 2017 3:59 pm
Posts: 45
Whether you're building game engine components, designing assets or the games themselves, does anyone else enjoy game development?

I've been going at it on-and-off since I was a lil'un, initially dabbling around with programming random tools, sifting through thousand page API documentations, writing
TF2 plugins and designing core engine components. It took me almost a decade to stop being such an arrogant "UNMANAGED C++ RAW OPENGL FTW (;⌣̀_⌣́)" elitist
and finally pick up a boiler-plate engine to start creating my own game. Unity is a god-send and I have not looked back since.

My latest project is a fully fledged Sonic Advance spin-off featuring bezier curves instead of a tileset! Whee!ヽ(*・ω・)ノ






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 Post subject: Re: Game developers?
PostPosted: Wed Dec 20, 2017 9:16 pm 
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Is this a game you plan on releasing, or just something you work with for fun?
-No Pity For A Coward-
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 Post subject: Re: Game developers?
PostPosted: Wed Dec 20, 2017 9:59 pm 
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Yup! If I stick to the plan, I should have a working alpha by next spring =)


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 Post subject: Re: Game developers?
PostPosted: Wed Dec 20, 2017 10:58 pm 
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Location: l: 179° 56′ 39.4″, b: +0° 2′ 46.2″, d: 7,940 ± 420 parsecs, from Via Lactea galactic center.
Why Unity over Unreal/(Lumberyard)?
Been there, done that. No regrets, never give up on what's important. Prioritize. Happiness is all that matters.
I really like meowers but can't own any for the time being. Image

Software Developer with a fondness for Python & UE4.
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 Post subject: Re: Game developers?
PostPosted: Thu Dec 21, 2017 11:43 pm 
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No real preference, but I had used C++ for too many projects already so I picked Unity because it has managed C#. Turns out it's mostly .NET 2.0/3.5 though, pretty archaic. No auto implemented readonly properties for example, which ends me up with a lot of fat code like this:

float _something
public float something { get { return _something; } }
int _otherthing
public int otherthing { get { return _otherthing } }
Vector3 _nextwhat
Vector3 nextwhat { get { return _nextwhat } }
...
...
Etc etc. fifty more times

But since everything useful in in the UnityEngine namespace derives from GameObject, I never have to get tied up trying to solve ridiculous inheritance hierarchies, so I'm pretty happy with it.


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 Post subject: Re: Game developers?
PostPosted: Fri Dec 22, 2017 8:35 pm 
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Location: l: 179° 56′ 39.4″, b: +0° 2′ 46.2″, d: 7,940 ± 420 parsecs, from Via Lactea galactic center.
Ah okie
Been there, done that. No regrets, never give up on what's important. Prioritize. Happiness is all that matters.
I really like meowers but can't own any for the time being. Image

Software Developer with a fondness for Python & UE4.
🐱‍👤
Image

ImageImageImage
Interested in Star Citizen? - Use STAR-PZ6J-4C62 and get us both some cool extras :3


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