Mr. Habibi wrote:
With all due respect to all of you guys in EgN..
Isn't this taking it too far?, i mean, it's a game. This is NOT a real life situation, it's a game.
When rules like these are getting inforced like that, then the game is not just being a game, it's being to realistic, and thereby not fun to play.
Just my view i wanted to share, thanks for reading, bye.
It's a roleplaying gamemode. We're meant to play roles as prisoners and guards. Prisoners are conniving, murderous assholes in this game and therefore should be expected to know where the secrets are, as they've likely been planning this prison break the entire time they've been in prison. Guards are sadistic, torturous "peacekeepers" whose goal is to brutally eliminate the terrorists and prevent them from rebelling (jailbreak-ing), but are generally unaware of the plans the prisoners have been enacting until the prisoner makes a break for a secret, then they can follow the prisoners and murder them with impunity. Basically the Stanford Prison Experiment except we're allowed to murder each other without consequences.
In order to encourage people playing their roles and not turning every round into deathmatches, we enforce a set of rules decided upon by those who manage the servers. Not perfect, no, and I'm sure this rule will be discussed heavily during the next Admin meeting, but this system has been working pretty well for us the past decade or so.
Just wanted to add to this though, and I think I know the answer, but firing into secrets would also not be allowed unless we know a prisoner is in there, yeah? Like, idk, let's say Ts are behind the big cage and I have a hunch one is in the scout secret, I can't just start firing in there unless I saw one go in there, yeah?