Elevated Gaming Network http://elevatedgaming.net/forums/ |
|
Game developers? http://elevatedgaming.net/forums/viewtopic.php?f=15&t=28363 |
Page 1 of 1 |
Author: | Fren [ Wed Dec 20, 2017 8:20 pm ] |
Post subject: | Game developers? |
Whether you're building game engine components, designing assets or the games themselves, does anyone else enjoy game development? I've been going at it on-and-off since I was a lil'un, initially dabbling around with programming random tools, sifting through thousand page API documentations, writing TF2 plugins and designing core engine components. It took me almost a decade to stop being such an arrogant "UNMANAGED C++ RAW OPENGL FTW (;⌣̀_⌣́)" elitist and finally pick up a boiler-plate engine to start creating my own game. Unity is a god-send and I have not looked back since. My latest project is a fully fledged Sonic Advance spin-off featuring bezier curves instead of a tileset! Whee!ヽ(*・ω・)ノ |
Author: | Yiggles Moto [ Wed Dec 20, 2017 9:16 pm ] |
Post subject: | Re: Game developers? |
Is this a game you plan on releasing, or just something you work with for fun? |
Author: | Fren [ Wed Dec 20, 2017 9:59 pm ] |
Post subject: | Re: Game developers? |
Yup! If I stick to the plan, I should have a working alpha by next spring =) |
Author: | Doldol [ Wed Dec 20, 2017 10:58 pm ] |
Post subject: | Re: Game developers? |
Why Unity over Unreal/(Lumberyard)? |
Author: | Fren [ Thu Dec 21, 2017 11:43 pm ] |
Post subject: | Re: Game developers? |
No real preference, but I had used C++ for too many projects already so I picked Unity because it has managed C#. Turns out it's mostly .NET 2.0/3.5 though, pretty archaic. No auto implemented readonly properties for example, which ends me up with a lot of fat code like this: float _something public float something { get { return _something; } } int _otherthing public int otherthing { get { return _otherthing } } Vector3 _nextwhat Vector3 nextwhat { get { return _nextwhat } } ... ... Etc etc. fifty more times But since everything useful in in the UnityEngine namespace derives from GameObject, I never have to get tied up trying to solve ridiculous inheritance hierarchies, so I'm pretty happy with it. |
Author: | Doldol [ Fri Dec 22, 2017 8:35 pm ] |
Post subject: | Re: Game developers? |
Ah okie |
Page 1 of 1 | All times are UTC - 6 hours |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |