Mr Rogers wrote:
It seems like the rule was more of an attempt to further legislate the "Dont be an asshole" rule which I can understand, but I don't think is appropriate. As said previously, the jb server is an organic domain that tends to change fairly often depending on player count, specific ct's/admins, etc. That being said, being an "asshole" is completely situational and the only way to really counteract this would be active administrators, who can judge whether or not a CT is being toxic.
In essence, a good CT is a player looking to have fun, and is willing to lead the activities that make the game fun while taking care of any rebels. Anyone freely killing T's for moving an inch on an afk freeze order or anything similar is not looking to have fun, they're looking to end the round and for that reason are toxic. So when you suppress every CT rather than just the bad ones, you're making it more difficult to seperate the good from the bad. Not to mention good CT's who get punished for killing a T playing around the rule to be an asshole. You're quite literally chasing off your most valuable players, the people who manage to make the game fun for everyone else. In exchange for what? The people, usually children, who take the game at face value like its call of duty and care nothing more than seeing the T's die to some math trivia.
Kind of a shame to see what it's come to, don't pander to your toxic player base, punish people who don't want to create an enjoyable environment. Everyone on a personal level can identify people who add to gameplay, and people who diminish it.
This... unfortunately, with the rule set, killing for moving your mouse a millimeter is accepted under the rules, and using the "asshole" rule is way too objective to apply in this situation. Again it only awards fragwhores... I understand why a large chunk of EgN members, especially CT-majority players, would like this rule... But in my experience, the general server population (the most important part of our server), does not like it either.
NaCl wrote:
When we voted on this rule at the admin meeting it was about time. It took too much time to individually warn 25+ T's and it took away from gameplay. We voted it in in order to progress the round and get to the games faster.
"AFK Freeze warning for one, two, three, four, five" takes about 2 seconds to say.