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Metagaming/ RP clarification *EDITED*
http://elevatedgaming.net/forums/viewtopic.php?f=12&t=29575
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Author:  Mootinie [ Thu Apr 12, 2018 3:00 pm ]
Post subject:  Re: Metagaming/ RP clarification *EDITED*

CT's cannot randomly enter nor check vents or secrets. They can only enter if they are 100% sure that a T is rebelling inside them.
CT's cannot camp secrets and vents and are encouraged to spend as little time as possible in them when pursuing rebellers.
CT's cannot camp near the exits of secrets or vents, or areas that lead to and from, without good reason.

There's three you could add to the !rules plugin that I feel cover all the bases regarding CT's & secrets and vents.

Author:  Cooper [ Thu Apr 12, 2018 4:11 pm ]
Post subject:  Re: Metagaming/ RP clarification *EDITED*

This may be an odd question but what if a CT is getting shot at by a rebelling T and uses a secret to run away or escape death? Technically a T would be rebelling so they could go in secrets but they aren’t using them to kill the T, but rather to hide from them.

An example would be on Razor if a CT was getting shot at from armory window or somewhere towards that direction and they jump into the Scout secret to get away but not pursue anyone. There is a rebel so they could enter a secret to pursue, but they know where the T is and instead are trying to use secrets to get away instead of pursue?

This may be a little weird to ask but I’ve seen a couple of times where CTs are getting shot at by rebellers and try to get away using a secret. I’m assuming no since they aren’t exactly doing their role and using secrets for other purposes than pursuing, but if its allowed it would be a pretty nifty thing to know.

(let Walter answer please)

Author:  Dyno [ Thu Apr 12, 2018 4:14 pm ]
Post subject:  Re: Metagaming/ RP clarification *EDITED*

Cooper wrote:
This may be an odd question but what if a CT is getting shot at by a rebelling T and uses a secret to run away or escape death? Technically a T would be rebelling so they could go in secrets but they aren’t using them to kill the T, but rather to hide from them.

An example would be on Razor if a CT was getting shot at from armory window or somewhere towards that direction and they jump into the Scout secret to get away but not pursue anyone. There is a rebel so they could enter a secret to pursue, but they know where the T is and instead are trying to use secrets to get away instead of pursue?

This may be a little weird to ask but I’ve seen a couple of times where CTs are getting shot at by rebellers and try to get away using a secret. I’m assuming no since they aren’t exactly doing their role and using secrets for other purposes than pursuing, but if its allowed it would be a pretty nifty thing to know.

(let Walter answer please)


Ct's can't use secrets to escape a T, as they shouldn't technically know the secret is there

Author:  Cooper [ Thu Apr 12, 2018 4:21 pm ]
Post subject:  Re: Metagaming/ RP clarification *EDITED*

Dyno wrote:
Cooper wrote:
This may be an odd question but what if a CT is getting shot at by a rebelling T and uses a secret to run away or escape death? Technically a T would be rebelling so they could go in secrets but they aren’t using them to kill the T, but rather to hide from them.

An example would be on Razor if a CT was getting shot at from armory window or somewhere towards that direction and they jump into the Scout secret to get away but not pursue anyone. There is a rebel so they could enter a secret to pursue, but they know where the T is and instead are trying to use secrets to get away instead of pursue?

This may be a little weird to ask but I’ve seen a couple of times where CTs are getting shot at by rebellers and try to get away using a secret. I’m assuming no since they aren’t exactly doing their role and using secrets for other purposes than pursuing, but if its allowed it would be a pretty nifty thing to know.

(let Walter answer please)


Ct's can't use secrets to escape a T, as they shouldn't technically know the secret is there

Uhhh... the clarification was changed to allow CTs to use any secret in order to kill a rebel. What essentially was being pushed for and was changed was that CTs are pretty much allowed to take any measure necessary to kill rebels (whether that be accessing another secret or opening one, as long as they had evidence of a rebel and they weren’t camping).

