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So far so bleh. http://elevatedgaming.net/forums/viewtopic.php?f=12&t=8405 |
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Author: | Bootysmellgooddoe [ Thu Nov 14, 2013 3:09 pm ] |
Post subject: | So far so bleh. |
So far so bleh. i'm not sure if im going to like this map. But its coming along pretty good. I have a temporary armory, just for rough draft purposes. I might keep it there, and make it extremely hard to get into, rather then just climbing the ladder and getting to armory. Like i said, It's still undergoing and i plan to fix up A LOT of stuff. Just post below of want yall want/ want different. Ill be keeping yall updated. I could also use some advice, So feel free to tell me!!! what i plan to put in the map. 2 Sniper boxes in the air. An LR Room. Pool. Soccer. Basketball. Lots of hidden teleports/vents/secrets. Disco. Solitary. Suicide Room. Panda freeday zone. Zombie freeday zone. - More to come - |
Author: | Zero [ Thu Nov 14, 2013 3:17 pm ] |
Post subject: | Re: So far so bleh. |
The textures hurt my eyes. Other than that, keep it up. |
Author: | Bootysmellgooddoe [ Thu Nov 14, 2013 3:18 pm ] |
Post subject: | Re: So far so bleh. |
Phantom wrote: The textures hurt my eyes. Other than that, keep it up. Yeah, im DIFFIDENTLY changing the textures. And thanks! |
Author: | Zero [ Thu Nov 14, 2013 3:23 pm ] |
Post subject: | Re: So far so bleh. |
Bootysmellgooddoe wrote: Phantom wrote: The textures hurt my eyes. Other than that, keep it up. Yeah, im DIFFIDENTLY changing the textures. And thanks! Shyly changing the textures? Okie, whatever you say. :) |
Author: | Synthic [ Thu Nov 14, 2013 3:27 pm ] |
Post subject: | Re: So far so bleh. |
Looks decent so far, but let me give you some tips: Textures are rather bland, I suggest putting in a good amount of props/catwalk on cells/lights. Main cell areas that are just a square are usually boring, so make it a bit different instead of just a box. Panda freeway and zombie freeway zones will be a waste of time; no one will use them. When you put doorways from the main cells, make sure you don't carve. Just move the walls manually. If you carve, changing lengths of the walls in the future will be difficult. If you're planning to make a disco, make sure you use the "light" entity, not "light_spot". And if your planning to make a button that activates the lights, don't make it spammable because people could just press it constantly and then epilepsy and seizures and then someone has a seizure and dies. I wouldn't want to live with that. When you make soccer, make sure you put a trigger_teleport on the soccer goal! but make it so only the ball gets TP'd. So uncheck "Clients" in the flags tab, or people will get teleported by the goals If your gonna put a sky, make sure you change the sky texture. Just some tips and suggestions |
Author: | Bootysmellgooddoe [ Thu Nov 14, 2013 3:27 pm ] |
Post subject: | Re: So far so bleh. |
Phantom wrote: Bootysmellgooddoe wrote: Phantom wrote: The textures hurt my eyes. Other than that, keep it up. Yeah, im DIFFIDENTLY changing the textures. And thanks! Shyly changing the textures? Okie, whatever you say. :) What do you mean by Shyly? |
Author: | Zero [ Thu Nov 14, 2013 3:41 pm ] |
Post subject: | Re: So far so bleh. |
Bootysmellgooddoe wrote: Phantom wrote: Bootysmellgooddoe wrote: Phantom wrote: The textures hurt my eyes. Other than that, keep it up. Yeah, im DIFFIDENTLY changing the textures. And thanks! Shyly changing the textures? Okie, whatever you say. :) What do you mean by Shyly? That's the definition of diffidently. |
Author: | Alex [ Thu Nov 14, 2013 3:45 pm ] |
Post subject: | Re: So far so bleh. |
In my opinion have a variety of guns in Amory/vents.For example in Amory instead of having ak,m4a1,deag,awp, have like a tmp or a m249 or a auto sniper. It makes the game more fun with trying to kill cts or ts with different guns to me :D |
Author: | Bootysmellgooddoe [ Thu Nov 14, 2013 3:50 pm ] |
Post subject: | Re: So far so bleh. |
Boonana wrote: Looks decent so far, but let me give you some tips: Textures are rather bland, I suggest putting in a good amount of props/catwalk on cells/lights. Main cell areas that are just a square are usually boring, so make it a bit different instead of just a box. Panda freeway and zombie freeway zones will be a waste of time; no one will use them. When you put doorways from the main cells, make sure you don't carve. Just move the walls manually. If you carve, changing lengths of the walls in the future will be difficult. If you're planning to make a disco, make sure you use the "light" entity, not "light_spot". And if your planning to make a button that activates the lights, don't make it spammable because people could just press it constantly and then epilepsy and seizures and then someone has a seizure and dies. I wouldn't want to live with that. When you make soccer, make sure you put a trigger_teleport on the soccer goal! but make it so only the ball gets TP'd. So uncheck "Clients" in the flags tab, or people will get teleported by the goals If your gonna put a sky, make sure you change the sky texture. Just some tips and suggestions Alright man! This is like my second map ever. So i think im doing pretty good. But thank you very much for the tips. Main cell areas that are just a square are usually boring, so make it a bit different instead of just a box. Well, Yeah, they are. But a lot of these cells have some.... Good things in them. What should i do to make it not boring? |
Author: | Bootysmellgooddoe [ Thu Nov 14, 2013 3:50 pm ] |
Post subject: | Re: So far so bleh. |
Alex wrote: In my opinion have a variety of guns in Amory/vents.For example in Amory instead of having ak,m4a1,deag,awp, have like a tmp or a m249 or a auto sniper. It makes the game more fun with trying to kill cts or ts with different guns to me :D Yes sir. I will put that into consideration. |
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