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warden spam prevention
http://elevatedgaming.net/forums/viewtopic.php?f=13&t=30169
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Author:  Mr. Simplistic [ Sat Apr 21, 2018 6:45 pm ]
Post subject:  warden spam prevention

can we have it so whoever was warden last round has a 2-5second delay when calling warden the next round cuz its too ez to hog warden like this

Author:  AJtheGreyBeard025 [ Sat Apr 21, 2018 6:54 pm ]
Post subject:  Re: warden spam prevention

If we can get a plugin for this would be a good idea, but then you might run into problems like no other CTs taking warden or even in that span of time waiting for the cooldown to end rebels massacre CTs.

Author:  Needy [ Sat Apr 21, 2018 7:05 pm ]
Post subject:  Re: warden spam prevention

if any CT is "warden hogging" just fire them and have another CT take it, that it if any other CT wants it

Author:  Mr. Simplistic [ Sat Apr 21, 2018 7:44 pm ]
Post subject:  Re: warden spam prevention

Needy wrote:
if any CT is "warden hogging" just fire them and have another CT take it, that it if any other CT wants it

What rule do i quote when I do that? Don't be an asshole?

Author:  Uchies [ Sat Apr 21, 2018 8:22 pm ]
Post subject:  Re: warden spam prevention

Mr. Simplistic wrote:
Needy wrote:
if any CT is "warden hogging" just fire them and have another CT take it, that it if any other CT wants it

What rule do i quote when I do that? Don't be an asshole?


if someone is taking warden every round and there are legitimately other people trying to get warden as well, thats being a fucking asshole

Author:  Needy [ Sat Apr 21, 2018 8:25 pm ]
Post subject:  Re: warden spam prevention

Uchies wrote:
Mr. Simplistic wrote:
Needy wrote:
if any CT is "warden hogging" just fire them and have another CT take it, that it if any other CT wants it

What rule do i quote when I do that? Don't be an asshole?


if someone is taking warden every round and there are legitimately other people trying to get warden as well, thats being a fucking asshole

3 No hacking, scripts, exploits, breaking role-play, or anything considered unfair General

Author:  Tricky [ Sat Apr 21, 2018 8:51 pm ]
Post subject:  Re: warden spam prevention

being a asshole xd

Author:  Doldol [ Sat Apr 21, 2018 9:54 pm ]
Post subject:  Re: warden spam prevention

I actually think chaining warden is fine within reason, ex when the CT is well liked by the Ts.

I do think that just who can type a chat command (or alias a loop) fastest is not the best way to decide who's lead CT.

Author:  Siberiac [ Sat Apr 21, 2018 9:59 pm ]
Post subject:  Re: warden spam prevention

Doldol wrote:
I actually think chaining warden is fine within reason, ex when the CT is well liked by the Ts.

I do think that just who can type a chat command (or alias a loop) fastest is not the best way to decide who's lead CT.


The way we originally talked about it was that it would be X seconds at the beginning of the round to enter for warden, everyone who enters is stored in an array, and then a RNG picks the person from that array to give warden. At the time I had written it, people just didn't like the idea that they couldn't hog warden.

Author:  Terminator [ Sun Apr 22, 2018 7:09 am ]
Post subject:  Re: warden spam prevention

Plugin isnt needed
As needy said just fire the Arden if he hogs it and let somebody else take it if they want to. If nobody else wants it then why bother with it?
A plugin where u give 5sec delay for a person to take warden will only cause rebeling and even more freekilling in my opinion.
Like... cells opened by a T and Dr can't give orders in till they r warden. In that case the Ts will just rebel and get away and the round is pretty much ruined.
Also if u putt the plugin there it's just another thug that can cause problems and that might break everything.

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