My question was pretty much if CTs are put in a bad position against rebellers if they are able to use secrets to get away and “Live to fight another day” so they have a higher chance of survival and killing the rebel.

Author:  North [ Thu Apr 12, 2018 5:50 pm ]
Post subject:  Re: Metagaming/ RP clarification *EDITED*

Cooper wrote:
Dyno wrote:
Cooper wrote:
This may be an odd question but what if a CT is getting shot at by a rebelling T and uses a secret to run away or escape death? Technically a T would be rebelling so they could go in secrets but they aren’t using them to kill the T, but rather to hide from them.

An example would be on Razor if a CT was getting shot at from armory window or somewhere towards that direction and they jump into the Scout secret to get away but not pursue anyone. There is a rebel so they could enter a secret to pursue, but they know where the T is and instead are trying to use secrets to get away instead of pursue?

This may be a little weird to ask but I’ve seen a couple of times where CTs are getting shot at by rebellers and try to get away using a secret. I’m assuming no since they aren’t exactly doing their role and using secrets for other purposes than pursuing, but if its allowed it would be a pretty nifty thing to know.

(let Walter answer please)


Ct's can't use secrets to escape a T, as they shouldn't technically know the secret is there

Uhhh... the clarification was changed to allow CTs to use any secret in order to kill a rebel. What essentially was being pushed for and was changed was that CTs are pretty much allowed to take any measure necessary to kill rebels (whether that be accessing another secret or opening one, as long as they had evidence of a rebel and they weren’t camping).

My question was pretty much if CTs are put in a bad position against rebellers if they are able to use secrets to get away and “Live to fight another day” so they have a higher chance of survival and killing the rebel.

They cannot use ANY secret to get to a rebeller. You're saying that they can break secrets, which is not allowed. We've gone through this already. If they're put into a "bad position" and the only way out was through a secret, they were most likely camping it. And Dyno said you shouldn't even know they were there so it's not an option for the CT.

Author:  Yiggles Moto [ Thu Apr 12, 2018 5:50 pm ]
Post subject:  Re: Metagaming/ RP clarification *EDITED*

North wrote:
Cooper wrote:
Dyno wrote:
Cooper wrote:
This may be an odd question but what if a CT is getting shot at by a rebelling T and uses a secret to run away or escape death? Technically a T would be rebelling so they could go in secrets but they aren’t using them to kill the T, but rather to hide from them.

An example would be on Razor if a CT was getting shot at from armory window or somewhere towards that direction and they jump into the Scout secret to get away but not pursue anyone. There is a rebel so they could enter a secret to pursue, but they know where the T is and instead are trying to use secrets to get away instead of pursue?

This may be a little weird to ask but I’ve seen a couple of times where CTs are getting shot at by rebellers and try to get away using a secret. I’m assuming no since they aren’t exactly doing their role and using secrets for other purposes than pursuing, but if its allowed it would be a pretty nifty thing to know.

(let Walter answer please)


Ct's can't use secrets to escape a T, as they shouldn't technically know the secret is there

Uhhh... the clarification was changed to allow CTs to use any secret in order to kill a rebel. What essentially was being pushed for and was changed was that CTs are pretty much allowed to take any measure necessary to kill rebels (whether that be accessing another secret or opening one, as long as they had evidence of a rebel and they weren’t camping).

My question was pretty much if CTs are put in a bad position against rebellers if they are able to use secrets to get away and “Live to fight another day” so they have a higher chance of survival and killing the rebel.

They cannot use ANY secret to get to a rebeller. You're saying that they can break secrets, which is not allowed. We've gone through this already. If they're put into a "bad position" and the only way out was through a secret, they were most likely camping it.


pretty much your entire post is false according to the previous posts in here?

Author:  Mr. Simplistic [ Thu Apr 12, 2018 5:59 pm ]
Post subject:  Re: Metagaming/ RP clarification *EDITED*

Cooper wrote:
Dyno wrote:
Cooper wrote:
This may be an odd question but what if a CT is getting shot at by a rebelling T and uses a secret to run away or escape death? Technically a T would be rebelling so they could go in secrets but they aren’t using them to kill the T, but rather to hide from them.

