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how yall liking the warning rule still
http://elevatedgaming.net/forums/viewtopic.php?f=13&t=30771
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Author:  Mr. Simplistic [ Sat Jun 09, 2018 7:57 pm ]
Post subject:  how yall liking the warning rule still

just want to see how everyone is liking the warning rule and if there is a lot of ppl who dont like it i'll bring it up w/ staff and see if we can work on it if need be.

Author:  Needy [ Sat Jun 09, 2018 8:19 pm ]
Post subject:  Re: how yall liking the warning rule still

it's okay, don't think it's a rule that belongs on our server being that we already have a particular issue with T's rebelling more often than not, usually killing the entire CT team before the round gets half passed the rounds timer (pls don't say CT team just gotta git gud because that ain't gunna resolve it). It's more that the CT's don't particularly know how to play off the warning rule, take it to their own interpretation, then when they do admins normally have higher priority of how the warning rule is played which can and can sometimes not be wrong but everyone has their own interpretation of how the warning rule should take into affect in each scenario complicating the rule itself, BUT it's sorta how most of our rules go. Just needs to be broken down to simpler terms.

Author:  Uchies [ Sat Jun 09, 2018 8:22 pm ]
Post subject:  Re: how yall liking the warning rule still

Code:
is nice   75%


adds a unique dynamic to gameplay, stops kill thirsty CTs, i'd say is nice

Author:  Nick Cage [ Sat Jun 09, 2018 8:26 pm ]
Post subject:  Re: how yall liking the warning rule still

Needy wrote:
it's okay, don't think it's a rule that belongs on our server being that we already have a particular issue with T's rebelling more often than not, usually killing the entire CT team before the round gets half passed the rounds timer (pls don't say CT team just gotta git gud because that ain't gunna resolve it). It's more that the CT's don't particularly know how to play off the warning rule, take it to their own interpretation, then when they do admins normally have higher priority of how the warning rule is played which can and can sometimes not be wrong but everyone has their own interpretation of how the warning rule should take into affect in each scenario complicating the rule itself, BUT it's sorta how most of our rules go. Just needs to be broken down to simpler terms.

To be fair, if Term or Neezon, Simplistic, Pstraw, Uchies (I could keep naming good wardens) are playing CT, we usually hit an LR and rebels are found and killed. Its only chaotic when.. dare I say it.. bad CTs are on the team.

Author:  Needy [ Sat Jun 09, 2018 8:27 pm ]
Post subject:  Re: how yall liking the warning rule still

Uchies wrote:
Code:
is nice   75%


adds a unique dynamic to gameplay, stops kill thirsty CTs, i'd say is nice

Normally I would agree, but it also stops the round from progressing.

Author:  Needy [ Sat Jun 09, 2018 8:33 pm ]
Post subject:  Re: how yall liking the warning rule still

Nick Cage wrote:
Needy wrote:
it's okay, don't think it's a rule that belongs on our server being that we already have a particular issue with T's rebelling more often than not, usually killing the entire CT team before the round gets half passed the rounds timer (pls don't say CT team just gotta git gud because that ain't gunna resolve it). It's more that the CT's don't particularly know how to play off the warning rule, take it to their own interpretation, then when they do admins normally have higher priority of how the warning rule is played which can and can sometimes not be wrong but everyone has their own interpretation of how the warning rule should take into affect in each scenario complicating the rule itself, BUT it's sorta how most of our rules go. Just needs to be broken down to simpler terms.

To be fair, if Term or Neezon, Simplistic, Pstraw, Uchies (I could keep naming good wardens) are playing CT, we usually hit an LR and rebels are found and killed. Its only chaotic when.. dare I say it.. bad CTs are on the team.

you right, but we can't always rely on good CT's being on the server

Author:  AJtheGreyBeard025 [ Sat Jun 09, 2018 8:50 pm ]
Post subject:  Re: how yall liking the warning rule still

I find it to be just an extension of the "don't be an asshole" rule. Once you realize that then its way easier to think about it.

Author:  Cooper [ Sat Jun 09, 2018 9:02 pm ]
Post subject:  Re: how yall liking the warning rule still

The warning rule is good simply because without it the general toxicity of the server would increase. Without it, games would end up being played a lot less and it would pretty much turn into a nazi killfest where the warden spends more time trying to mislead or trick the T's rather than playing games. It just keeps things in check and keeps the server more chill and laid back instead of people trying to constantly kill each other rather than having fun. You can also tell the warning rule is widely liked because when the server hits 32 people, the population usually drops down pretty quickly because people don't want to be instant killed and stop having fun.

Most people who have a problem with it really don't want it removed because it is tedious or annoying, but rather because it's in the way of them being able to kill everybody and exert their domination fetish upon the T's. I also really don't see the point re bringing this back up every few months when the general consensus always seems to be the same, maybe if there were any outstanding issues with it but right now it seems fine (especially with the condition of the 32+ rule). Really it's serving its purpose well and it seems that the only people who have a problem with it are those who look at it with their rose-tinted glasses or just don't want to have to deal with it.

Author:  Young Lean [ Sat Jun 09, 2018 9:17 pm ]
Post subject:  Re: how yall liking the warning rule still

So many random shitty arguments for it, I'll try to cover them all the best I can.

If you think it's good because it keeps shitty CT's from freekilling
-Shitty CT's still freekill, it just makes it more complicated for admins to determine whether or not a warning was required

If you think it's good because it stops nazi wardens
-Admins should be keeping an eye out for overly agressive / asshole wardens in the first place, they're easy to spot

If you think it's good because it protects newer T side players
-It makes the whole experience inconsistent, half the time you have CT's properly following the rule, most of the time they give half the warnings they should, and sometimes there are no warnings at all
-It also allows experienced T's abuse the rule in their favor

If you think it makes the server less toxic
-All it does it create another thing for people to argue about, most of the time it's situational and can go either way depending on the admin present

"Well the good CT's can still manage with the rule, whats the problem?"
-Good CT's can manage with most shitty rules, that doesn't make them not shitty. What about the other 80% of CT's who are just more confused because of it?

In traditional jailbreak the CT's are 100% liable for progressing the round, but when you are giving the T's this much forced leniency, there is a sense of responsibility on their part too.
Why can't we just start punishing T's who constantly make false claims? They're supposed to read the rules like everyone else.

Author:  AJtheGreyBeard025 [ Sat Jun 09, 2018 9:55 pm ]
Post subject:  Re: how yall liking the warning rule still

With that kind of attitude you can’t have a debate since not only are you dead set on the warning rule. But hey at least you warned North when you freekilled him deliberately!!

That aside, on your last point lean you answers it yourself, admins handle those situations when people are breaking rules or in this case clearly abusing the warning system.

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