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Metagaming/ RP clarification *EDITED*
http://elevatedgaming.net/forums/viewtopic.php?f=12&t=29575
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Author:  WalterWhite [ Wed Mar 14, 2018 7:30 pm ]
Post subject:  Metagaming/ RP clarification *EDITED*

Guard/CT's RP
How that works for JB would be guard's/CT's can't enter secrets until they know a t is rebelling or it is open. ct's shouldn't be entering secrets to look for t's until its absolutely clear one is hiding in it e.a it being open,t killing/attacking a ct from it or there is a missing t.

This is how you break the rule
cts entering a secret with out knowing a t is rebelling (so ct's shouldn't be jumping in to secrets looking for t's that might be rebelling. they must know a t is rebelling/ missing)
Killing a t for being in a area that's not a secret but can be reached with one (unless you seen the t take one)
guards can not camp a exit of a secret to kill a rebelling t they must enter it (from any way in)

How to admin the rule
Any guard that kill's a t and they claim he killed them for taking a secret with out know 100% that the t took one (watch them take it), (so ask why they killed them and if they knew the t had taken it or knew 100% a t was in it)
Any guard who is checking secrets for t's that might be rebelling

If a guard breaks this rule and has been found guilty of it should be slain

Author:  Uchies [ Wed Mar 14, 2018 7:34 pm ]
Post subject:  Re: Metagaming clarification

I said the same thing, but was told that I was wrong. Oh well. :roll:

Author:  Uchies [ Wed Mar 14, 2018 7:36 pm ]
Post subject:  Re: Metagaming clarification

Anyways, this is how most admins have been enforcing it. :thumbsup:

Author:  Geeza [ Thu Mar 15, 2018 7:11 am ]
Post subject:  Re: Metagaming clarification

Pretty sure matt said you cant search a secret just because of sound emitting from the vents?

Author:  Mr. Habibi [ Thu Mar 15, 2018 8:26 am ]
Post subject:  Re: Metagaming clarification

With all due respect to all of you guys in EgN..

Isn't this taking it too far?, i mean, it's a game. This is NOT a real life situation, it's a game.
When rules like these are getting inforced like that, then the game is not just being a game, it's being to realistic, and thereby not fun to play.

Just my view i wanted to share, thanks for reading, bye.

Author:  Birthstone [ Thu Mar 15, 2018 9:05 am ]
Post subject:  Re: Metagaming clarification

Mr. Habibi wrote:
With all due respect to all of you guys in EgN..

Isn't this taking it too far?, i mean, it's a game. This is NOT a real life situation, it's a game.
When rules like these are getting inforced like that, then the game is not just being a game, it's being to realistic, and thereby not fun to play.

Just my view i wanted to share, thanks for reading, bye.


It's a roleplaying gamemode. We're meant to play roles as prisoners and guards. Prisoners are conniving, murderous assholes in this game and therefore should be expected to know where the secrets are, as they've likely been planning this prison break the entire time they've been in prison. Guards are sadistic, torturous "peacekeepers" whose goal is to brutally eliminate the terrorists and prevent them from rebelling (jailbreak-ing), but are generally unaware of the plans the prisoners have been enacting until the prisoner makes a break for a secret, then they can follow the prisoners and murder them with impunity. Basically the Stanford Prison Experiment except we're allowed to murder each other without consequences.

In order to encourage people playing their roles and not turning every round into deathmatches, we enforce a set of rules decided upon by those who manage the servers. Not perfect, no, and I'm sure this rule will be discussed heavily during the next Admin meeting, but this system has been working pretty well for us the past decade or so.

Just wanted to add to this though, and I think I know the answer, but firing into secrets would also not be allowed unless we know a prisoner is in there, yeah? Like, idk, let's say Ts are behind the big cage and I have a hunch one is in the scout secret, I can't just start firing in there unless I saw one go in there, yeah?

Author:  McNugget [ Thu Mar 15, 2018 10:44 am ]
Post subject:  Re: Metagaming clarification

TL;DR - just gonna call metagaming whenever a CT kills me when I rebel.

Author:  Central [ Thu Mar 15, 2018 10:47 am ]
Post subject:  Re: Metagaming clarification

McNugget wrote:
TL;DR - just gonna call metagaming whenever a CT kills me when I rebel.

That's abusing the rule...

Author:  Terminator [ Thu Mar 15, 2018 10:59 am ]
Post subject:  Re: Metagaming clarification

this clarification just made being a T overpowered....
like RIP razor balance....
-jump into vending machine and u got a 90% chance of reaching armoury and killing ct's
-take the cell secret to pool.... and wait in scout secret, then the ct's gotta look over entire map before they can come in the secret of scout, right? like thats how i understand this xD
get into awp window and dont move.....ct's cant go in theire if they didn't see u and they cant be 100% sure u r in there

like, T already had a slight advantage with the warning rule since u dont get insta killed. now CT's just got so weak in theire ability to chase/hunt rebeling T's that it is stupid if u go CT team without having actual good ct's by your side.

RIP all the CT team and point balance.....from now on T's are overpowered and ct's can do very little
my opinion atleast

Author:  Terminator [ Thu Mar 15, 2018 11:14 am ]
Post subject:  Re: Metagaming clarification

also, just wanna say that this clarification/rule will delay the rounds SOOOOOOOOO much

example: T is hiding in a secret and no CT saw him go in and the T doesn't make any sound in there.
1 non-rebeling T alive and he doesn't want to bloodhound
now, by the explenation given here the CT's should first look over the ENTIRE MAP (wich will prob take a minute or 2)
just to then enter the secrets?
would obviously speed up when u got 6 CT's left but still. that doesn't happen that often, does it?

point im trying to make: the "searching" for a rebeling T will take alot of time because "they can't go in the secret if they don't know 100% sure he is in there" and must look trough the entire map first

and what if he's in a secret without breaking anything?
example: cage on razor....u fall down or use the box secret to go in and nobody saw u.
what r ct's suposed to do?

they can't exactly jump in theire because as u said: "ct's don't know secrets exist untill they see them go in, hear them or its broken or if they arent anywhere else on the map"

basicaly stupid because first they gotta roleplay that they don't know and all on the sudden they know that shit exists?
am i the only person that thinks this is absurd?

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