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Tabletop channel guidelines http://elevatedgaming.net/forums/viewtopic.php?f=13&t=22962 |
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Author: | Nickolas Magnus [ Wed Oct 26, 2016 8:05 am ] |
Post subject: | Tabletop channel guidelines |
Channel admin rules. 1. This is not a personal channel, use this channel to discuss/play/work on various tabletop games. 2. locking the channel is restricted to active play. 3.Do not grant others channel admin without talking to me. this is to keep the numbers of channel admins in order as to not end up with everyone having it for no reason. channel admin will mostly be granted to trusted/game masters. Game rules 1. No shitposting/stupid characters for the sake of being stupid 2. Do not waste the inquisitor's time 3. When the DM is explaining the scene, do not interupt. 4. Do not share the password when the session is active. the channel will be locked to either players or spctators. 5. If you have any questions pertaioning to rules/the scene, PM me, do not blurt it out. 6. Memes will get you kicked out faster than ever Spectator rules 1. You will be marked as restricted, if this does not affect you, please do not talk during the session 2. Leaving the channel and entering the channel for the sake of being annoying will get your spectator privledge revoked. 3. When a game is active, and the channel is locked, do not be an assfuck and bug us for the password in an annoying manner. ask nicely, and you can come in and watch. |
Author: | Dave [ Wed Oct 26, 2016 9:40 am ] |
Post subject: | Re: Tabletop channel guidelines |
Addition to the rules or really the dave part of the rules If i notice you join the channel while we are in session and start being annoying you will be channel silence and unsilenced when we deem fit Do not under any circumstances leave and start annoying us to un-silence either, otherwise you'll stay silenced for roll d10 days and I'll ask to have you unmuted bty staf fplus |
Author: | Mr.GoldGames [ Wed Oct 26, 2016 10:00 am ] |
Post subject: | Re: Tabletop channel guidelines |
Addition to the rules. The Gold part anyways. If you see that the channel is in session, and you don't plan on playing with them, don't join. You don't like it when people come into your channel and bother you all while you play CS:GO. So, if you see them in session, just let them be until it says the session is over. 9 times out of 10, they won't respond because they are focusing on their game. So basically stay out until the game is over, or just message them if you need to get ahold of them. |
Author: | Dave [ Wed Oct 26, 2016 10:07 am ] |
Post subject: | Re: Tabletop channel guidelines |
Mr.GoldGames wrote: Addition to the rules. The Gold part anyways. If you see that the channel is in session, and you don't plan on playing with them, don't join. You don't like it when people come into your channel and bother you all while you play CS:GO. So, if you see them in session, just let them be until it says the session is over. 9 times out of 10, they won't respond because they are focusing on their game. So basically stay out until the game is over, or just message them if you need to get ahold of them. Sur, this is about the table top channel. SIlenced for *rolls* 7 days. |
Author: | Nickolas Magnus [ Wed Oct 26, 2016 9:07 pm ] |
Post subject: | Re: Tabletop channel guidelines |
Rules updated |
Author: | Mr. Simplistic [ Wed Oct 26, 2016 9:17 pm ] |
Post subject: | Re: Tabletop channel guidelines |
Fking nerds |
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