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PostPosted: Wed Aug 27, 2014 8:15 pm 
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Steam ID: STEAM_0:1:53616310
Joined: Fri Apr 05, 2013 5:56 pm
Posts: 935
Location: Darkest place in Hell
Synthic wrote:
KingOutlaw wrote:
Suggestion: Add ba_jail_electric_razor_v6

This just in: KingOutlaw has made a hilarious, never before seen, fucking stupid joke.

This just in: Synthic knows how to state the Incredibly fucking obvious.
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PostPosted: Wed Aug 27, 2014 11:23 pm 
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Steam ID: STEAM_0:0:41288240
Joined: Mon May 27, 2013 8:42 pm
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Synthic, that really wasn't necessary.
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I humbly accept this signature from KingOutLaw, thanks buddy!


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PostPosted: Fri Aug 29, 2014 11:24 am 
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Steam ID: STEAM_0:1:82474552
Joined: Thu Feb 07, 2013 4:08 pm
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Location: Stavanger, Norway
Just played it for a match :3
Good job on the awp-implementation.
Now I'd advise to either go for a different deathmatch plugin (this one has a weird menu that doesn't pop up every round like it should, unless you toggle it using the menu) or to work alittle more on the one you have.
In addition, put the bots on a higher difficulty, please :D 2ez.
As a final note, the server is on a casual gamemode, which is fine. However you've set it so there are rounds and time per round. I.E. I just went 0-7 cause I was on T team. Perhaps make it one round and lengthen the round-time? Cause as it is, it's set at best of 15 rounds with 2,50 minutes per round.
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PostPosted: Fri Aug 29, 2014 1:42 pm 
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Steam ID: STEAM_0:0:36657842
Joined: Sat Oct 05, 2013 2:56 pm
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pretzL wrote:
Just played it for a match :3
Good job on the awp-implementation.
Now I'd advise to either go for a different deathmatch plugin (this one has a weird menu that doesn't pop up every round like it should, unless you toggle it using the menu) or to work alittle more on the one you have.
In addition, put the bots on a higher difficulty, please :D 2ez.
As a final note, the server is on a casual gamemode, which is fine. However you've set it so there are rounds and time per round. I.E. I just went 0-7 cause I was on T team. Perhaps make it one round and lengthen the round-time? Cause as it is, it's set at best of 15 rounds with 2,50 minutes per round.

That's odd. I set it to 1 round that lasts 20 minutes. It should be have reset the cvars. I'll take a look at if when I am home today.
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PostPosted: Sat Aug 30, 2014 4:31 pm 
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Steam ID: STEAM_0:1:82474552
Joined: Thu Feb 07, 2013 4:08 pm
Posts: 1099
Location: Stavanger, Norway
Synthic wrote:
pretzL wrote:
Just played it for a match :3
Good job on the awp-implementation.
Now I'd advise to either go for a different deathmatch plugin (this one has a weird menu that doesn't pop up every round like it should, unless you toggle it using the menu) or to work alittle more on the one you have.
In addition, put the bots on a higher difficulty, please :D 2ez.
As a final note, the server is on a casual gamemode, which is fine. However you've set it so there are rounds and time per round. I.E. I just went 0-7 cause I was on T team. Perhaps make it one round and lengthen the round-time? Cause as it is, it's set at best of 15 rounds with 2,50 minutes per round.

That's odd. I set it to 1 round that lasts 20 minutes. It should be have reset the cvars. I'll take a look at if when I am home today.

Most of it's fixed now :D
Now the only thing missing is actual 128tick, and not 102,4 like it is now...
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