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 Post subject: 53rd Meeting!
PostPosted: Wed Jul 23, 2014 7:39 am 
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Steam ID: STEAM_0:1:84775876
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Location: l: 179° 56′ 39.4″, b: +0° 2′ 46.2″, d: 7,940 ± 420 parsecs, from Via Lactea galactic center.
General Clan Meeting
Where, when and RSVP: 53rd Meeting - Calendar

EgN Members, recruits and supporters are invited and highly encouraged to attend. It would be highly appreciated to RSVP for the event (using the website's calendar) by EgN's leadership, even when not attending. So that we way know and have record of who to expect.

As usual there will be a general discussion pertaining to our clan's current state, as well as to our future. Concerns will also be addressed.

Server managers: please try your hardest to attend!

Please make sure that you have:
- Read the in-meeting expectations, over here.
- Posted your thoughts as to what should be discussed during the meeting, in this topic.
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PostPosted: Wed Jul 23, 2014 7:50 am 
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Steam ID: STEAM_0:0:70115787
Joined: Mon Jun 30, 2014 10:22 pm
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Location: Montreal Canada
Dead and spectators are always muted.
T's are muted for 45 seconds when the round start.
(!w) Trigger to be warden. The ct become blue. (!w) Reset on the warden death.
(!lr) When 1 T alive. Triggered once for T. Choose Primary Gun in a list then give it with a deagle, put all players hp and armor to 100%.


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 Post subject: Re: 53rd Meeting!
PostPosted: Wed Jul 23, 2014 2:38 pm 
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Steam ID: STEAM_0:1:34125752
Joined: Fri Aug 02, 2013 5:38 pm
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Those are some pretty nice ideas, actually. Not usually ones that I've heard, yet they would theoretically solve the LR issues as well as warden.

Anyways, I'm not going to make it. Because I was unable to have much of a birthday on my actual birthday (21st), we all agreed on making everything on the 26th, Saturday. As such, I will not be making it because I'll be with my family that day.
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 Post subject: Re: 53rd Meeting!
PostPosted: Thu Jul 24, 2014 10:16 am 
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Steam ID: STEAM_0:1:23228291
Joined: Sat Dec 29, 2012 1:15 am
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Xanderian wrote:
Those are some pretty nice ideas, actually. Not usually ones that I've heard, yet they would theoretically solve the LR issues as well as warden.

Anyways, I'm not going to make it. Because I was unable to have much of a birthday on my actual birthday (21st), we all agreed on making everything on the 26th, Saturday. As such, I will not be making it because I'll be with my family that day.

Literally have all been suggested, and shot down before.

LR has been said that he needed people to code individual games

T's muted has been said that it would unmute other T's that should be muted for spamming, and i think even said that muting wasn't possible at the time through plugin (same for the dead/spectators)


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 Post subject: Re: 53rd Meeting!
PostPosted: Mon Jul 28, 2014 9:12 pm 
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Steam ID: STEAM_0:0:80852987
Joined: Sun Jul 13, 2014 7:28 pm
Posts: 22
I like the idea of the !lr command. I think that an add on to that would be that you could chose your secondary, any pistol. And the !lr would make the T bright red, like the !w command.


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 Post subject: Re: 53rd Meeting!
PostPosted: Tue Jul 29, 2014 8:25 am 
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Location: l: 179° 56′ 39.4″, b: +0° 2′ 46.2″, d: 7,940 ± 420 parsecs, from Via Lactea galactic center.
Gadjet1212 wrote:
I like the idea of the !lr command. I think that an add on to that would be that you could chose your secondary, any pistol. And the !lr would make the T bright red, like the !w command.


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Been there, done that. No regrets, never give up on what's important. Prioritize. Happiness is all that matters.
I really like meowers but can't own any for the time being. Image

Software Developer with a fondness for Python & UE4.
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Interested in Star Citizen? - Use STAR-PZ6J-4C62 and get us both some cool extras :3


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