An example would be on Razor if a CT was getting shot at from armory window or somewhere towards that direction and they jump into the Scout secret to get away but not pursue anyone. There is a rebel so they could enter a secret to pursue, but they know where the T is and instead are trying to use secrets to get away instead of pursue?

This may be a little weird to ask but I’ve seen a couple of times where CTs are getting shot at by rebellers and try to get away using a secret. I’m assuming no since they aren’t exactly doing their role and using secrets for other purposes than pursuing, but if its allowed it would be a pretty nifty thing to know.

(let Walter answer please)


Ct's can't use secrets to escape a T, as they shouldn't technically know the secret is there

Uhhh... the clarification was changed to allow CTs to use any secret in order to kill a rebel. What essentially was being pushed for and was changed was that CTs are pretty much allowed to take any measure necessary to kill rebels (whether that be accessing another secret or opening one, as long as they had evidence of a rebel and they weren’t camping).

My question was pretty much if CTs are put in a bad position against rebellers if they are able to use secrets to get away and “Live to fight another day” so they have a higher chance of survival and killing the rebel.

since the CT's role is never actually stated i dont see how it could be in their roles to not know where secrets are, but i would still agree with him that CT's cant use it to escape because their role is to kill rebelling T's and running away from the enemy is'it really gonna help that but idk thats a little fuzzy.
dont think there is a cut and dry anwser for that but im sure someone will find a solution one way or the other.

North wrote:
They cannot use ANY secret to get to a rebeller. You're saying that they can break secrets, which is not allowed. We've gone through this already. If they're put into a "bad position" and the only way out was through a secret, they were most likely camping it. And Dyno said you shouldn't even know they were there so it's not an option for the CT.

have you even read this post? your so wrong on so many levels...

WalterWhite wrote:
Guard/CT's RP
How that works for JB would be guard's/CT's can't enter secrets until they know a t is rebelling or it is open. ct's shouldn't be entering secrets to look for t's until its absolutely clear one is hiding in it e.a it being open,t killing/attacking a ct from it or there is a missing t.
please read this again kryptic...

Author:  Uchies [ Thu Apr 12, 2018 6:02 pm ]
Post subject:  Re: Metagaming/ RP clarification *EDITED*

Cooper wrote:
This may be an odd question but what if a CT is getting shot at by a rebelling T and uses a secret to run away or escape death? Technically a T would be rebelling so they could go in secrets but they aren’t using them to kill the T, but rather to hide from them.


No. The basic rule says "CT's can enter secrets to look for rebellers" ...

entering a secret to escape death is basic "do your role as CT" ... running away from the rebeller is clearly not doing your role.

Author:  Fsjal [ Thu Apr 12, 2018 8:27 pm ]
Post subject:  Re: Metagaming/ RP clarification *EDITED*

Suggestion for Rule Revision:

Original:
>Guards cannot break vents. Any accidental breaking of vents is a slay-able offense. However, if a vent has been already opened, then a guard may enter it to pursue a prisoner.
If a guard is trapped in the vents after pursuing a prisoner, they may break a vent to exit only if there is no other way to exit the vent.

//NsG Revised Rules Sec: Guards/Warden, rule #23.

Edited to help in this situation:
>Guards cannot be the first to enter a secret (A T must enter first and be seen doing so; this includes but is not limited to vents, teleportation, invisible button, health, and weapon secrets). Accidental breaking of vents/entering or using secrets without proper cause is slay-able. If a vent is open and a T is missing (must already be known not to be in cells/AFK) then a guard is permitted to use said vent.



Note: Non-colored text is either not relevant to this situation, contradicts an existing rule, or is a citation/comment.

Author:  Needy [ Thu Apr 12, 2018 9:27 pm ]
Post subject:  Re: Metagaming/ RP clarification *EDITED*

Locking this thread for now.

We're, staff+, meeting together this weekend so we can find some middle ground as there seems to be A LOT of confusion based off wording along with members adding their own interpretations which are primarily, wrong.

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