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PostPosted: Wed Apr 11, 2018 4:24 pm 
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this will be unlocked so please keep the reply constructive and to the topic (NO ARGUING)


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PostPosted: Wed Apr 11, 2018 4:29 pm 
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WalterWhite wrote:
this will be unlocked so please keep the reply constructive and to the topic (NO ARGUING)


Is this revision effective immediately?

I'm not a fan of having a rule against "camping." If I cut off a T with enough time to hear/wait for them to come to me - am I going to be slain for "camping" the exit?
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PostPosted: Wed Apr 11, 2018 4:35 pm 
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WalterWhite wrote:
this will be unlocked so please keep the reply constructive and to the topic (NO ARGUING)

I’m assuming the part referring to camping and using the same entrance includes not breaking vents as a CT? If so maybe add in somewhere explicitly CTs shouldn’t be breaking vents because this also was a problem before this was brought back up. It was one of the bigger problems and even some admins thought they were allowed to break them.


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PostPosted: Wed Apr 11, 2018 4:52 pm 
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yiggles you still have the 10 seconds and also if your engaged in a fight with one in a secret its not really camping your more or less just stuck but not camp exits meaning like waiting at a end of a vent that the t might come out of


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PostPosted: Wed Apr 11, 2018 4:54 pm 
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Cooper wrote:
WalterWhite wrote:
this will be unlocked so please keep the reply constructive and to the topic (NO ARGUING)

I’m assuming the part referring to camping and using the same entrance includes not breaking vents as a CT? If so maybe add in somewhere explicitly CTs shouldn’t be breaking vents because this also was a problem before this was brought back up. It was one of the bigger problems and even some admins thought they were allowed to break them.


WalterWhite wrote:
How that works for JB would be guard's/CT's can't enter secrets until they know a t is rebelling or it is open.


I'm gonna say this part says you can enter a secret (i.e. open one) if you are actively looking/cashing a rebelling T.
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PostPosted: Wed Apr 11, 2018 4:56 pm 
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Cooper wrote:
WalterWhite wrote:
this will be unlocked so please keep the reply constructive and to the topic (NO ARGUING)

I’m assuming the part referring to camping and using the same entrance includes not breaking vents as a CT? If so maybe add in somewhere explicitly CTs shouldn’t be breaking vents because this also was a problem before this was brought back up. It was one of the bigger problems and even some admins thought they were allowed to break them.


cts may enter secrets for 10 second count if there is a rebeller. so cts can open secret to get to a rebelling t inside of it even if it mean opening a new entrance


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PostPosted: Wed Apr 11, 2018 4:57 pm 
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I think you worded this a little confusing, here is my suggestion unless i misunderstand you

WalterWhite wrote:
Guard/CT's RP
How that works for JB would be guard's/CT's can't enter secrets until they know a t is rebelling/missing...or there is a missing t.

How to admin the rule
Any guard who is checking secrets for t's that might be rebelling without knowing a T is rebelling/missing is also breaking this rule

just to make these more clear.

WalterWhite wrote:
guards can not camp a exit of a secret to kill a rebelling t they must enter it (from any way in)

im not sure what rule you are clarifying to make this against the rules and would like further clarification. does this mean if a CT see's a T in awp window he cannot wait from him to leave/peak because being forced to enter seems like a death wish for the ct. if that would not be considered camping (update looks like u said its not) please tell me the difference between camping the exit and meeting the T there at the same time because i could see a lot of ppl coming out of a secret as a CT gets there and saying he is camping the exit

Cooper wrote:
I’m assuming the part referring to camping and using the same entrance includes not breaking vents as a CT? If so maybe add in somewhere explicitly CTs shouldn’t be breaking vents because this also was a problem before this was brought back up. It was one of the bigger problems and even some admins thought they were allowed to break them.

walter wrote
WalterWhite wrote:
they must enter it (from any way in)

As far as this clarification CT are allowed to break and enter vents BUT the still but be following the rest of the clarification. so a CT breaking vents for fun is still (and always has) not playing his role and breaking the rules. The only time (as far as i know) when CT's were not allowed to break vents was under walters old clarification as CT's could only enter the exact same secret as they saw a T enter. Other than that CT's have always been allowed to break vents as long as they were playing their role. so if they were chasing/intercepting/looking for a rebelling/missing T.

looking forward to the thoughtful comments or any constructive corrections anyone has for the information i have listed.
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PostPosted: Wed Apr 11, 2018 4:58 pm 
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Yiggles Moto wrote:
Cooper wrote:
WalterWhite wrote:
this will be unlocked so please keep the reply constructive and to the topic (NO ARGUING)

I’m assuming the part referring to camping and using the same entrance includes not breaking vents as a CT? If so maybe add in somewhere explicitly CTs shouldn’t be breaking vents because this also was a problem before this was brought back up. It was one of the bigger problems and even some admins thought they were allowed to break them.


WalterWhite wrote:
How that works for JB would be guard's/CT's can't enter secrets until they know a t is rebelling or it is open.


I'm gonna say this part says you can enter a secret (i.e. open one) if you are actively looking/cashing a rebelling T.


so the first part is yes cts can open secrets to get to a rebeller. second part is when a secret is open you may enter it with out full knowing theirs a rebelling t in it


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PostPosted: Wed Apr 11, 2018 5:03 pm 
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Mr. Simplistic wrote:
I think you worded this a little confusing, here is my suggestion unless i misunderstand you

WalterWhite wrote:
Guard/CT's RP
How that works for JB would be guard's/CT's can't enter secrets until they know a t is rebelling/missing...or there is a missing t.

How to admin the rule
Any guard who is checking secrets for t's that might be rebelling without knowing a T is rebelling/missing is also breaking this rule

just to make these more clear.

WalterWhite wrote:
guards can not camp a exit of a secret to kill a rebelling t they must enter it (from any way in)

im not sure what rule you are clarifying to make this against the rules and would like further clarification. does this mean if a CT see's a T in awp window he cannot wait from him to leave/peak because being forced to enter seems like a death wish for the ct. if that would not be considered camping (update looks like u said its not) please tell me the difference between camping the exit and meeting the T there at the same time because i could see a lot of ppl coming out of a secret as a CT gets there and saying he is camping the exit

Cooper wrote:
I’m assuming the part referring to camping and using the same entrance includes not breaking vents as a CT? If so maybe add in somewhere explicitly CTs shouldn’t be breaking vents because this also was a problem before this was brought back up. It was one of the bigger problems and even some admins thought they were allowed to break them.

walter wrote
WalterWhite wrote:
they must enter it (from any way in)

As far as this clarification CT are allowed to break and enter vents BUT the still but be following the rest of the clarification. so a CT breaking vents for fun is still (and always has) not playing his role and breaking the rules. The only time (as far as i know) when CT's were not allowed to break vents was under walters old clarification as CT's could only enter the exact same secret as they saw a T enter. Other than that CT's have always been allowed to break vents as long as they were playing their role. so if they were chasing/intercepting/looking for a rebelling/missing T.

looking forward to the thoughtful comments or any constructive corrections anyone has for the information i have listed.


i appreciate the feed back and i do like your edits so i will touch this up a bit. so the cts cant camp a secret is basically that cts/ guards should be camping like the exit of a vent to kill the rebelling t inside of it they should instead enter it maybe from both end and work together but like awp with aim at it to kill the t inside encase he peaks is fine but cts should still try to work together to get the rebeller with out being picked ofs one by one


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PostPosted: Wed Apr 11, 2018 5:09 pm 
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any further questions or concerns please ask


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