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 Post subject: CSS Jailbreak Glock
PostPosted: Fri Aug 10, 2018 11:20 pm 
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Joined: Mon Apr 30, 2018 10:30 pm
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I'm going to keep this short and simple, I feel like the automatic glock for ct's is way too overpowered. When playing CT I will use this weapon over any primary in the game because it is that op. I have started to see other people doing this as well. This of course will leave the terrorists outgunned 9/10 times. Not saying this is a huge problem, but when playing as a terrorist and you finally get a chance to rebel just to get glock spammed it gets annoying. If you think I'm being a cry baby and just complaining then you clearly haven't played a lot of jb.

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 Post subject: Re: CSS Jailbreak Glock
PostPosted: Fri Aug 10, 2018 11:28 pm 
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hunterx848 wrote:
but when playing as a terrorist and you finally get a chance to rebel just to get glock spammed it gets annoying

sorry but the way i see it there's still always a winning streak going for the T's on the scoreboard
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 Post subject: Re: CSS Jailbreak Glock
PostPosted: Fri Aug 10, 2018 11:30 pm 
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thats because half of the time the server is on razer


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 Post subject: Re: CSS Jailbreak Glock
PostPosted: Fri Aug 10, 2018 11:37 pm 
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hunterx848 wrote:
If you think I'm being a cry baby and just complaining then you clearly haven't played a lot of jb.

Well that's a pretty blunt and dick thing to say. When I was here the glock could easily be outplayed by any weapon except for USPs and maybe P228s. If you can't kill someone who's glocking you just aim at their head for once instead of their body. The glock ain't overpowered. It has the lowest damage of any weapon in the game, and Doldol even added a spray pattern.


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 Post subject: Re: CSS Jailbreak Glock
PostPosted: Fri Aug 10, 2018 11:45 pm 
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hunterx848 wrote:
thats because half of the time the server is on razer

No, for sure, but the aspect im trying to subject is the fact that regardless of whether the glock is or isn't over-powered; the T's are going to win a higher ratio to the CT's everytime
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ask me about film, novels, fashion, cinematography, and/or music & you'll have my ear for hours

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 Post subject: Re: CSS Jailbreak Glock
PostPosted: Fri Aug 10, 2018 11:48 pm 
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doesnt matter how much damage the glock does. It has 100% accuracy and can instantly tripple head shot you

and needy that is usually because half the cts dont know what they are doing


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 Post subject: Re: CSS Jailbreak Glock
PostPosted: Sat Aug 11, 2018 12:01 am 
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hunterx848 wrote:
doesnt matter how much damage the glock does. It has 100% accuracy and can instantly tripple head shot you

and needy that is usually because half the cts dont know what they are doing


Which is why they have a recoil pattern for the Glock (that Doldol implemented) and it does matter how much damage the Glock does to an enemy. Not
Doldol wrote:
Updated the glock to have a (custom) recoil pattern as a nerf, as it was too good.
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 Post subject: Re: CSS Jailbreak Glock
PostPosted: Sat Aug 11, 2018 12:12 am 
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I personally think the only adjustment if any would be to decrease the ammo capacity to 17 (if possible). Not only would this be fitting since 17 is a common for real glocks but it would also change how you would use the glock and would prevent it from being used like a second primary. If you increase the recoil any more or have it like Doldol had it before it feels really pointless to use and might as well just go back to three shot burst because thats the only effective way to use it anyways.

I also don't think it makes much sense to say it causes an unbalance either just because its powerful. It's just as strong when used by T's now because Doldol increased the armor pen value to 100% (iirc). I'm not exactly familiar with weapon stats in CSS but in CSGO I know there is only one or two weapons in the game with 100% armor pen. T's can kill a CT in under 2 seconds without even consistently headshotting just like a CT can kill them. The only difference is CT's start with the weapon but there is a randomizer which has a chance to turn any USP secret on the map into a glock.

Personally I think it's a good thing that CT's start with a strong weapon of some sort just because it fits in with other changes like having 115 health and AWPs doing increased damage, it just makes more sense for them to be scary. And aside from that CT's need all the help they can get on most maps anyways.


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 Post subject: Re: CSS Jailbreak Glock
PostPosted: Sat Aug 11, 2018 12:26 am 
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yeah i feel like reducing the ammo would fix the problem, just as cooper said 17 rounds should be good.


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 Post subject: Re: CSS Jailbreak Glock
PostPosted: Sat Aug 11, 2018 1:38 am 
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